Space Engineers

Space Engineers

Animation Engine
Showing 81-90 of 110 entries
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Update: 3 Jan, 2023 @ 3:34pm

[+] Fixed crash

Update: 3 Jan, 2023 @ 1:47pm

[+] Added better error reporting
[+] Fixed math vector parsing error
[+] Added rotateAround(MVECTOR, MVECTOR, FLOAT, INT, LERP) action

[+] Added pilotRotateAround() for cockpits (same arguments as RotateAround)
[+] Added pilotTranslate() for cockpits (same arguments as Translate)
[+] Added pilotVibrate() for cockpits (same arguments as Vibrate)
[+] Added pilotRotate() for cockpits (same arguments as Rotate)
[+] Added pilotSpin() for cockpits (same arguments as Spin)

[+] Allowed the block model to be translated (use Block.[functionhere])

Update: 1 Jan, 2023 @ 7:56pm

[+] Fixed setsubpartcolor(STR, INT, INT, INT, FLOAT) #subpart, r, g, b, a
[+] Added new emissive SetColor(INT, INT, INT, FLOAT, BOOL) #subpart, r, g, b, a, setAllSubpartColors

Update: 29 Dec, 2022 @ 10:59pm

[+] Added setsubpartcolor(STR, INT, INT, INT, INT) #subpart, r, g, b, a

Update: 29 Dec, 2022 @ 10:32pm

[+] Added emissive subpart propagation

Update: 28 Dec, 2022 @ 11:31am

[+] Removed error message for multiple scripts, changed to warning

Update: 26 Dec, 2022 @ 12:42pm

[+] Fixed Emissive crash

Update: 22 Dec, 2022 @ 3:48pm

[+] Fixed DS server crash
[+] Fixed remote controls triggering enter and exit cockpit

Update: 13 Dec, 2022 @ 12:52pm

[+] Fixed subparts lagging behind when moving fast

Update: 12 Dec, 2022 @ 8:16pm

[+] Fixed script not re-calling working on re-paint of the block
[+] Fixed scripts not being assigned when a grid is pasted into the world