Arma 3
Project Red Dawn
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Update: 25 Mar @ 6:28pm

v1.9 Hotfix 1:
Adds: M1008 M2/Mk19, M966/M1045 TOW-2, M1025/M1043 Mk19, CSLA M113A1, Pook MiG-25/31 (with soft dependency), Pook An-12 (with soft dependency) to Warlords preset.
Fix: Warlords presets adjusted for integrated Aerodynamics Lab soft dependency.

I don't think CSLA 1.2.1 Hotfix broke anything, but if it did, let me know! I don't have much time at the end of the day to be as thorough as I'd like when trying to get a hotfix out.

Update: 24 Mar @ 7:39pm

v1.9:
Adds: Mixed Uniform KZS/Invasion in both types. CDF version included.
Adds: M1008 (M2), M1008 (Mk19) to US, UK, Canada.
Adds: Mk19 static to US, UK, Canada.
Adds: AGS-17 static to CB, CDF, CH, CS, NI, NK, USSR, WV.
Adds: Rifleman (M16A1) to WV.
Adds: Leopard C2 (Leopard 1A5) to Canada.
Adds: Canadian Pilot, Fighter Pilot (Legacy), Un-hides UK Fighter Pilot (Legacy).
Adds: More Aerodynamics Lab compatibility, including Pook MiG-25/31, An-12.
Adds: ZIL-157 to USSR civilians.
Adds: Woodland textures for vanilla HEMTTs, from Aegis.
Adds: M1025/M1043 (Mk19), M966/M1045 TOW-2 (BGM-71D).
Adds: UH-60A (M136) with Volcano mine system to appropriate factions.
Adds: M923A1 (M136) with Volcano mine system to appropriate factions.
Adds: AFMC camouflage option to M923A1.
Adds: M998 to appropriate factions (this is the normal non SF version).
Adds: M923A1 gun truck variants to appropriate factions.
Adds: M113A1 M2, Mk19, TOW-2 variants. These are from CSLA, FYI.
Adds: OT-62D to Czechoslovakia.
Adds: BzK-59A RR to Czechoslovakia.
Adds: SPG-9 to WV.
Adds: Collaborators faction.
Tweak: D-44 display names now have dash; Chinese one's displayname is now Type 56.
Tweak: AKS-74N temporary version now derives from AKMSN instead of AKMSL.
Tweak: Slightly more SVD usage among Eastern "secondary" troops.
Tweak: More uniform+gear changes thanks to Jamies Basics (decreasing DLC requirements!).
Tweak: Zodiac renamed to Zodiac CRRC.
Tweak: CUCV with S250 radio renamed to M1008A1.
Tweak: M16 marksman scope is now the 4x one.
Tweak: US conscripts now use M16A1, but with 20 round mags.
Tweak: Units with certain hats that get in the way of facewear (Officers, Light with caps) no longer have facewear randomization.
Tweak: Soviet vehicle insignia changed to star with outline. Easier to ID, doesn't look like the outline's a messy blob. If you want to complain and say they shouldn't have insignia at all, send me a message if u feel that strongly.
Tweak: Aerodynamics Lab is now a soft dependency built-in.
Tweak: Zil-157 PR-11AM transporter missile texture is no longer camouflage.
Tweak: "K-13" name text changed to "R-3S".
Tweak: Textures/base class implemented for ZIL-157. Improved version of Drongo's textures with more cutouts from SOG:PF source texture samples.
Tweak: Group markers for multi-side factions correspond to the selected side.
Fix: Some units had double radios for some reason.
Fix: ShKh-77 MG turret configuration is now compatible with CSLA update.
Fix: Nork commandos with Skorpion displayname changed from Sa-61 to vz. 61.
Fix: Broken left door gun on UH-60A.
Fix: US National Guard M151 TOW-B/C cars were assigned to US Army.
Fix: Humvee texture compatibility with CSLA update.
Fix: UK, CA unit genericNames.
Fix: A super sneaky typo (_enl vs _en1) caused all Eastern heli pilots/crew to not have watches.
Fix: Czech reserves troops had wrong tracer magazines.
Fix: Broken suppressed sounds on AK-74, RPK-74.
Fix: M274 M40A1 turrets in wrong order.
Fix: Inconsistent M923A1 series roof types.

Update: 4 Feb, 2024 @ 1:58pm

v1.8 Hotfix 1:
Fix: "KH-66" term of pylon preset name for MiG-21 changed to "Kh-66".

Update: 4 Feb, 2024 @ 11:55am

v1.8:
Adds: UAV Controller to US, USMC, USAF. Can hack, has radio and terminal. Intended for use with the MIM-104 system.
Adds: JAM Basics integration, OPFOR+WV redesign to accomadate.
Adds: Spetsnaz (Winter) units.
Adds: Side caps of some sort to most Eastern style factions.
Adds: China in OPFOR variant. CHO tag.
Adds: ToH Characters soft dependency For Erica Mason, Toni Mason characters. Will appear in groups if ToH Characters is loaded.
Adds: Chernarus BLUFOR, INDFOR, and OPFOR faction. A bit more modern than the rest of the Soviets, more like late '80s - '90s.
Adds: Conscript tank crews, but no dedicated conscript tanks.
Adds: US National Guard.
Adds: Groups to USMC, USNG.
Adds: Pook Artillery soft dependency. 2S3, 2S5, 2S7M, 4K51, 9K58, 9K72, BGM-109 to appropriate factions.
Note: 4K51 is heavily modified to be a radar guided cruise missile, similar to Harpoon in Aerodynamics Lab mod.
Note: Pook's HE SCUD ammo is also modified to give it an approx. 1000kg warhead and improved explosion effects.
Adds: BGM-109, RIM-7. Tomahawk was supposed to have the proper model, but for some reason switching it straight-up broke it :(.
Note: You'll need some sort of external sensor to detect targets for the 109, like a radar or something. Not sure if any assets have lasers.
Adds: New texture options to F-100D.
Adds: More texture options to MiGs.
NOTE: DMO textures are APL-SA. https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Adds: PTF Nasty to USMC.
Adds: M113A2 to USMC.
Adds: USN textures to Hueys. USN faction uses F as a placeholder for Twin Hueys.
Adds: Units to USN. I don't have data for SEAL group composition, so groups for them aren't in-game.
Tweak: Helmets on US Reserves troops are now plain steel.
Tweak: Stepan Gorsky now has AKS-74N instead of 7.62 rifle. He's VDV and is also in the Spetsnaz raid, so it's now consistent.
Tweak: Soviet 7.62 Autoriflemen now have RPKN instead of RPK.
Tweak: Display name of Rubber Boat changed to Zodiac.
Tweak: US MLRS sound now matches vanilla.
Tweak: USMC Autorifleman given M16A1 with bipod.
Tweak: Eastern factions parachute replaced with RS29A parachute.
Tweak: Default texture source of some MiG-19s.
Tweak: Cuban, Nicaraguan MiG-19s hidden.
Tweak: Commie jet pylon overhaul (from Total Warzone SOG AUX).
Tweak: F-100D pylons.
Tweak: Soviet texture options for Mi-8, Mi-24 changed to "outlined" version.
Tweak: hiddenSelectionsTextures applied to as many vehicles as I could find.
Tweak: Soviet Conscripts Officer given folding rifle.
Fix: Preview pictures no longer use the "Default" bald head. They should now match the faction.
Fix: Author tag added to everything.
Fix: OH-6A inheritance issue.
Fix: Inconsistent syntax around '=' sign.
Fix: USMC didn't have a Zodiac CRRC.
Fix: Canada static L70 turret classname.
Fix: LAV-25 inheritance.
Fix: M47 Dragon never hits anything. Also fixed its speed for historical accuracy and other parameters.
Fix: Mi-24 insignia override if Attributes is modified. Only Tactical Number may be modified.
Fix: USAF F-100D groups used depricated US aircraft.
Fix: Some incorrect texture assignments for Reserves BTR-40.
Fix: DF Team Leader Asst given radio.

Update: 8 Jan, 2024 @ 10:47am

v1.7.3:
Tweak: General user action for pilot helmets removed. Now only on units who actually wear FIR gear.

Update: 8 Dec, 2023 @ 8:23pm

v1.7.2:
Adds: New Air Aux units to WL presets.
Adds: FIR helmet action to units if Aerodynamics Lab is loaded.
Tweak: Some ammunition capacities fixed.
Tweak: M62 loader gun carry the standard 6 magazines instead of 4.
Fix: Error if Warlords was loaded without Air Aux as well.

Update: 10 Nov, 2023 @ 6:11pm

v1.7.1:
Adds: Radar to M163 VADS.

Update: 30 Aug, 2023 @ 9:32am

v1.7: Global Morbilization
Adds: M240. Currently just one of the WS machineguns with different sounds+mag color and same firemodes as vehicle version. Also used as FN MAG/C6.
Adds: New texture options to M109.
Adds: UH-1F/P groups to US Army.
Adds: Tank/APC vehicle reserves categories.
Adds: Vehicle classes for reserves categories for US Army, Canada, USSR. For example, the M48 was only operated by reserves/guard during the '80s. (It's still an option for regular units though due to the setting's circumstances.)
Adds: New groups for reserves formations with vehicles for US Army, Canada, USSR.
Adds: M62A3 to US. I probably should have used it as the M62 from the get-go, but hindsight is 20/20. It's in the WL req. preset, too.
Adds: Some unmarked liveries to Hueys.
Adds: Supports subcategory to avoid arsenal clutter. APCs do not use this since it would interfere with the Reserves distinction.
Adds: M54 trucks to US, USMC, USAF factions.
Adds: OH-6A Gunship variant to US Army.
Adds: More light rocket pylon options where the UH-1C pylon is used, from OH-6A.
Adds: Static M53/59 to Cuba.
Adds: DANA to USSR.
Adds: RM-51 to Cuba.
Adds: BTR-60PU-12 to Cuba.
Adds: T-72 variants. Classnames unchanged. (Cuba's T-72 retains its old T-72A classname.)
Adds: Artillery groups for all mobile artillery in each faction.
Adds: V-11M statics to users of the Shantou.
Adds: L/60 Mk. 3, L/70 Mk. 2 to US, USSR.
Adds: Canada as BLUFOR.
Adds: United Kingdom as BLUFOR.
Adds: Czechoslovakia as OPFOR.
Adds: North Korea as OPFOR.
Adds: Nicaragua as OPFOR.
Adds: Wolverines with 7.62 AKs.
Adds: Winter troops to USSR.
Adds: Story characters Bella to Cuba.
Adds: Story characters Strelnikov and Stepan Gorsky (the specop who got executed) to USSR.
Adds: Story characters and groups to WV. If anyone wants to complain about inaccurate loadouts, I have tons of notes commented out in the config.
Adds: Blue beret to inventory of Airborne troops not wearing them; Spetsnaz beret to spetsnaz.
Tweak: DisplayName of current M62 changed to M62A1.
Tweak: Adds VN crashsounds to more vehicles.
Tweak: T-72 types convention. It truly is a fustercluck trying to figure out what's what. Cuba has basic model, but still has "A" classname.
Tweak: Sounds of CSLA DShK, NSV, KPVT, Yak-B now match GM version.
Tweak: CSLA M53/59 autocannon matches ZU-23-2.
Tweak: CSLA vz.52/82 Pistol sounds.
Tweak: Display Name of CSLA Sa-61.
Tweak: CSLA FAL sounds now match WS FAL.
Tweak: Chinese now use GM rockets in their RPGs. (You can finally loot them.)
Tweak: Naming convention for East artillery sections.
Tweak: Naming convention of some WV units.
Tweak: WV groups restructured. Take a look at some new ones, too!
Tweak: Khaki RPG packs become standard.
Tweak: Cuban black berets now use the GM one instead of the retex mod one.
Tweak: Commiebloc airborne goggles are now on all airborne troops or in their inventory. Swapped to GM version.
Tweak: Soviet airborne helmet changed FJH model 4. Not particulary accurate to IRL or movie, but it can be put inside the vest, and is a jump helmet.
Tweak: Cuban airborne helmets swapped to GM one (it fits in the vest).
Tweak: Cuban airborne autoriflemen given 30-round mags, USSR 5.45 autorifleman given two more tracer mags. RPK soldier last drum is now tracer for all military users.
Tweak: WV facewear should have a bit more frequent bandanas.
Tweak: Varied WV winter uniforms a bit.
Tweak: Cuban Type-055As are renamed to the P-06. Cuba actually had P-06 IRL.
Fix: Role of US Marksman (M21) Snipers was wrong.
Fix: USAF M151A1s had US Army markings. (Now they are generic green.)
Fix: USAF Helicopters had US Army markings. (Now they are generic, like Canada is currently.)
Fix: USAF Pilot vest changed to black USAF one.
Fix: VW Beetle texture error.
Fix: CIV V3S desert texture error.
Fix: US DF SMG guy had M16 mags in backpack.
Fix: US DF M249 guy has matching mags in backpack.
Fix: USSR launcher boxe didn't have enough ammo to match the AA launchers.
Fix: CH Autorifleman had too many magazines.
Fix: Display Name of USSR Conscripts squads with PK.
Fix: Display Name "P-06" changed to "P-6".
Fix: Cuban autoriflemen have RPKN instead of RPK now.
Fix: BTR-40 textures were improperly assigned.

Update: 16 Aug, 2023 @ 10:33pm

v1.6:
Adds: HEMTT to US Army. Not used by Marines. M977. Note - I'm not adding the Kamaz because Aegis messes with it, and I sometimes run that alongside this.
Adds: United States Air Force faction. Legacy assets have adjusted scope.
Adds: Police Uniform (USAF). Yes, I know the jacket's supposed to be blue, but apparently the jacket/pants don't have separate selections.
Adds: Marksman (M21) to US Conscripts.
Adds: Technicians to appropriate factions.
Tweak: Unit sounds should now match vanilla. I literally copy-pasted by big .hpp file from Total Warzone.
Tweak: US Conscripts loadouts. Now kinda like the overhaul in Red Fields (they actually use US rigs).
Tweak: Conscripts with holsters on the new vests now have sidearms.
Tweak: Non-USAF US units/vehicles don't have GAU-5A/A.

Update: 21 Jun, 2023 @ 11:14am

v1.5.1:
Tweak: Un-hides legacy T-55 based Type 59 for China faction.