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I've had a couple comments like that on other mods like my 2035 North Korea mod, but typically it's intended to be a feature, not a bug.
As always, if you don't own a particular DLC, you should load its corresponding compatibility data to ensure the mod works properly.
I just have other mods I'm deep in the weeds of writing an update for right now.
Antek: I have a couple more ideas, but this mod is not my current focus as I'm working on updates to other mods.
That being said, I am open to open-source models for some assets that are not already available. I have my fingers crossed on some images posted by the CSLA devs being teasers on what's to come.
I am currently working on an update to Aerodynamics Lab, and by extension, Red Dawn Air Aux, at the moment, and have a couple other tweaks and fixes for other mods of mine on the back burner as well.
and in my new bilingual community as well https://discord.gg/aN8VcwEx
note: all of us play mike force in our community, so 99% of us have that CDLC, so while it would be nice to have CDLC-free version of this mod, we could live with SOGPF...
sorry to the dev if this sounds like an attack on him, but it isn't. it's an attack on arma 3 and how sh*tty their CDLC system ended up being, despite looking like a good idea on paper. the work the dev put into this is GREATLY appreciated, it just will not work for our community (and apparently 3 others we work with).
Currently the roundel is not visible because it will appear as two roundels next to each other in one spot.
In the meantime, you should be able to spawn the legacy Type 59 in the corresponding Tank Platoon composition.
Do want to report an error, however- namely, on the UH-1C gunship with M134 flex mounts, neither the pilot nor copilot can access the miniguns, making the weapon unusable. Doesn't happen with the base SOG model, and I've tested it with only the CDLCs, uniform pack, and this mod loaded