Arma 3
Drug Traffickers
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Update: 14 Jun @ 8:54pm

v1.8
===
- Updated parameters code for stamina/fatigue as it wasn't working, before you couldn't
disable it, now you can.
- Updated the Sway and recoil parameter code before you couldn't disable it before now you can.
- Updated the Self-Revive function now you can enable/disable it through the parameters.
- Resized the triggers for the tripwire flares as they were to big.
- Moved all physical script files to a scripts folder.
- Updated all codes in triggers and groups for scripts called from the scripts folder.
- Set garbage collector for dead bodies for performance.

Update: 7 Jun @ 2:32pm

v1.7
===
- Fixed the stamina parameter as it did not work.
- Misc adjustments of markers and patrols.

Update: 2 Mar @ 4:58pm

Update: 2 Mar @ 4:55pm

v1.6
===
- Fixed the Farm task as the trigger wasn't triggering the task complete when it was cleared.
- Adjusted, added, and removed some objects.

Update: 28 Feb @ 2:28pm

v1.5
===
- Added 4 new optional tasks, clear the checkpoints.
- Added 1 new task: clear the farm
- Misc adjustment of objects.
- Removed some objects.
- Removed flashlights from some soldier's weapons as they were preventing lights in general from being lit at night.
- Removed the spotlights from the checkpoint jeeps as they were preventing lights from lighting at night.
- Changed appearance of some soldier's uniforms.
- Change appearance of some vehicles.
- Adjusted player camps point trigger message.
- Adjusted some things at player camps.
- Added pier for boats at the beach player camp.
- Adjusted and replaced some sandbag walls at the hill player camp.
- Adjusted marker positions on map.
- Replaced Helicopter transport module with a script, now when you complete all tasks and you have to exfil, you will get the function to call for heli transport.

- Added two enemy squads that will hunt you when you complete all tasks and are going to exfil.

Update: 24 Feb @ 1:01am

v1.4
====
- Changed the intro.
- Added two new player starting positions.
- Adjusted some objects in buildings.
- Removed some lamps that were preventing some lights to be seen.
- Added another boat patrol.
- Adjusted boat patrol markers.
- Adjusted waypoint settings of foot patrols.
- Added view distance parameter & script.
- Updated skill script.
- Updated description.ext code for the parameters.
- Updated uniforms and gear of most units.
- Added few triggers for tripwire flares.
- Fixed task id issue for 2 tasks with same id.
- Fixed code order of one of the tasks.
- Added a new lookout camp with task.
- Added 2 new tasks.
- Added 2 beach patrols in two seperate locations.
- Added three new locations with fog ambiance.
- Added Helicopter transport for extraction.
- Added exfiltrate task after all tasks were completed.
- Added respawn ticket function.
- Updated the briefing and replaced diary modules with a script.

Update: 18 Feb @ 2:02pm

v1.3
===
- Added a script that will spawn an enemy helicopter that will fly in and paradrop
Syndikat paratroopers that will hunt you in response to destroying the drug caches.

- Added a script that will allow you to call in air support and have
an A10 engage the area for 5 minutes.

- Added a skill script that works with the difficulty parameter so you can
adjust the difficulty of the AI.
- Fixed all the flare triggers as most were to low and wouldn't trigger the flares.
- Fixed some markers that possibly caused the anti-air truck and launchers
cache to spawn floating.
- Misc addition of objects.
- Adjusted many object positions.
- Added code to all patrols to enable flashlights when at night.
- Added flashlights to weapons to some of the weapons for each patrol.
- Updated the checkpoints positions as well as objects.
- Updated gear and appearance of most units.
- Updated appearance and color for most vehicles based on their function.

Update: 27 Sep, 2023 @ 6:17am

v1.2
===
- Fixed several shelves and tables that were clipping in walls in some of the houses.
- Misc adjustments of objects.

- Updated the intro script with new code.

- Updated the save loadout function, now when you exit arsenal you will scroll your
action menu and see save loadout, after saving your loadout a hint will pop up at the top right
of the screen indicating you saved your loadout.

- Misc adjustments to the looks of the vehicles in the scenario.

Update: 22 Jan, 2023 @ 12:05am

v1.1
===
- added initPlayerLocal.sqf script that adds code that enables the parameters for
weapon recoil and sway to work as previously the parameters did not work.

- updated the intro text you see on the screen when the mission starts.
- renamed player spawn to player camp.
- removed an object that was inside another at the airfield.
- removed some misc objects, and adjusted others in every building that had objects.
- adjusted a sandbag wall at north player camp as it was partially blocking the door.

Update: 19 Oct, 2022 @ 12:51pm