Victoria 3

Victoria 3

Historical Population Growth & Resources [Broken with 1.9.6 change]
Showing 21-30 of 152 entries
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Update: 21 Nov, 2024 @ 5:57am

Fixed Shaozhou (Eastern Guangdong in the game) not starting with a port so the UK can't take Hong Kong as a treaty port

Update: 21 Nov, 2024 @ 4:35am

-Added some starting investment agreements in Europe
-Fixed all minor bugs I still had in the mod (error log)
-Added clerks to manor houses to compensate for having fewer aristocrats/clergymen (earlier change)

Update: 21 Nov, 2024 @ 3:48am

-Fixed Netherlands starting without an army

-Adjusted farms in Persia

-Made Sahara states only colonizable with Malaria Prevention

-Update for 1.8, including among others:
--Removed Dutch barracks again because they now added the starting army
--Added starting ownerships for companies
--Incorporates Indian state changes including starting buildings

-Small balance change: quartered the number of aristocrats/clergymen/bureaucrats employed in manor houses, to help them avoid being unstaffed due to low numbers of qualified pops

Update: 26 Oct, 2024 @ 2:21pm

Further small adjustment to North American state traits

Update: 26 Oct, 2024 @ 1:05pm

Further reduced colonial growth penalties in North America

Update: 20 Oct, 2024 @ 4:19am

Added rubber to Chiapas
Adjusted colonial growth modifiers in North America
Adjusted subsistence serfdom pms to be more like vanilla
Removed fish from states without naval exits (e.g. the Caspian Sea) because it was buggy and sometimes showed up, sometimes didn't

Update: 15 Aug, 2024 @ 12:14am

Adjusted US starting military factories

Update: 13 Aug, 2024 @ 1:00am

-Added a little bit of tea to Malaya
-Reduced mortality from Severe Malaria and non-homeland mortality from Malaria

Update: 30 Jul, 2024 @ 6:25pm

Added vineyard potentials to USA

Update: 15 Jul, 2024 @ 7:17am

Added vanilla barracks back to Bolivia and Peru