Arma 3
@dynamicCamo
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Update: 18 Sep, 2022 @ 8:07am

Autorun Parameters changed to give greater camo effect when the script autoruns. Parameters changed to [player,"",0,0.7,0,0.7,5] from previous [player,"",0,0.8,0,0.8,5] I may change this further as I experiment - usually towards giving more effect for the autorun.

Update: 15 Sep, 2022 @ 2:03pm

Unlike script version mod version runs automatically on player at start of any scenario or mission.
IMPORTANT 1: the effect is recalculated after an autodelay which can be set by scenario maker ( its 5 secs for autorun)
Effect recalculation is also triggered by a change of stance - but you MUST set USER ACTION keys to X and Z for this to work otherwise you will only get the recalculation after each autodelay.
IMPORTANT 2: Make sure to terminate the autorun effect using terminate autoruncamo; BEFORE spawning the script again on a unit otherwise you will have more than one instance running on the unit.
For example:

terminate autorunCamo; DynamicCamo = [player, "debug",0,1,0,1,5] spawn BNC_fnc_camoscript;
( stops the auorun effect and starts the script again this time with debug on)
if you then want to turn debug of again you would do
terminate DynamicCamo; DynamicCamo = [player, "",0,1,0,1,5] spawn BNC_fnc_camoscript;
ie always terminate the script first before restarting it with a different set of parameters - ensures only one instance is running on unit.