Barotrauma

Barotrauma

VanillaPlus...Complete [LEGACY]
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Update: 30 Dec, 2022 @ 10:07am

Build 1.2.0:
- Added two new railgun shell, Depleted Fuel Shell and Light Railgun Shell. Depleted Fuel Shell is a 100% penetration shell with damages between a regular railgun shell and physicorium shell. Light Railgun Shell is the "Cheap" option for the Railgun. Much weaker than the regular one but can be crafted from practically any metals, the crew may fires these shell if they are in need of railgun shell conservation.
- Buffed In the Flow and Melodic Respite, Added a new talent Nuclear and Life for engineer to obtains Plutopa seeds outside of rare encounters in outpost seedbags.
- Buffed the spoon, now have better reaches (Although a meme weapon, it is still a decent support weapon as it helps stunlock creatures).

Also I put the backup of the description here since Barotramua is having a major issue not wiping it now:

VanillaPlus // Complete

NOW WITH OLD AND NEW TALENT MERGED!

VanillaPlus is a relatively light mod with elements that shakes up game-play, revives old talents, adds quality of life improvements and shifting the grieving meta to creative and annoy but funny griefs from destructive griefs without going too far.


Just want the Clown Job and Better Assistent? Here is lite versions of it:
Assistant Enhancement + Better Spawn Kits:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909609647
Clown Job:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880661469


This mod uses a 6-tiers talent system instead of 2-4 tiers system, please leaves feedback which one you want more.


TLDR:
- New talents meets Old talents to forms a 6-tiers talent system like the old 0.19.14.0 days. Get to enjoys new toys while keeping what you love from the old talents.

- Assistant-Clown Split, Clown is its own job, with extra talents to go with it, while Assistant is far more useful, mainly in storage management and helping other players craft their stuff while they are busy.

- Captain is less of a glorified assistant and has an additional buff to make a larger separation.

- A game may contains up to 3 Medic/Security Officer instead of 2.

- Mechanic now spawns with better kits and much buffed talents, and is no longer treated as a "marginally better minimum wage worker Assistant."

- Engineer now spawned with The Gaming Nerd reactor kit.

- Buffed PUCS (Not quite to 0.18.15.1), Buffed Slipsuit.

- Added a new diving suit, the Flexible Diving Suit, that can be put in a pocket.

- Added 4 job-specific diving suits: Hibernation Suit (Captain), which makes one "almost" unkillable but moves like a turtle; Cargo Suit (Assistant), which adds 11 slots to the Combat Diving Suit; Auto Oxygen Generating Diving Suit (Medic), which generates oxygen with chemical reactions and uses excess oxygen to keep the wearer implacable; and TotalPerformance Suit (Mechanic), which gives every buff under the sunice and slowly heals the subject but causes addictions and sickness.

- You may forces someone to wear the Auto Oxygen Generating Diving Suit and stun baton them to "Ban" them instead of using the console to do so.

- Existing Snacks are slightly better and craftable by assistants, along with a new one craftable by assistant and clown (Also available in vending machine for 30mks), and a new one craftable by assistant by recycling mutated raptor bane (Also available in vending machine for 30mks), keeps your crewmates ups all night.

- Added a new tier of tools for Assistant, being slightly better than the Harden tier at doing its job, can be swung extremely fast but with low damage, and gives the victim a fancy red glitter that will bleed them out eventually.

- Added Massive toolbelt, Metal Crate, and Storage Container (Container and Crate comes with 8 different color variants) to solve the Fabricator inventory problem. Craftable by Assistant.

- You can drink yourself to death...?

- More variant of Pomegrenade, Raptorbane and Salt Bulb, along with its craftable to play around.

- A new plant Plutopa, a carbon-rich coal-colored radioactive plant. Its bulbs can be deconstructed into many different materials for fuel rod, including the new one, Plutonium Fuel Rod. Not much durability, but have extremely high heat output, can last longer than Fulgurium and Thorium Fuel Rod when tuned correctly.

- The map is 40% longer so less backtracking required (And you will have a much worse time at Hydrothermal Waste).

- You can launch any small throwable with Grenade Launcher, including poop, and it can be crafted by Security officer. **NOTE: IS BUGGY IF YOUR PING IS TOO HIGH

- Calcium-48 Fuel Rod to make uses of Calcium outside of tonic liquid, allowing uses like last resort fuel source to power the deconstructor to get carbon, backup fuel source to prevent full black-out or boosts Uranium Fuel Rod to allows 100% heat output. Put 1 in the toolbelt and continue to run the sub even when everything is already deconstruct into carbon and they are all used up.

- Reactor accepts Carbon as a low-tier fuel source in case the entire sub runs out of fuel, organic fibers can be deconstruct into carbon, therefore there is always fuel to keep the sub running (Not that you will want to do for long).

- The Assistant may craft removable small containers and beds to well-manage the sub. (If you want the full set subscribe to Barocraftable: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2499918466&searchtext=Barocraftable)

- You can be a true Crew Layabout by wearing the trash can. https://www.youtube.com/watch?v=_xYn2fq9AaU

- Radiation is much stronger, along with nerfed PUCS. Engineers can no longer claim territories.

- The New Clown Job allows clowns to be either a big blessing, reviving unconscious crewmates, or the worst curse ever brought to Europa, inducing endless suffering and pains. Meanwhile, they can finally bonk Watchers (Charybdis, Latcher, Endworm, and Doomworm are the only things immune to it).

- You will rely a lot more on the mechanics and assistants (and the new clown...?).

- SPOON!!!!!

- You will either love clowns or hate them so much that you will straight up beg for someone to play them or banning them outright.

- There may or may not be a SAW reference.

- And many more...


If you want vanilla submarines enhancement (Enhanced lighting, better meltdown resistant reactors, linked fabricators, polished subs, legacy subs and Playable Mudraptor compatibility) you may subscribe to this mod:
Refined & Mudraptor Friendly Vanilla Submarines +
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858464424

Update: 29 Dec, 2022 @ 4:30am

Build 1.1.15:
- Increased cost for grenade launcher.
- Increased Crafting cost for grenade launcher.
- Further reduced the launch forces for brick explosives, now it is impossible to launch it safely without getting high ground.

Update: 28 Dec, 2022 @ 12:27am

Build 1.1.14:
Grenade launcher will launches brick explosive with even less forces now.

Update: 26 Dec, 2022 @ 8:38am

Build 1.1.13:
- The bad Plutopa bulb now have a fuse time of 60 seconds, and instead of blewing up in water 3 seconds later, now it will just speeds up the expansion rate by 4 times, effectively reducing the fuse time to 15 seconds.
- New revolver for the assistant and new revolver round for the new revolver and the captain revolver.
- Raptor Head Display is now removable, placable, stealable and craftable by assistant.
- Monster nest related Outpost Missions are much harder (and rewards much more money), now comes in 5 variants...? (Crawler / CrawlerHusk / ??? / Mudraptor Family / ???)

Update: 25 Dec, 2022 @ 8:42am

Build 1.1.12:
- Hotfixes to the mutated Plutopa growing into a size so big that uncertain things will happen, the fuse time is now 90 seconds.
- Mudraptor Harden now have the same loot pool as a regular Mudraptor, and they can open doors. Good luck with the Mudraptor outpost missions.

Build 1.1.11:
This Christmas, I bring you something!
- Added a new plant: Plutopa, a carbon-rich coal-colored radioactive plant. Its bulbs can be deconstructed into many different materials for fuel rod, including the new one, Plutonium Fuel Rod.
- I will not warns you about one of the variants of the Plutopa Bulb, just remember: Don't play hot Plutopa with it.
-Added Plutonium Fuel Rod, not much durability, but have extremely high heat output, can last longer than Fulgurium and Thorium Fuel Rod when tuned correctly, a slightly safer alternative to Volatile Fulgurium Fuel Rod.
- Fuel rod quality now have an effect of 15% durability instead of 10%.

Update: 25 Dec, 2022 @ 6:26am

Update: 24 Dec, 2022 @ 5:41am

Build 1.1.10:
Hotfix to Large Mutated Raptor bane exploding instantly.

Update: 24 Dec, 2022 @ 1:31am

Build 1.1.9:
- Added new texture for Mutated Raptor Drink and Energy Candy.
- Added a stun baton to security spawn kits, now they have 2.
- Change medic spawn medicine to Heroin, make early game easier, but will backfires if the medic dies and have to spawn with reaper tax as their skill will be below the requirement for Heroin.
- Added a Spoon for clown, Unforseen Potential now implodes character with the spoon instead of the hammer so you can revive someone safely once again.

Update: 23 Dec, 2022 @ 6:58am

Build 1.1.8:
- Another new opioid, that one serves as a invincible pill for 10 seconds (Heals 500/100 damages per seconds, basically if you receives any damage that doesn't instant kill you, you will be fine), absolutely will get someone addicted and OD them. Heal or Kill, use it carefully. Put it in a railgun shell to observe unexpected effects.
- Fentanyl acts closer to real Fentanyl and will apply the heal (and its drawback) much faster.
- The "Stay out of my way" Revolver is also avaiable for Assistant.

Update: 23 Dec, 2022 @ 6:50am