Smack Studio

Smack Studio

Devis
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Update: 15 Jul, 2023 @ 1:53am

Patch Notes
Balance Patch 3 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
➔ New Victory-Animation
➔ New Axe-Design
➔ New Portrait
➔ Smaller Hurtbox on most Animation including basic, attacks, grabs and dodges.
➔ Faster Dash-Transition.

A - ⬆
➔ Startup(1st attack): 8 -> 5
➔ Arm intangibility on Frame 6 - 13(1st attack)
➔ Bigger Hitbox(1st Attack)
➔ Startup(2nd attack): 6 -> 5
➔ Arm intangibility on Frame 7 - 13(2nd attack)
➔ Endlag(2nd Attack): 9 -> 8
➔ Bigger Hitbox(2nd Attack)
➔ Knockback(2nd Attack): 9.5 -> 9.95

Side A - ⬆
➔ Startup: 10 -> 7
➔ Arm intangibility on Frame 6 - 13

Up A - ⬆
➔ Startup: 5 -> 4
➔ Endlag(miss): 8 -> 6
➔ Devis movement now stops when he hits the 1st Attack.
➔ Arm intangibility on Frame 4 -> 13
➔ Arm and Head intangibility on Frame 1 -> 28 on hit.

Down A - ⬆
➔ Startup: 9 -> 5
➔ Leg and feet intangibility on Frame 6 - 16
➔ Switched Sweet and Sourspot
⤷ Sweetspot now begins at Active-HB-Frame 3
➔ Extra Hitstun(Sourspot): 0 -> 0.2
➔ Jump-Cancel now begins at Frame 14 instead of 20.

Running A - ⬆
➔ Startup: 12 -> 10
➔ Bigger Hitbox

Side Strong - ⬆
➔ Startup: 19 -> 16
➔ Bigger Hitbox

Up Strong - ⟳
➔ Faster Animation
⤷ Less active Frames

Down Strong - ⟳
➔ Startup: 12 -> 9
➔ The foot now has 2 hitboxes one that spikes air-opponents and another one that sends grounded opponents up.
➔ Instead of creating flames, Devis now creates a big fire-explosion out of his hands.
➔ Leg and Foot intangibility on Frame 14 -> 22

Neutral Air - ⟳
➔ Startup: 11 -> 8
➔ Knockback-Scaling(Sweetspot): 0.13 -> 0.105
➔ Launch-Angle(Sweetspot): 0 -> 30

Forward Air - ⬆
➔ Startup: 12 -> 10
➔ Endlag: 12 -> 10
➔ Bigger Hitbox
➔ Arm intangibility on Frame 10 - 20
➔ Damage(Sweetspot): 8 -> 10
➔ Knockback(Sweetspot): 6.5 -> 8.25
➔ Damage(Sourspot): 6 -> 9
➔ Landing-Lag: 9 -> 7

Backward Air - ⬆
➔ Startup: 14 -> 11
➔ Arm intangibility on Frame 9 - 19

Up Air - ⬆
➔ Startup: 10 -> 8
➔ Knockback: 7.8 -> 9.75
➔ Knockback-Scaling: 0.095 -> 0.105
➔ Arm intangibility on Frame 7 - 21 including Head intangibility on Frame 13 -> 17

Down Air - ⬆
➔ Leg, Foot and Lower Body intangibility on Frame 15 -> 22
➔ Knockback: 9.1 -> 10

B - ⟳
➔ Bigger Hitbox(Fireball)
➔ Knockback(Fireball): 4 -> 8.5
➔ Knockback-Scaling(Fireball): 0.085 -> 0.055
➔ Launch-Angle(Fireball): 0 -> 30
⤷ Same changes apply to the fireball on back-throw(except Knockback-Scaling)
➔ Startup: 18 -> 20
➔ Endlag: 11 -> 7

Side B - ⬆
➔ Knockback-Scaling(Ground-Move(All Variants)): 0.095 -> 0.105

Up B - ⬆
➔ Startup: 8 -> 5
➔ Knockback(Falling-Hit): 9.5 -> 11

Down B - ⬆
➔ Startup(Charge): 15 -> 10
➔ Bigger Hitbox(Axe-Attack)
➔ Knockback-Scaling(Axe-Attack): 0.102 -> 0.114
➔ Super-Armor now ends on Frame 14 instead of 11.

Grab/Throws
➔ Move-Change(Back-Throw)
⤷ Same concept as the old Back-Throw, but with new animations and Frame Data.
➔ Launch-Angle(Fireball(Back-Throw)): 0 -> 30
➔ Knockback-Scaling(Fireball(Back-Throw)): 0.085 -> 0.095
➔ Faster-Animation and less Endlag(Up-Throw)
➔ More intangibility during the grab(Down-Throw)

Update: 23 Apr, 2023 @ 2:56am

Patch Notes
Balance Patch 2 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
¤ Fixed a bug with the portrait

Fire Buff - ⟳
¤ Fixed a bug where Devis didnt get a Speed-Buff with his Fire-Buff.
➔ The Fire-Buff now increases his Scale by 0.1 when he has it.

Down Strong - ⬆
➔ Now has Super-Armor from Frame 10 to 15

Side B - ⬆
➔ Now has Super-Armor from Frame 7 to 13 on all Variants

Up B - ⬆
➔ Now has Super-Armor from Frame 1 to 23 on the Ground and from Frame 7 to 23 in the Air

Down B - ⬆
➔ Now has Super-Armor from Frame 1 to 11 (Fire-Buff-Variant only)

Ultra - ⬆
➔ Base-Knockback(Last Hit): 10.5 -> 12

Update: 12 Mar, 2023 @ 3:03am

Patch Notes
Balance Patch 1 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
➔ New Entrance-Animation

Stats - ⟳
➔ Walk-Speed: 3.05 -> 2.8
➔ Run-Speed: 5.4 -> 4.9
➔ Air-Speed: 4 -> 3.8

A - ⟳
➔ A first attack: New Hitboxes and some adjustments.
➔ A second attack: Bigger Hitbox
➔ A second attack(Knockback): 7.7 -> 9.5
➔ A second attack(Knockback-Scaling): 0.15 -> 0.115

Side A - ⟳
➔ Move change
⤷ Fire Explosion-Attack

Up A - ⬆
➔ Bigger Hitbox(Arm-Hitbox)
➔ Launch-Angle(Arm-Hitbox): 105 -> 108

Down A - ⟳
➔ New Flame-Sprite on his feet
➔ The Hitbox begins 1 Frame earlier (11 -> 10)
➔ The first 3 active HB-Frames are a sweet spot that sends forward with more damage and knockback.
➔ HMV: 8.5 -> 7.5

Running A - ⬆
➔ Startup: 12 -> 10

Side Strong - ⬆
➔ Damage (Active HB-Frame 1-4): 16 -> 18
➔ New Animation

Up-Strong - ⟳
➔ Reflector-Hitbox-Active-Frames: 1-3 -> 1-5
➔ Damage(Reflector-Hitbox): 12 -> 10
➔ Damage(Active HB-Frame 13-15): 12 -> 14
➔ Knockback(Active HB-Frame 13-15): 9.7 -> 10
➔ Launch-Angle(Active HB-Frame 13-15): 90 -> 100

Down-Strong - ⟳
➔ Move-Change
⤷ Stomp that creates 2 huge flames

Neutral Air - ⟳
➔ Move-Change
⤷ A gigantic Fire-Explosion
➔ Landing-Lag: 6 -> 9

Forward Air - ⟳
➔ Landing-Lag: 6 -> 10
➔ The Spike-Hitbox begins 1 Frame earlier (17 -> 16)

Back-Air - ⟳
➔ Move-Change
⤷ Fire-Explosion-Attack
➔ Landing-Lag: 6 -> 7

Up Air - ⟳
➔ Landing Lag: 6 -> 12
➔ Endlag: 12 -> 8

Down Air - ⟳
➔ Move-Change
⤷ A stomp that creates a huge flame

B - ⟳
➔ New Animation
➔ Speed(Fireball): 4.4 -> 3.7


Up B - ⟳
➔ Changed the Fire-Sprite
➔ No Fire-Buff-Variant has now a Clear Hit-Flag before the Fire
➔ Knockback-Scaling(Flame(No FB)): 0.15 -> 0.115
➔ Knockback-Scaling(Flame(FB)): 0.105 -> 0.125

Down B - ⟳
Move-Change
⤷ A big all around axe-swing with a fire-explosion at the end.

Side B - ⟳
(Ground)
➔ New Flame-Sprite
➔ Amount of Charge-Levels 4 -> 3
➔ Time between every Charge(Frames): 11 -> 10
⤷ Charge-Level 1 = Fr. 8 - 34; Charge-Level 2 = Fr. 35 - 83
➔ Startup(Every Level) 8 -> 7
➔ Bigger Hitbox on every Level
➔ Damage(Every Level) 10 -> 11
➔ Knockback(Every Level) 7.5 -> 9.5
(Air)
➔ Knockback(Fire): 8.2 -> 9.9
➔ Knockback(Axe): 7.5 -> 10

Grabs/Throws - ⟳
➔ New Grab-Animation
➔ New Grab-Hitboxes
➔ Invincibility while doing the Throw-Animations
➔ New Animation (F-Throw)
➔ Damage(F-Throw): 8 -> 11
➔ New Animation (B-Throw)
➔ Better Connection into the Fire-Ball (B-Throw)
➔ New Animation (U-Throw)
➔ New Animation (D-Throw)

Update: 7 Jan, 2023 @ 5:28am

Patch Notes
Version 1.2.1 ➔

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information
! -> Endlag/Lag/Startup/Landing Lag is counted in Frames

Overall - ⟳
➔ Changed the Fire-Flame-Sprite in these moves.
◾ Ultra

Fire-Buff - ⬆
➔ The max-speed of Devis gets increased by 0.25 when he has the fire-buff.

Side A - ⬆
➔ Bigger Hitbox (Punch)
➔ Startup: 9 -> 6

Side Strong - ⟳
➔ Startup: 23 -> 19
➔ Charge begins at Frame 9 instead of 12
➔ Damage: 20 -> 16
➔ Knockback: 10.2 -> 10.7
➔ Endlag: 9 -> 14

B - ⟳
➔ Fireball of Hell: Speed: 3 -> 2.2
➔ Fireball of Hell: The fireball can hit the same enemy again. (2.25 seconds after the 1st hit).
➔ Fireball of Hell: Damage: 12 -> 9

Ultra - ⬆
➔ Damage: 6 -> 8
➔ Knockback(Last HB): 1 -> 10.5
➔ Knockback-Scaling(Last HB): 0 -> 0.12
➔Launch-Angle(Last HB): 110 -> 45

Update: 11 Nov, 2022 @ 5:20am

Patch Notes
Version 1.2.0

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information

Overall - ⟳
➔ Changed the Fire-Flame-Sprite in these moves.
◾ Side A
◾ Up A
◾ Back Air
◾ Down Air
◾ Neutral B (Both Variants)
◾ Side B(Air)
◾ Down B (No FireBuff)
◾ Back Throw
◾ Down Throw
◾ Get Up Attack

Neutral Air - ⬆
➔ Knockback: 4.6 -> 5
➔ Knockback-Scaling: 0.13 -> 0.134

Neutral B - ⬆
➔ Fireball: Knockback-Scaling: 0.07 -> 0.081
⤷ Same Change for the Back-Throw-Fireball
➔ Fireball of Hell: Damage: 10 -> 12
➔ Fireball of Hell: Knockback-Scaling: 0.12 -> 0.131

Forward Throw - ⟳
➔ Launch-Angle: 50 -> 30

Up-Throw - ⟳
➔ Launch-Angle(Throw): 90 -> 105

Update: 29 Oct, 2022 @ 6:13am

A new patch arrived for Devis. His Shockwaves get replaced with flames, he has a reflector now and he get his Fire-Buff faster.

Patch Notes:
Version 1.1.1

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information

Up-Strong - ⬆
➔ Active HB Frames: 16 -> 17
➔ Hitbox at Frame 1-3 now reflects projectiles.

Down-Strong - ⬆
➔ Creates 3 Flames instead of a shockwave.
➔ Base-Knockback(Flames): 8 -> 8.7

Side-Special(Air) - ⟳
➔ Fire-Buff-Variant can be cancelled into any attack, when he is falling.
➔ Decreased Speed(Fire-Buff-Variant): 13 -> 11.5


Up-Special - ⟳
➔ Creates 3 Flames instead of a shockwave on landing
⤷ Creates 6 Flames when having the Fire-Buff
➔ Better Movement-Control when he goes upwards
➔ Added Control to the stop part of the Up-B
➔ Better Movement-Control when Devis goes downwards.
⤷ Even better Control, when he has the Fire-Buff
⤷ Fire-Buff goes away when he flies down.

Down-Special - ⬆
➔ Flames of Hell: Charge-Time for Fire-Buff: 3s -> 2s
➔ Ring of Hell: Damage(HB´s on active Frame 1 - 5): 18 -> 21

Ultra - ⬆
➔ Endlag(Frames): 12 -> 9
➔ Gets the Fire-Buff, when he hits with the ultra

Update: 15 Oct, 2022 @ 1:43am

The son of the devil, had a hard time to get into the good tier characters. This patch gives him the sauce that he need to get a better spot.

Patch Notes
Ver. 1.1.0

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information

Version 1.1.0

Character Stats - ⬆
➔ Defence-Multiplier: 1.8 -> 1.92
➔ Walk-Speed: 2.7 -> 3.05
➔ Run-Speed: 5.2 -> 5.4

A - ⬆
➔ Endlag(Second-Attack(Frames)): 13 -> 9

Side A - ⟳
➔ New Animation
➔ Added a punch-swing hitbox with the new animation.
⤷ Hitbox Stats; Dmg: 6, KB: 4, LA: 0, Active Fr.: 6
⤷ The flame-part only begins, if you hit with the punch swing hitbox.
➔ Endlag(After last hitbox(Frames)): 10 -> 5
⤷ 7 Frames after the punch swing hitbox if you miss the Attack.

Up A - ⟳
➔ Damage(Punch-swing-hitbox): 4 -> 6
⤷ The flame-part only begins, if you hit with the punch swing hitbox.
¤ The move connects better into the flame-part.
➔ Endlag(After last hitbox(Frames)): 11 -> 6
⤷ 9 Frames after the punch swing hitbox if you miss the Attack.

Down A - ⬇
➔ Endlag(Frames): 8 -> 11
➔ Jump cancel begins at frame 20 instead of 18.

Side Strong - ⬆
➔ Damage(Strong HB): 18 -> 20
➔ Replaced the Weak HB with a Strong HB

Up Strong - ⬆
➔ Endlag(Frames): 12 -> 10
➔ Startup(Frames): 13 -> 11
➔ Charge is at Frame 8 instead of 10

Down Strong - ⬇
➔ Knockback(Axe HB): 9.5 -> 7.5
➔ Launch Angle(Axe HB) -90 -> -30
➔ Knockback-Scaling(Axe HB): 0.12 -> 0.85


Forward Air - ⬆
➔ Startup(Frames): 14 -> 12
➔ Charge is at Frame 11 instead of 13

Back-Air - ⬆
➔ Knockback-Scaling: 0.085 -> 0.1

Up Air - ⬆
➔ Total active HB-Frames: 9 -> 11

Down Air - ⬆
➔ Increased Upwards-Boost
➔ Knockback: 7.5 -> 8.2

Side B(Ground) - ⬆
➔ Endlag(Frames) 21 -> 15

Side B(Air) - ⬆
➔ LandingLag(Frames): 12 -> 8
⤷ This also counts for the Endlag-Frames if you use the
Fire-Buff-Variant.

Up B - ⬇
➔ Moved the hitbox a bit upwards
⤷ This move cannot hit enemies that are on the ledge(Fire-Buff-Variant only).

Back-Throw - ⬆
➔ The Fireball is now his own Projectile with the old fireball speed and knockback.

Up-Throw - ⬇
➔ Knockback-Scaling(2nd Hit): 0.13 -> 0.09

Edge Attack - ⟳
➔ New Animation

Update: 9 Oct, 2022 @ 2:25am

First Patch for the son of the Devil Devis. This has some sprite changes, balance changes and bug fixes.

Patch Notes
Ver. 1.0.1

⬆ - Buff
⬇ - Nerf
⟳ - Rework
¤ - Bug Fix
⤷ - Following Information

Overall - ⟳
➔New Sprite: Axe
⤷ To make it more clear that he is holding an axe.
➔ New Portrait

A - ⟳
➔New Animation
➔Total active HB-Frames(2nd Attack): 9 -> 7

Side A - ⬇
➔Damage (Weak HB): 3 -> 2
➔Damage (Launch HB): 7 -> 6

Up A - ⬇
➔Damage (Weak HB): 3 -> 2
➔Damage (Launch HB): 7 -> 6

Down A - ⟳
➔Jump Cancel at Frame 18
➔Base-Knockback: 8.5 -> 8.7
➔Moved the hitbox a bit upwards.
⤷ This move cannot hit enemies that are on the ledge.

Running A - ⬇
➔Moved the hitbox at active Frame 1-2 a bit upwards.
⤷ This move cannot hit enemies that are on the ledge.

Neutral Air - ⬆
➔Startup(Frames): 13 -> 10

Back Air - ⟳
➔New Animation

B - ⬇
➔Fireball(Initial-Speed): 5.25 -> 4.5
➔Fireball(Knockback): 5.5 -> 4

Side B(Ground) - ⬇
➔Moved the hitbox a bit upwards
⤷ This move cannot hit enemies that are on the ledge.
➔Total active HB Frames(All Variants): 11 -> 9

Down B - ⬆
➔Flames of Hell: Jump Cancel from Frame 20 up to Frame 99.
⤷ Counts as a regular Jumps
➔Ring of Hell: Startup(Frames): 9 -> 7
➔Ring of Hell: Endlag(Frames): 10 -> 8

Back-Throw - ⬇
➔Fireball(Initial-Speed): 5.25 -> 4.5
➔Fireball(Knockback): 5.5 -> 4

Up-Throw - ⬆
➔Startup(Frames): 20 -> 16
➔Active HB-Frames(2nd Hit): 2 -> 4

Down-Throw - ⟳
➔Damage (Weak HB): 3 -> 2
➔Damage (Launch HB): 8 -> 6
➔Knockback-Scaling (Launch HB): 0.15 -> 0.09
¤ The enemy could escape sometimes, when the move was used at the ledge.

Ultra - ⬇
➔Damage (per Hit): 9 -> 6

Update: 8 Oct, 2022 @ 2:01am

Release