Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Better Starter Ships
Showing 1-9 of 9 entries
Update: 3 Nov, 2022 @ 9:07pm

Addition of Model-LC. Corrections of Better-Model C

Update: 3 Nov, 2022 @ 8:56pm

Additions of Model-HL and Model-LCS

Update: 3 Nov, 2022 @ 8:27pm

Adds Model-SC

Update: 3 Nov, 2022 @ 8:03pm

Ships include Author credit and Descriptions now

Update: 3 Nov, 2022 @ 7:36pm

Addition of Model-I

Model-I is an Ion ship. It lacks any storage, but sufficient reverse thrust to keep it out of harms way and exploit the range of its Ion Beam. This is a challenging start.

Update: 3 Nov, 2022 @ 7:03pm

Adds a Model-M Variant
-Half the storage, but increases speed by 35m/s and adds Point Defense.

Update: 3 Nov, 2022 @ 6:45pm

Addition of Model-M

Model-M is a Mining Ship. It starts with 6 crew, a mining laser, and 2 4x4's of storage. There is space for an additional 3x4 without otherwise changing the ship.

Update: 3 Nov, 2022 @ 6:26pm

Addition of 2 new Model-S Variant:

-Tri-Laser variant increases Crew from 6 to 12. Adds a third Laser. Flies 3m/s slower. Lose 2200 starting credits.
-Tri Starwright variant is desigend for Starwright Economic Difficulty. It sacrifices all of it's armour and it's storage bay. It flies 4m/s faster than the Original Model-S

Update: 3 Nov, 2022 @ 5:58pm

First Version