Victoria 3

Victoria 3

Historical Population Growth & Resources [Broken with 1.9.6 change]
Showing 31-40 of 152 entries
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Update: 15 Jul, 2024 @ 5:53am

Fixed Kamchatka subsistence

Update: 13 Jul, 2024 @ 6:38am

Added a few starting gold fields to Georgia

Update: 10 Jul, 2024 @ 3:36pm

Increased grain production in those Asian subsistence farms that I changed earlier

Update: 10 Jul, 2024 @ 7:36am

-Updated for 1.7.4
-Changed employment in Asian subsistence from 5000 to 10000 to mirror Vanilla's rice paddies

The starving Aristocrats bug persists, at least in some states

Update: 5 Jul, 2024 @ 6:23pm

Updated for 1.7.3

Subsistence has been broken since 1.7.1, so I don't recommend playing with my mod.

Update: 27 Jun, 2024 @ 10:12am

-Tuned down mass migrations a bit more

Note: There is currently a bug introduced with the hotfix that causes subsistence farms to raise peasant wages until almost no dividends are left. This starves aristocrats. This is bad in vanilla and even worse in my mod because more subsistence farms are affected by the bug. I recommend not using my mod with the hotfix for now.

Update: 27 Jun, 2024 @ 9:20am

Increased cooldown of mass migrations a bit.

Update: 27 Jun, 2024 @ 6:51am

Adjusted ownership building infrastructure fix to match the hotfix

Update: 25 Jun, 2024 @ 8:06am

-Finished starting setup for 1.7
-Reduced AI desire to invest abroad (this is a confirmed bug)

I haven't tested the mod yet, so there may be some small errors that I'll have to fix, but I did go through the error log, so there's nothing major. Should be fully playable now with the completed starting setup.

Update: 24 Jun, 2024 @ 4:55pm

-Removed infrastructure cost from ownership buildings (they said this will be hotfixed in next week)
-Made progress on starting ownership, it's done now for Scandinavia, Netherlands, Belgium, UK, France and the USA


All other countries still only have government owned buildings, I'll finish this update when I wake up.