Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Colosseum
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Update: 2 Aug, 2014 @ 6:00am

Update: 1 Aug, 2014 @ 11:15pm

Update: 1 Aug, 2014 @ 4:04pm

Update: 31 Jul, 2014 @ 11:42pm

Update: 24 Jul, 2014 @ 7:37am

HOTFIX:

AESTHETICS:
- Fixed some lighting on random objects

GAMEPLAY:
- Fixed (hopefully) the spinning hammer totem sometimes loading invisibly and killing players.

PERFORMANCE:
- FPS improved by turning off Dynamic shadowing on the Colosseum.

Update: 24 Jul, 2014 @ 2:11am

AESTHETICS:
- Added cloud shadows
- Added Velerium/Shades.
- Made the shades translucent, and cast a coloured shadow :)
- Added some flags to the entrances.
- Added detail to the Emperors box.

GAMEPLAY (big changes!)
- Closed off the internals of the Colosseum (for now) due to focus on gameplay rather than exploration.
- Randomized objects and traps might load into the arena now, this is still just a working prototype, so it is not fully fleshed out at this stage.
- Moved spawns around a bit.

BUGS:
There are still kinks to work out with the random object/traps load-in, but it IS a working prototype :)

The hammers sometimes load in, but are invisible, this is a bug which I hope to fix immediately, probably with a hotfix as it's kind of annoying to walk along and suddenly die.

Update: 18 Jul, 2014 @ 7:25pm

- Arena floor now actually has a material.

Update: 18 Jul, 2014 @ 3:07am

Map is now roughly 50mb, rather than 91mb+

Update: 16 Jul, 2014 @ 11:25pm

Update: 16 Jul, 2014 @ 11:10pm