Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

cRPG
Showing 91-100 of 128 entries
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Update: 17 Feb, 2023 @ 1:15pm

1.0.3.49

Update: 2 Feb, 2023 @ 1:24pm

1.0.3.48

Update: 28 Jan, 2023 @ 3:33am

1.0.3.47

Update: 17 Jan, 2023 @ 1:03pm

1.0.3.46

Update: 15 Jan, 2023 @ 9:36am

1.0.3.45

Update: 12 Jan, 2023 @ 10:22am

1.0.3.45

Update: 9 Jan, 2023 @ 10:13am

1.0.3.44

Update: 8 Jan, 2023 @ 5:38am

1.0.3.44

Update: 7 Jan, 2023 @ 3:23am

v44

Mod
- Optimized damage zone script performance. @takeo
- Fixed damage zone script when it's attached to rotated entities. @takeo
- Fixed a potential crash when a player would have weird custom body shape. @takeo
- Rewrote HUD into cRPG so we can modify anything. @takeo
- Removed player names that were displayed on the siege HUD. @takeo
- Fixed countdown below flags on siege HUD. @takeo
- Fixed power bars on battle HUD. @takeo
- Increased dismount resistance given by riding skill by 40%. @takeo
- In battle, decreased morale gain by 15% but increased morale gain for lag flag by 33%. @takeo
- Fixed an issue in battle/skirmish when a team had 2 flags and the other had 0, it would pick a neutral flag when it should pick one of the first team's flag. @takeo
- The server was updated two days ago to 1.0.3 which contains the following:
- Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
- Fixed a server crash that occurred on crowded servers when picking up an item from the ground.
- Fixed a dedicated server crash that occurred due to data corruption in relation to corpse creation.
- Added 1 new battle map: Canyon (@LowLifeLarry (Toxicity Police))

Update: 4 Jan, 2023 @ 10:24am

v43

Website
- Avoid resetting KDA on respec. @takeo

Mod
- Set spawning count to 2 for the future Skirmish mode. @takeo
- Agents now drown if in the water for too long. @takeo
- Use cheaper items when creating a new character. @takeo
- Fixed last vote of the map pool sequence that would play the same map again. @takeo
- Fixed the crash loop when a server just started (after a crash or a restart). We found out that if there are two many maps in the pool, the packet to send the map votes to the clients would overflow and crash the server. Note that the crashes on crowded servers are still present and might have been fixed in v1.0.3 @takeo
- Added a damage script to use for mappers. @takeo
- Decreased glance window. @Namidaka
- Added 1 new siege map: Skala Landing (@Lars)