Library Of Ruina

Library Of Ruina

Cya's Assorted Fixes
Showing 1-10 of 38 entries
< 1  2  3  4 >
Update: 17 Jun @ 11:35am

Fixed the passive destruction fix causing issues in the final episode of Natural Sciences; added config to reduce log clutter (the only configurable option is whether exceptions intercepted by finalizers should be printed, defaulting to "no").

Update: 14 Jun @ 10:16am

Hotfixed the Gluttony fix (was causing issues with some unconventionally called effects), added fixes for StageController phase handling and forced Scene ending.

Update: 1 Jun @ 12:48pm

Hotfixed the fix for lingering dice effects (was causing errors on some effects).

Update: 31 May @ 7:06pm

Added fixes for
- card unselectability animation
- Crescendo's special background remaining stuck
- changing base deck when the current deck is temporary
- Servant of Wrath Erosion infliction
- a certain sound player prefab playing a default sound
- To Claim Their Bones ability text
- Patron Librarian heads being tinted in previews
- floor title colour in book burning UI
- passives queued for next Scene bypassing destruction
- Brilliant Bliss giving pages to previous attacker instead of last
- last dice attack effects in a Scene lingering for an extra moment
- Seven Association (and potentially other skins) being offset incorrectly
- Gluttony checking the wrong target for Mass Attacks and similarly attacking pages.

Update: 7 Mar @ 5:30pm

Reimplemented missing scripts of Boost/Stunner/Mastery/Overpower passives.

Update: 2 Mar @ 12:22pm

Added fixes for DestroyCard variants attempting to null currently occurring actions or remove undestroyed pages from play, DestroyCard variants and Greater Split: Vertical possibly targeting used pages, Mass-Summation pages rolling duplicates of last dice previously rolled against Mass-Individual for the comparison, Futile Fluttering passive using the wrong version in the Realization, combat camera not always being correctly reset, visual recovery effects not showing the number if it is 0, and titles that do not appear as Battle Symbols nevertheless counting for the Battle Symbol Fashionista achievement.
Further improved the fixes for HP/SR bars under characters (now should better visually match the percentage remaining) and for actions against Staggered characters registering as a clash if the character has retained dice (now should actually work).

Update: 2 Feb @ 8:21pm

Added fixes for Mass Attacks forcibly removing pages from play, actions against Staggered characters registering as a clash if the character has retained dice, and for unloaded passive data. Further improved the fix for resetting dice queues (should no longer result in unqueued pages still being used for responding to actions).

Update: 27 Jan @ 12:10pm

Added fixes for Nails, AddAllCardListInBattle, and for pages targeting out-of-combat characters preventing other actions by the user. Reworked the fix for dice queues not being reset (now should no longer cause issues with TeamNear pages).

Update: 26 Jan @ 9:13am

Temporarily partially disabled the dice queue fix due to causing issues with natively reusing pages.

Update: 25 Jan @ 4:29am

Added fixes for current action being reset, book burning UI displaying a bugged result, HP/SR recovery causing incorrect status effect visual updates, damage/recovery text not getting animated correctly, non-attack damage being displayed incorrectly, non-reused pages not resetting their dice queues for mass attack defense, saving system failing earlier than expected. Improved the fixes for HP/SR bar animations, page keyword overflow in UI, and incorrect story scene data.