Space Engineers

Space Engineers

[DEV] Guided Missiles & Rocket Pods
Showing 11-20 of 26 entries
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Update: 10 Mar, 2023 @ 6:31am

Fixed texture issue

Update: 9 Mar, 2023 @ 9:34am

Added AIM-120 offsets, both left and right. They will nicely match up with half blocks. Models to match with the slim wings coming soon
Added AGM-65 3x launcher

Remapped textures and recreated materials

Tweaked HE Rockets slightly to produce less Medium Shrapnel
Increased HE Rockets Delta V, they should travel farther before dropping

Update: 6 Mar, 2023 @ 10:55am

Update: 4 Mar, 2023 @ 8:51am

Many Changes:
Increased Firestorm Rockets lethality to creatures and characters
Implemented Max Acceleration for rockets to simulate fuel
Added travel sound to most projectiles
Added new Light Shrapnel for anti-personel weapons
Removed lots of uneeded code
Updated All missile tracking to new CoreParts scripts. Tracking should be better
Edited damage models for shrapnels
Edited max trajectories for shrapnels
Many more changes that git lost in my merger

Update: 9 Dec, 2022 @ 2:50pm

Tweaked Maverick and Hellfire tracking

Update: 30 Nov, 2022 @ 9:56am

Got Approaches working for AIM-120. It will loft high into the air after firing and come down on the target

Update: 29 Nov, 2022 @ 9:49pm

Don't use this version. Heavy testing of approaches and stuff in progress

Update: 23 Nov, 2022 @ 12:29pm

AIM-120D added in
Tweaked some missile trackings
Preparing for approach definitions

Update: 21 Nov, 2022 @ 12:46pm

Messing with APKWS rockets
Aggressiveness = 0.8
MaxLateralThrust = 0.2
TargetLossTime = 10
TargetLossDegree = 15

Weapon Tolerance = 15

Update: 18 Nov, 2022 @ 11:27am

Fixed maverick materials

Still cannot figure out the missiles stuck in place bug