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The issues with Greater Split: Vertical and DestroyCard variants have been fixed, as well as the issue with dice reuse in the Individual->Summation scenario.
The ability of destroyed pages to defend against Mass Attacks was argued to not be a bug and preserved due to public demand.
A related vanilla bug is that BattlePlayingCardSlotDetail.DestroyCard, DestroyCardByIdx, and DestroyCardWithoutCurrentAction don't check if a page has been used.
Also, pages destroyed by Mass-Summation etc. can be used to defend against Mass Attacks.
(If the dice are destroyed by Mass-Individual etc. they cannot be used.)
Additionally, the defender's current dice are not reset at the end of a Mass Attack, so a Mass-Summation attack into the same speed slot immediately after a Mass-Individual attack will reuse the last dice used.
(Personally, I think it would be more natural if destroyed pages and used pages could not be used to defend against a Mass Attack, just like destroyed dice.)
Why are you commenting this on Assorted Fixes?
The part of the fix causing the issue has been temporarily disabled as a hotfix until a better solution is made.
I have tried to improve the animation fix to handle this case as well. Please see if it helps.
Here's a discussion post that talks about it:
https://steamhost.cn/steamcommunity_com/app/1256670/discussions/7/3464983493944113044/
It's mentioned in a comment on this mod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3126994311
If you could look into it, I'd greatly appreciate it. Cheers!
This is probably because UpdateStatUI is called in the same frame as AddUnit (i.e. before BattleUnitView.Start).
Thank you for the report! The issue should be fixed now. The description will be updated later.
Thank you! Updates for both Assorted Fixes and Better Filters that should fix the issue are now live (it will take a moment to update the versions in Cya's Toolbox too).
Thank you for the report! I managed to identify the problem (seems like it affects CoreLocalizer as well) and will release a fix soon. But before that - do you mind if I integrate your cooltime fix into Assorted as well?
When loading mods in the order Better Filters, my mod, and Cya's Assorted Fixes, my mod's patch is removed and the ScriptKeywordFix patch is applied twice instead.
I have prepared the minimum necessary mods to reproduce this problem.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3390128966
Nevermind, I think I realized what's causing this issue. Try switching the language to another and back (this can only be done in the main menu, not after continuing into the library screen), see if it helps. I'll release a more convenient re-fix shortly.
(Note that this does not cancel the log request for diagnosing the BetterFilters problem - I still don't know what's up with that one.)
I actually don't know of any mods that'd bother to update that part of the main mod config, lol (not that it matters, the game never does anything with it). What matters is the version of the dll files in Assemblies.
Could you provide your Player.log file to help diagnose the issue? It's located in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina (note that the log file must be from the moment in time after the error is reproduced, but before the game is launched again, as restarting the game clears the logs from the previous run). It'd be nice if you could provide a log for the BetterFilters issue too (maybe even reproduce both in one).
- Unsubscribing and subscribing
- Toggled the mod off and on in-game
- Verified game file integrity
- Unsubscribed from all other mods
- Reinstalled the game (lol)
Game version: 1.1.0.6a13
I think the mod version is 1.1, based on the XML inside the mod folder.
Yes, the fix was mostly ported from the mod you linked (with some refactoring). Are you sure your version of Assorted Fixes is the latest one? Try unsubscribing and resubscribing to force Steam to update it (as it sometimes fails to do so automatically).
Is this a bug?
This error is not related to Assorted Fixes, and unfortunately, cannot be fixed by it, since the underlying problem that is causing it happens before mod dlls are loaded. I recommend installing Skin Format Normalizer (https://www.nexusmods.com/libraryofruina/mods/183 - the installation instructions are shown before downloading) to handle such cases.
https://mega.nz/file/c50BXSJT#16P4rawXZv4jywqoRG-Tt8rrmhZaqOJOFR0UMqo_Dh0
Taken with this mod, Localization Manager, Raven Team, Ego Roland, Distorted Xiao, Distorted Rudolph and nothing else active, entering the Distorted Xiao reception, beginning the fight, quitting to title, then quitting the game.
Repost again, Dropbox sucks.
Please post your Player.log file, located in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina.
Consistently, if this mod is active, those mods' reception battles are completely nonfunctional ( https://i.imgur.com/KzTia8W.jpeg ).
No, you don't need to install the mentioned mods (unless you want to); the specific fixes are just duplicated in them.
This issue should be fixed now.
If that concerns you, note that the version of Assorted Fixes included in Cya's Toolbox has not yet been updated to match this for technical reasons; it should catch up tomorrow.
This should be fixed now.
I can't seem to pick a card on the between two worlds phase
I've been told that its primary maintainer (404) is currently too busy working on his postgraduate to release an updated version. Don't worry, it's not getting abandoned, just a bit stalled for a while. I'm also currently working on converting some of its worst compatibility offenders (unconditional skipping prefixes) to transpilers.