Arma 3
Project Red Dawn
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Update: 11 Jan, 2023 @ 12:14pm

v1.3.2:
Tweak: Transport ammo/fuel/repair added back to applicable vehicles (e.g. M923 Repair). Yes, this will act funny when ACE is loaded, but otherwise it messes up the functionality of vanilla missions.

Update: 9 Jan, 2023 @ 7:08pm

v1.3.1:
Adds: United States Air Force faction config entry.
Adds: United States Navy faction config entry.
Adds: Units to Men (Reserves) subcategory for US.
Adds: Groups for US Reserves.
Adds: Men (Conscripts) subcategory.
Adds: Units to Men (Conscripts) for US, USSR.
Adds: Groups for US, USSR Concscripts.
Tweak: Adds 6 grenades to grenadiers with handheld Pallads.
Tweak: WV TL uniform.
Fix: WV Marksman preview image.

Update: 8 Jan, 2023 @ 7:01pm

v1.3:
Adds: BDU RD series of uniforms - untucked, Nomex gloves.
Adds: Men (Reserves) subcategory.
Adds: US/USSR Civilian presets to the Civilian Presence module. Broken for now, but the presets do exist.
Adds: Units to Men (Reserves) subcategory for USSR.
Adds: Groups for USSR Reserves.
Adds: Heavy Grenadier to USSR, Cuba.
Adds: Patch for PK, PKM to accept the same magazines, PK sounds given to GM PKM.
Tweak: Author parameter added to new casual clothes vehicles.
Tweak: WV backpacks swapped with ANZAC P44 01.
Tweak: Western Explosive Charges replaced with Satchel Charge (SOG:PF) except for SF.
Tweak: Eastern Explosive Charges replaced with Semtex/PLNP (GM).
Tweak: Sounds standardized across SVD variants (Sounds from Op-63 used).
Tweak: GM SVD hand animation swapped to match Op-63.
Fix: DisplayNameShort of UAZ variants.
Fix: DisplayNameShort of Ural/Truck variants.

Update: 15 Dec, 2022 @ 9:59am

v1.2.1:
Tweak: Cubans reverted back to Greek English. Pretend it's a Spanish accent.
Fix: USSR ammo backpack now holds orange magazines.
Removes: Packaged Spanish language mod, it messed up things beyond what I can control with SOG:PF and the MUTE language.

Update: 12 Nov, 2022 @ 6:19pm

v1.2:
Adds: M1025 (M2) to factions.
Adds: M113A2 Extended to factions.
Adds: M1043 to USMC.
Adds: M923A1 family to factions.
Adds: Combat Pilot units to factions.
Adds: AH-1F to factions.
Adds: UH-60 (ESSS)
Adds: Mi-24V.
Adds: Beanie. Over-ear like vanilla, but without the headset.
Adds: Magazine wells to CSLA M16 family and derivatives.
Adds: M247 rocket pylon with VN model and current custonm AT ammo. (Aside - CSLA uses M136 penetrator, I use GM M72A3 penetrator. M136 is slightly more powerful.)
Adds: M255 rocket pylon with VN model and proper flechette ammo.
Adds: M151/M156/M229 pylons with VN model and ammo. Clones with attributes for continuity with custom-made ammo for RD.
Adds: Pylon M260/M261 weapon.
Adds: Custom ammo, pylon magazines TOW config for BGM-71A/B/C/D.
Adds: Distinct M151, M220 static launchers for TOW. M151 handles A-C models, M220 handles D and above (TOW-2).
Note: It is intentional that the new launchers cannot be disassembled. That would require a lot more config work. Just use Drongo's DYEL or ACE or something to move them for now.
Adds: New Camo/AFMC Camo textures to vehicles.
Adds: Texture options for UH-60, MH-60 to factions.
Adds: United States Marines faction config, man base class and some units. To be expanded later.
Tweak: Code is easier to read.
Tweak: FAL sound modification removed.
Tweak: Display Name of "M1008 (Radio)" changed to "M1008 (S250)". Classnames unchanged.
Tweak: Display Name of "M113A3" variants changed to M113A2. Classnames unchanged.
Tweak: Descriptor of M247 changed from HEDP to HEAT.
Tweak: Display Name of MH-60 DAP (WDU-4/A) changed to MH-60 DAP (M255). Classnames unchanged.
Tweak: UH-60A (Unarmed) renamed to UH-60A (ESSS).
Tweak: Display Name of M151A1 (TOW) changed to M151A1 (BGM-71A). Obviously, it fires the new A variant custom ammo config.
Tweak: Desert camo textures now point to texture paths within CSLA (Desert pack no longer needed).
Tweak: Base classes now used for M923 family.
Tweak: Magazines for M21 units changed to WS black mag.
Tweak: Two magazines added to WV autorifleman.
Tweak: Standard helmets set to PASGT helmet.
Fix: MH-60/UH-60 compatibility with new pylons.
Fix: FuelExplosionPower entered as string for UAZ variants, other vehicles.
Fix: LAV-25 crew/turrets.
Fix: ACE parameters missing from standard M923.
Fix: Mi-8MT texture compatibility with CSLA update 1.1.
Removes: Unnecessary code from some weapons.

Update: 6 Oct, 2022 @ 1:45pm

v1.1:
Adds: Toolkit to US tanks, APCs.
Adds: Adjusted texture sources to Chinese Type 63 (from RD base class). I wanted to add one with the Chinese star by default, but didn't because it looks bad.
Adds: New preview pictures for weapon boxes.
Adds: Texture for Chinese flag.
Tweak: Names of FAL variants.
Tweak: FAL sound and recoil adjusted to match SLR from Western Sahara.
Tweak: Default "open" factions in 3DEN adjusted.
Fix: China faction flag/icon set with new flag texture.
Fix: Chinese Weapons boxes were just too full.
Fix: Type 63 Tank commander, gunner set to proper classes.
Fix: Issue with folding FAL ironsights.
Fix: Default flag for Type-055A boats adjusted.

Update: 1 Oct, 2022 @ 7:25pm

v1.0.1:
Fix: Cuban, Chinese, Soviet Rifleman (AA) no longer spawns with AT pack.

Update: 1 Oct, 2022 @ 3:19pm

v1.0: Initial Release
Tweak: Wording of mod description
Fix: Steam URL

Update: 1 Oct, 2022 @ 3:15pm

v0.1: Workshop Pre-Release