UBOAT
[2022.1] Variable Ship Speed
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Update: 7 Dec, 2022 @ 5:58pm

-Fixed missing check before adding stored ship speed

Update: 11 Nov, 2022 @ 7:44am

-Added preview thumbnail

Update: 6 Nov, 2022 @ 3:39pm

-Changed Min and Max in Settings xlsx to be percentages

Update: 6 Nov, 2022 @ 2:33pm

-Fixed Air patrols getting their speeds randomized too
-Added min and max to settings xlsx to make them user configurable

Update: 6 Nov, 2022 @ 10:22am

-Added Option to not ignore Patrol Speed
-Added Debug Logging option

Update: 6 Nov, 2022 @ 9:39am

-Added variation for behaviuos use patrol velocity scale
-Added config Data Sheet with options to disable variation of patrol and/or convoy velocity scales
-Changed randomization equation to:
float min = (___velocityScale.SelectedValue - 0.1f) / 2;
float max = (___velocityScale.SelectedValue + 0.20f) / 2;
float co1 = UnityEngine.Random.Range(min, max);
float co2 = UnityEngine.Random.Range(min, max);
float coefficent = co1 + co2;

Update: 2 Nov, 2022 @ 8:30pm

-Abandoned patrol speed as it's only used by warships
-Added intercepts for velocity scale in convoy behavior

Update: 30 Oct, 2022 @ 4:55pm

-added debug print starements

Update: 30 Oct, 2022 @ 3:39pm

-Inital Release