Victoria 3

Victoria 3

Historical Population Growth & Resources [Broken with 1.9.6 change]
Showing 141-150 of 152 entries
< 1 ... 13  14  15  16 >
Update: 31 Oct, 2022 @ 8:52pm

-Added small number of grain farms to states that were missing them
-Halved maximum growth for any single colony

Update: 31 Oct, 2022 @ 7:53pm

Fixed New Brunswick's arable land (WHY IS THE STATE NOT CALLED MARITIMES ANYWAY?)

Update: 31 Oct, 2022 @ 7:11pm

I made changes to malara to try and make colonization and migration a bit more historical (I really don't like the migration waves to Africa that make the Congo 80% English):

-Added both the Malaria and Severe Malaria modifiers to states that have prevalent Malaria
-The Malaria modifier is permanent and greatly reduces migration attraction while also increasing mortality a bit for everyone
-The Severe Malaria modifier greatly reduces colonial growth and mortality for foreigners, it can be disabled by researching Malaria Prevention
-Quinine is needed to start colonizing any state with malaria, but growth will be almost nonexistent until Malaria Prevention.

Update: 31 Oct, 2022 @ 10:00am

Update: 30 Oct, 2022 @ 10:09pm

Update: 30 Oct, 2022 @ 9:03pm

Update: 30 Oct, 2022 @ 10:34am

Update: 30 Oct, 2022 @ 10:27am

Update: 30 Oct, 2022 @ 1:46am

Update: 30 Oct, 2022 @ 1:16am