RimWorld

RimWorld

Sleepy's More Psycasts
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Update: 14 Jul @ 4:41am

Spelling/grammar with Fertility Skip again... Should be finally good!

Update: 14 Jul @ 4:32am

Fixed up a grammar mistake on the new Fertility Skip description...

Update: 14 Jul @ 4:24am

Update v1.0.22 Build 12/06/25 | Post 14/07/25

Changes:
Fertility Skip now allows the generation of rich soil.

Localisation:
N/A

Bug Fixes:
N/A

Code Changes:
Fixed possible code changes with TryFindShipChunkDropCell for Dart in 1.6
Patched Fertility Skip to prevent changing a lot of Odysessy TerrianDefs (like space) and replacing TerrianDefs like floors or stuff you normally wouldn't want to target.

Update: 11 Jul @ 4:32am

Update v1.0.21 Build 12/06/25 | Post 11/07/25

Changes:
Changed Revitalise after effect from SLP_HealingPains to SLP_RegrowthPains (lasts the entire time and causes signficant pain).

Localisation:
N/A

Bug Fixes:
N/A

Code Changes:
N/A

Update: 12 Jun @ 5:34am

Missed some 1.6 stuff

Update: 12 Jun @ 5:12am

Update v1.0.20 Build 08/04/25 | Post 12/06/25

Changes:
Updated for 1.6

Adjusted Interdiction area range from 31.9 to 32.9 (just a small boost due to its niche nature).
Increased Revitalise Psyfocus cost from 45% to 55%

Localisation:
N/A

Bug Fixes:
N/A

Code Changes:
N/A

Update: 7 Apr @ 6:16pm

Update v1.0.19 Build 22/01/25 | Post 08/04/25
*New content and adjustments, excluding bug fixes, will only be made to the Rimworld 1.5 Version of this mod (just a hassle maintaining both sorry)

Last Content Release (I cannot get a mod settings to work to allow users to disable psycasts, so I'll do the next best thing and release additional content separately)

I'll maintain the mod and continue to do balance adjustments.

Additions:
4 New Psycasts
- Static Burst
- Superskip
- Revitialise (Anomaly Only)
- Energise (Biotech Only)

Changes:
Increased Skipscreen Ability_Duration from 45 ticks to 84 ticks (about 1 hours to 2 hours in game).
Reduced Healing Boost psyfocus cost from 12% to 9% (Did the exact maths on how much it heals so this balances it better).

Localisation:
Cleared up Brickgate error description so the player knows it only works on vanilla stone chunks.

Bug Fixes:
N/A

Code Changes:
N/A

Update: 21 Jan @ 10:36pm

Update v1.0.18 Build 19/01/25 | Post 22/01/25
*New content and adjustments, excluding bug fixes, will only be made to the Rimworld 1.5 Version of this mod (just a hassle maintaining both sorry)

Additions:
N/A

Changes:
Added Vanilla Psycasts Expanded to the incompatible list of the mods about.xml (The game will report they are not compatible now)(Thank you Artalus)

--- Buffs ---
Increased Healing Boost Injury Healing Factor from 60% to 75%
Reduced Healing Boost Psycast Cost from 15% to 12%
Reduced Immunity Boost Psycast Cost from 15% to 12%
Increased Flash Heal Injury Healing Factor from 1500% to 2000% (Heals about 14.75 damage during the psycast instead of about 11.8)
Increased Haemostasis Duration from 180 to 240 (about 4.3 hours to 5.3 hours)
Reduced Ignite warmup time from 1 second to 0.5 second
Increased Ignite range from 9.9 to 12.9
Reduced Interdiction Neural Heat Gain from 18 to 16 (All these need to be more competitive vs Skip)
Reduced Interdiction Psyfocus Cost from 2% to 1.5%
Increased Interdiction Range from 30.9 to 31.9
Reduced Flashstep Neural Heat Gain from 18 to 12
Reduced Flashstep Psyfocus Cost from 1.5% to 1%
Reduced Flashstep Warmup Time from 0.13 to 0.10
Reduced Skipstep Neural Heat Gain from 25 to 20
Reduced Skipstep Psyfocus Cost from 3% to 1.8%
Reduced Skipstep Warmup Time from 0.10 to 0.07
Increased Mass Burden duration from 17 to 20 (To make it the same as Burden)
Increased Mass Burden range from 23.9 to 24.9
Reduced Stun Pulse Neural Heat Gain from 40 to 36
Reduced Stun Pulse Psyfocus Cost from 5% to 3.5%
Increaseed Stun Pulse Range from 19.9 to 20.9
Increased Mass Beckon Range from 14.9 to 18.9 (level 5 psycast, it was just too low)

Reduced stuntick duration for Flashstep and Skipstep slightly

--- Nerfs ---
Increased Mass Beckon Psyfocus Cost 3% to 3.5% (just to keep Beckon relevant)

Localisation:
N/A

Bug Fixes:
N/A

Code Changes:
N/A

Update: 18 Jan @ 5:51pm

Update v1.0.17 Build 14/01/25 | Post 19/01/25
*New content and adjustments, excluding bug fixes, will only be made to the Rimworld 1.5 Version of this mod (just a hassle maintaining both sorry)

Additions:
N/A

Changes:
N/A

Localisation:
N/A

Bug Fixes:
Fixed Endothermic Pinhole and Supernova Pinhole not lasting as long as the tooltip suggested. (Thank you Glottis)

Code Changes:
N/A

Update: 14 Jan @ 2:09am

Update v1.0.16 Build 13/01/25 | Post 14/01/25
*New content and adjustments, excluding bug fixes, will only be made to the Rimworld 1.5 Version of this mod (just a hassle maintaining both sorry)

Additions:
N/A

Changes:
N/A

Localisation:
Updated Dart Description to make it clearer it isn't a combat effective psycast.
Updated Ignite Description to make it clearer it cannot target living pawns or animals.

Bug Fixes:
N/A

Code Changes:
N/A