Stellaris

Stellaris

V_TRAITS
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Update: 23 Jun, 2023 @ 4:45pm

-Added the Neuroplasticity trait.
-Metalic Exoskeleton cost increased by 1 and now produces 0.025 Alloys per month.
-Fixed localisation.
-Fixed bugs.

Update: 16 Jun, 2023 @ 3:19pm

-Reworked the way Weak Immune System works
-Updated Cyber Sterility
-Fixed some bugs

Update: 13 Jun, 2023 @ 7:44am

-Added Delayed Implantation for Humanoids, Mammalians and Lithoids
-Bugfixes

Update: 7 Jun, 2023 @ 8:25am

-Reduced trait cost for fungus farmers and increased the food from miners by +0.25

Update: 7 Jun, 2023 @ 7:15am

-Added Kairomones that produce +1 food from soldiers for each naturally occuring blocker and add 1 wildlife army per naturally occuring blocked when a army of a species with this trait gets destroyed.
-Added Fungus Farmer that adds +1 food from miners
-Reworked Allelopathy to now force decline other species once the number of pops with this trait is equal to planet size
-Removed Amensalims

Update: 1 Jun, 2023 @ 4:39pm

-Updated to 3.8.3
-Bugfixes

Update: 27 May, 2023 @ 12:17pm

-Added the Heterogamous Reproduction trait for presapients
-Fixed bugs

Update: 27 May, 2023 @ 12:10pm

Update: 25 May, 2023 @ 10:49am

-Added a patch that removes species class trait restrictions V_TRAITS No Species Class Restriction Patch
-Fixed bugs and missing localizations.

Update: 17 May, 2023 @ 5:01pm

-Added Materialistic as the Materialist ethic trait. It increases materialist ethic attraction per materialist pop and each materialist pop produces 1 trade value, but each materialist pop also has +10% housing usage and +10% consumer goods upkeep.
-Added Modular Organism for Aquatics and Lithoids that boosts food per farmer, minerals per miner and energy per technician.
-Small balance changes.