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If anybody is having trouble, I would recommend disabling other mods to see if you're running into a conflict. And if that's not the case, then comment with a description of the problem you're you're running into.
Screenie: https://i.imgur.com/DmCi8tw.png
Please and Thank-you for your hard-work and any updates you may do <3
Sounds freaking awesome.
could you make this lord available for Tepok's Spawn please? Then it can be used with the new Crystalback faction.
Hope you keep updating this mod, because it's become one of my absolute favorites heh
I like that he's such a powerful foot lord, but are there any plans to give him some kind of mount option? A carnosaur might be too same-y with Kroq-Gar, but perhaps at least Horned One just to give him some variety on the battlefield would be cool (great for hunting down faster monsters etc.). Either way, great mod and thank you for sharing. Very well designed character and fun to play.
Thanks for the speedy response. It was indeed a current save. Thanks for the heads up.
If it WAS a new game, then I'm not really sure what the problem might be. My best guess would be a conflict with another mod, but I don't know of any offhand that would cause that. I would recommend turning all other mods off and then slowly adding them back until you find the one causing the issue.
"Catch them!" toggleable ability drains vigor even of saurus and skinks with perfect vigor. Dont know if its intended, but im ok with it either remaining or being patched. Great hero, works great in early-game with his heavy saurus and skink spec
@Gambler He currently doesn't give a defeat trait as there is no way to get it. The only way Ahn-Zelezy gets into the game currently is by spawning into the player's recruit pool for whatever lizardmen faction they play on turn 1. So there's not really any circumstance you could beat him and get it. If I get around to expanding this into a separate faction, I'll give him one then.
@Ginger So currently, Ahn-Zelezy doesn't have his own faction, he is able to be recruited by the base game lizardmen factions. However, I also made him recruitable by the Tlaxtlan and Xlanhuapec NPC factions because if you use Mixu's Unlocker and Lord Pack, those two factions become proper factions with their own lords and faction traits and whatnot.
That said, making the range bonus from the stance a bit smaller and the fatigue penalty a bit less isn't necessary a bad idea regardless.
Regarding adding BvL to ranged attacks, I couldn't find a way to apply it that allowed you to limit it to a single unit. When you want to do that rather than just applying it to everything, you have to go through different database pages that don't give you the same options that applying broader bonuses do. I'm sure it's possible, but I would need to figure out how. A similar problem is why I had to make the dodge passive, rather than just adding block chance.
For the rest of his factionwide stuff, I'll likely end up just restricting it to his army instead.