Stellaris

Stellaris

V_TRAITS
Showing 61-70 of 148 entries
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Update: 17 Nov, 2023 @ 1:51pm

-Bug fixes

Update: 17 Nov, 2023 @ 1:42pm

-Updated to 3.10.*

Update: 10 Nov, 2023 @ 3:13pm

-Added Druidic which adds +1 Society research to priests and +5% Priest Output per natural blocker and +5% Spiritualist Ethics Attraction per natural blocker.
-Bugfixes.

Update: 7 Nov, 2023 @ 1:50pm

-Hotfix

Update: 7 Nov, 2023 @ 1:34pm

-Robot Ethic Traits now require a technology to unlock.
-Added Scholastic trait that makes priests produce 1 of each basic research and makes them count as researchers.
-Added Fleshcrafter trait that gives society research and organic assembly if the pop is materialistic.
-Reworked Natural Interceptor to now give a leader trait to both admirals and scientists.
-Life Support now gives 10% minimum planet habitability and costs +0.10 energy for each negative trait added to a species.
-Fungus Farmer now makes it so that miner jobs count as farmer jobs.
-Weaver now makes it so that farmer jobs count as artisan jobs.
-Living Crucible now makes it so that miner jobs count as metallurgists.
-Balance changes.
-Icon changes.
-Bug fixes.

Update: 29 Oct, 2023 @ 9:43am

-Added Filter Feeder - Reduces food upkeep per planet size on wet worlds.
-Added Life Support - Increases habitability floor at the cost of energy upkeep.
-Added Pneumoconiosis - Decreases habitability ceiling.
-Reworked Living Mountain - Reduces minerals upkeep per planet size on all worlds.
-Parthenocarpy - Coop jobs can now be turned off with a decision.
-Sessile now available to Necroids and Toxoids.
-Bug fixes.

Update: 21 Oct, 2023 @ 8:56am

-Added Battery trait for machines and cyborgs.
-Bugfixes.

Update: 16 Oct, 2023 @ 9:25am

-Added Conductive for Lithoids.
-Fixed bugs.

Update: 1 Oct, 2023 @ 1:56pm

-Added Blooming trait that increases pop growth speed and produces a small amount of exotic gases at the cost of reducing habitability for non-blooming pops. These effects increase for each agriculture district on the planet.
-Added Aggregation that reduces housing usage per pop up to a maximum of -75% housing usage.

Update: 24 Sep, 2023 @ 11:12am

-Removed Neoteny trait.
-Added Ranchers trait that increases resource output from livestock at the cost of 2 food.
-Reworked Epigenetic Castes and Bivouac traits.