Arma 3
@dynamicCamo
93 Comments
Komodo 17 Nov, 2024 @ 9:09am 
hi Bunc,

so if want this to run on me and on my group, how do i do that?
poomooz 5 Aug, 2024 @ 4:13pm 
Do ghillie suits increase stealth? if so, is this mod compatible with other ghillie suit mods?
nanner 9 Feb, 2024 @ 7:47pm 
Please sign the mod. Please!!
Valken 20 Jun, 2023 @ 9:03am 
Should implement this RESPAWN fix INTO the mod by default https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991968686&searchtext=
Kirgiz 12 Jun, 2023 @ 9:44am 
Does this mod work in all missions or only where the author launched the script?
BlackKnight 8 Jun, 2023 @ 1:27pm 
Hi, i think i have encountered a weird bug with this mod from a campaign. I am currently playing campaign red hammer for cold war crisis and there is a bug with this mod in a mission name Under Orders. The bug happens in a cutscene of the mission, where it freezes the camera of the cutscene (just freeze the cam and, not the game and doesn't move on to the next scene) when ambushing in Meaux . Hope u can take a look of it and see it. I had to uncheck each mod in my list of mod base for the campaign and the solution only happened when i unchecked this dynamiccamo mod
Bunc  [author] 29 Apr, 2023 @ 1:59pm 
Sorry guys - i haven't been around for a long time.
Yes - it can be repacked into a mod as long as credit given and not for commercial ends.
I may still get round to changing the action key arrangement. No promises when.
Aurora 26 Apr, 2023 @ 12:09pm 
Is there a way to change the User Action to another number as Enhanced Movement uses User Action 1 also?
Isaac 6 Apr, 2023 @ 12:01am 
Will the action one thing be dealt with? All you gotta do is replace it with an event handler for units' stances.
Fercho 28 Feb, 2023 @ 8:34pm 
Is server side??
Fercho 28 Feb, 2023 @ 8:31pm 
@Bunc, Hi, Can I repack your mod in a clan mod??? not for comercial ends. Regards.
nanner 27 Feb, 2023 @ 7:54am 
Baby come back!
Coolboard 4 Feb, 2023 @ 1:37pm 
For those want to play on server, i provide .bisign files and server key:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928504096

Thanks to Bunc for his smart mod
飞龙岩山 16 Jan, 2023 @ 3:44am 
Will this lead to an increase in the server network load? My team has recently encountered a network problem and is investigating it
Jamaal 12 Jan, 2023 @ 10:18pm 
Hi there , very cool mod . But can u make it affect player group's AI too ? For the SP guys please
AVeryKeenDuncan 8 Jan, 2023 @ 2:29pm 
how do you load this in multiplayer?
AVeryKeenDuncan 5 Jan, 2023 @ 12:14pm 
I dont really understand how to make all the players have the script running on them
LoveIsHell 25 Dec, 2022 @ 7:26pm 
Bunc Ace 3 and lambs danger fSm compat/
Bunc  [author] 25 Dec, 2022 @ 4:09pm 
Sorry I havent been on for a bit - just been busy with other stuff. Re smoke - dunno- try it with smoke and an opfor running a knows about value and let me know! I think it works in MP but of course has to be allowed for everyone otherwise its cheating.. VComAI -yes it should be. That doesnt change camcoefficient values afaik.
DarthInvader192 21 Dec, 2022 @ 2:57am 
Do I understand correctly that the effects of the mod "just work" on SP missions?
liontrol 10 Dec, 2022 @ 9:20am 
Compatible Vcom AI?
Simon Riley Ghost 27 Nov, 2022 @ 11:57pm 
This is the one mod that help my stealth at night i have last longer on my scenario make sure you don't shoot they easily find you
Thatch 23 Nov, 2022 @ 5:31am 
Deos this affect AI seeing through smoke grenades? Is it compatible with splendid smoke?
Foran 15 Nov, 2022 @ 11:59am 
give you my 1st reward on steam, although I play multiplayer game the most, it won't work in most of servers, but I really hope it does one day ! thanks a lot, make ARMA fun again !! :steamthumbsup:
Gunter Severloh 30 Oct, 2022 @ 5:02pm 
Hey Bunc a tip for you for the mod name, naming it what it is currently
shows up like this in the workshop folder @@dynamicCamo

If you named it DynamicCamo then in the workshop folder it would
automatically add the @ in front of the name on the mod folder and set it
it alphabetical order in the workshop folder among any other mods.
Just a thought. Cheers!
Yo Gabba Gabba! 28 Oct, 2022 @ 2:53pm 
This is really great stuff, you should be proud.
Karmacode 21 Oct, 2022 @ 8:05am 
The script/mod that makes ACE nightvision vs. AI detection somewhat realistic. Now finally on the workshop.
Scrubs 6 Oct, 2022 @ 7:12am 
@Bunc, just wanted to say thanks for making the script in general, Completely changes arma tactics and enhances the game to another level. Great job
Scrubs 6 Oct, 2022 @ 7:11am 
@devildogg237 This mod itself is the "Plug and play" version itself. We use the actual script which allows you to change the values. I've been testing the workshop mod on multiple missions and it works fine. The base maps it works great particularly at night(Sefro-Remal Included) Other maps with lots of veg like Cam Lao and Tanoa it work the best both day and night. If you're out in the open period during the day you'll get spotted easy. Dusk, mornin and Night are the best times to test it. I've had troops walk in between us within 2 steps and they keep on walking.
Bunc  [author] 5 Oct, 2022 @ 2:32pm 
Orginalhemlster - spare my blushes man.
Bunc  [author] 5 Oct, 2022 @ 2:31pm 
Rodx864 - ill have a look at that when i get some time. Unfortunately ive had a hiccup which has set me back a week or two now on me having a look at how best to update this based on various comments. I suspect building in choice re the user action 1 etc or just directly detecting stance is the way to go. Meantime anyone not happy with the existing user action assignment could just use the script which is well documented and change the assignment there. I'm pretty sure the script is still up. If not let me know.
Bunc  [author] 5 Oct, 2022 @ 2:27pm 
Knightin - re the video - i must say thank you very much indeed for an excellent video which gives a very fair review of my mod I think. I'm a bit embarrassed at the billing in the title tbh though. Ill try to link it above.
r0dx864 5 Oct, 2022 @ 10:04am 
i was working on something like this, maybe this code could help with the stance issues and movement speed detection:
_base=(1+abs(["PRONE","CROUCH","STAND"] find (stance _this)))/4;
{_this setUnitTrait [_x,_base^2 + (1-1/((vectorMagnitude velocity _this)+1))^2]} foreach ["audibleCoef","camouflageCoef"];
devildogg237 4 Oct, 2022 @ 6:24pm 
@Scrubs anything special need to be done to do so? or is more of a plug and play?
Scrubs 4 Oct, 2022 @ 6:05pm 
@devildogg237 Myself and the unit I'm in bind it to custom action 2 or 20. We've used this camo script for over a year, swear by it.
devildogg237 4 Oct, 2022 @ 12:55pm 
does this only work with User Action 1 or can we change that, since enhanced movement uses the same?
originalhempster 3 Oct, 2022 @ 7:56pm 
This deserves to be the best mod on the workshop for Arma 3 just because of how in detail the description is L the description is with in it modifications Asians and much more
nanner 3 Oct, 2022 @ 6:23pm 
Hey Bunc, here's the video I made on your mod: https://youtu.be/lBOqpDB-Zj0 . Feel free to use it to promote your mod.
Bunc  [author] 25 Sep, 2022 @ 3:31pm 
I haven't a clue tbh FraggerNut.
FraggerNut 25 Sep, 2022 @ 11:55am 
Compatible with Real Engine?
Bunc  [author] 24 Sep, 2022 @ 3:58pm 
It shouldnt clash with any other mod unless that mod changes unit traits for camouflaguecoefficient and audible coefficient. Hardly any do so you should be able to use this with most other mods.
Mr.Pie 24 Sep, 2022 @ 11:42am 
does this work with Vcom AI?
Bunc  [author] 23 Sep, 2022 @ 7:34pm 
If you run it on the ai it makes it harder for other ai to see and hear them. It doesn't autorun on ai at start only on player. Note ai dont get the stance change recalculation just the recalc after each autodelay period because stance change is picked up player stance keypress currently.
Lying Sack Of Fun 23 Sep, 2022 @ 1:48pm 
Does this affect AI too or just the player?
Bunc  [author] 21 Sep, 2022 @ 3:31pm 
Player side mod afaik for MP.

Re Ai hearing it effects how audible the unit running the code is. If the Ai would normally be able to hear you it will in the right conditions eg rain and wind, make it harder for them to hear you. Not sure specifically about the ACRE mod, sorry.
CommyDuck 21 Sep, 2022 @ 12:01pm 
Will this also effect the AI ability to hear players speaking when using the ACRE mod? Since it does create a proxi chat?
飞龙岩山 21 Sep, 2022 @ 7:41am 
Is this a server side mod or both player and server has to have it?
Bunc  [author] 21 Sep, 2022 @ 2:56am 
Snow i haven't personally run it that way but someone on the forum thread said they got it running fairly easily on MP. I will be catching up w the MP aspect of it a bit further down the line when I have PC internet access again in a week or so.
Bunc  [author] 21 Sep, 2022 @ 2:54am 
Marc RGBee yes is see. Happy to look into that.
余晖-RGBee 21 Sep, 2022 @ 1:12am 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈Yes that's what I meant sorry I'm using Google Translate:sanzenkai: