Rivals of Aether

Rivals of Aether

Shy Gal & Shy Guy
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Update: 18 Apr, 2023 @ 4:19pm

v1.43

More AI code stuff

Update: 14 Apr, 2023 @ 8:40pm

v1.42

Jab:
Sweet Removed Force Flinch
Sweet Hitstun 0.85 -> 1
Sweet Drift 1 -> 0.9
Sweet SDI 1.05 -> 1
* Felt like it didn't do what I intended it to do (be a great combo starter and not to be chained into itself like 5 times)

Dair:
Multihit hitstun 1 -> (0.5,0.7)
* I am reducing the hitstun on this a bit due to the hitfall combo being a bit insane, so it'll be a bit tighter to do this)

Fair:
Endlag 11 -> 12

Update: 7 Apr, 2023 @ 4:07pm

v1.41

-Abyss-
Added a few runes

Rune A:
Shy guy also has the electric effect

Rune C:
He so go that speed now

Rune L:
Star mode doesn't last as long in abyss mode

-Normal-
Shy Guy:
Extra hitpause should work normally now

Fspecial:
Changed placement of where the hitbox was

Update: 28 Mar, 2023 @ 7:24pm

v1.40

General:
Replaced all hitbox and article "0"s to "noone"s
Fixed that one error on post draw

Jab:
Sweet Sdi 0.85 -> 1

Ftilt:
Edited Animation
BKB 7 -> 6
KBS 0.45 -> 0.4

Ustrong:
Early FBKB 7.5 -> 7
Late BKB/FBKB 6,5 -> 7,6.5
Edited Lifetime to fit the animation better

Dstrong:
Shy guy Landing hit now goes at a 45 angle (so it doesn't DI troll the opponent)
Shy Guy KBS 0.9,0.95 (1.2,1.25) -> 0.8,0.85 (1.1,1.15)

Fstrong:
Shy guy FBKB 7.5 -> 7

Puppet Ftilt:
Edited the animation to be a little less stubby

Puppet Dtilt:
Edited Animation
Start up 8 -> 7
BKB 7 -> 6
Angle 45 -> 50

Puppet Fair:
Edited Animation
Connection of this move should be a little bit better
There is a slight delay between the first and second hit now (Gamefeel reasons)

Update: 14 Mar, 2023 @ 10:18pm

v1.39

Forgot to do hurtboxes for Fair and Utilt, that should be fixed now

Update: 14 Mar, 2023 @ 10:07pm

v1.38

Bair:
Edited Animation
Removed late hitbox
Att window 7 -> 4
Endlag 12 -> 14

Dtilt:
Edited Animation
Start up 5 -> 6
More horizontal range

Dattack:
Start up 9 -> 10
Hsp 5 -> 5.5

Utilt:
Edited Animation
Att window 6 -> 3
Endlag 9 -> 12
Start up 6 -> 7
Damage 4 -> 5

Ftilt:
Att window 6 -> 3
Endlag 7 -> 10

Fair:
Edited Animation
Start up 7 -> 8
Att window 6 -> 3
Endlag 8 -> 11

Jab:
Added whifflag back
Att window 6 -> 3
Endlag 8 -> 10

Fstrong:
Att window 5 -> 3
Endlag 13 -> 15

Dstrong:
Att window 5 -> 3
Endlag 15 -> 17

Koopa shell:
Gave it a little animation

Update: 6 Mar, 2023 @ 12:06pm

v1.37

Fspecial:
Redid Shy guy Animation
Start up 10 -> 14
Framedata 32 -> 40
Hitbox range increased

Ustrong:
Reanimated start up
Start up 10(7) -> 9(8)
Attack Window 5 -> 3
Endlag 13 -> 16

Update: 5 Feb, 2023 @ 11:07pm

v1.36

Dspecial:
Turnips no longer goes through the stage

Puppet Dtilt:
Endlag 8(12) -> 10(15)
Angle 70 -> 45
KBS 0.2 -> 0.7
Damage 3 -> 5
* This change was made to make Ftilt and Dtilt more different

Puppet Ftilt:
Start up 6 -> 5
KBS 0.3 -> 0.2
Whifflag 14 -> 12

Update: 2 Feb, 2023 @ 9:45am

v1.35

Shy Guy:
Commented out print stuff
Added a failsafe just incase something randomly destorys his hitboxes
Added a thing that resets the kb angle on a hitbox (just incase it actually changes the angle)

Update: 30 Jan, 2023 @ 7:30pm

v1.34

Init:
KBA 1.1 -> 1.05

Bair:
Endlag 13 -> 12

Shy Guy:
Fixed angle bugs with 361
Added a check for angle flipper 5
If shy guy falls he no longer has the falling hitbox only the landing one
Fall time 173 Frames (2.883 Seconds) -> 339 Frames (5.65 Seconds)
He will die to the side blastzones now (during hitstun)
Removed the very mediocre self healing
Reduce the knockback he takes when he is under 100%
He will take much less hitstun if he gets spiked on the ground (to prevent getting infinited)
Land hitbox buffed slightly for people won't don't parry
Land frame data 25 -> 32
Lower base hitstun 10 -> 8
Fix text overlay when he is at 100% (Also setted max damage to be 999%)
When you use backpedal he gets 5 frames of invincibility
On successful parry he heals 5%

Dstrong:
Shy guy landing 32 -> 35

Puppet Dair:
KBS 0.5 -> 0.55

Puppet Bair:
Angle 40 -> 45
KBS 0.75 -> 0.85