RimWorld

RimWorld

Nanotech Overpower Patches
Showing 31-40 of 59 entries
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Update: 30 Aug, 2024 @ 11:00am

[Auto-generated text]: Update on 8/30/2024 8:00:05 PM.

Fixed a bug with a patch for More Archotech Garbage (Continued). Spelling error

Update might have more bugs, please notify me of any if you read this

Update: 22 Jun, 2024 @ 1:28pm

[Auto-generated text]: Update on 6/22/2024 10:28:31 PM.

Added space immunity to to Nanoaura when using SOS2. Because why not?

Update: 22 Jun, 2024 @ 5:44am

[Auto-generated text]: Update on 6/22/2024 2:44:17 PM.

Added support for Save Our Ship 2

You can place Nanosoil on Ships

Removed Nanoaura as an apparel.
Removed Anomaly patch, base mod added support

Please report bugs in the comment section

Update: 11 Jun, 2024 @ 8:19am

[Auto-generated text]: Update on 6/11/2024 5:19:53 PM.

Main mod fixed the workstat for the Nanofabricator, so I removed that patch

Added Nanoaura as an implant instead of apparel. I might remove the apparel instead of keeping both around since the implant has more added to it

Added to Nanoaura Implant:

Toxic Environment Resistance
Slower Hunger Fall Rate
Slower Sleep Fall Rate
Slower Bleed Rate
Pawn Beauty
Toxic Environment Resistance
Higher Heat Capacity
More Psychic Sensitivity
Faster Heat Recovery
Faster Focus Gain
Faster Healing
Faster Immunity Gain

Update: 7 Jun, 2024 @ 1:25pm

[Auto-generated text]: Update on 6/7/2024 10:25:03 PM.

Quite a bit changed. I hadn't noticed the main mod was updated


Changed the patch for the tiles to support Royalty, for those who don't own it

Buffed the entropy (heat) capacity and recovery rate when wearing stuff made from nanobots (might be a touch op but heyyyy, over powered space wizards)

Removed redundant patches (main mod now supports a few changes)

Added a massive boost to learning to the Nanoaura. If this change is liked, I'll remove the neurotrainers (or keep them so it only needs like.. 1 trainer to max a skill)

Removed the head bodypart from being covered by the Nanoaura.. because it removes the hair T_T I might make this an "Implant" later, to address this issue. So be careful, your people are not protected

Update: 15 May, 2024 @ 12:30pm

[Auto-generated text]: Update on 5/15/2024 9:29:57 PM.

Added support for More Archotech Garbage (Continued)

Theoretically, Archotech Weaponry works with this mod and More Archotech Garbage (Continued)

Update: 15 May, 2024 @ 7:31am

[Auto-generated text]: Update on 5/15/2024 4:30:58 PM.

Added psychic factors to the nanobots which affect anything made from it.. as a test :D
Requires Royalty or Biotech
So far, it just increases psychic sensitivity, entropy (heat) max and recovery rates

Update: 11 May, 2024 @ 4:26am

[Auto-generated text]: Update on 5/11/2024 1:26:31 PM.

Added items from Anomaly to the fabricator

Update: 19 Apr, 2024 @ 8:58am

[Auto-generated text]: Update on 4/19/2024 5:58:10 PM.

Quick patch to add Archite Capsules to the fabricator

Update: 14 Apr, 2024 @ 5:22am

[Auto-generated text]: Update on 4/14/2024 2:22:38 PM.

Quick patch for the red error that pops up when selecting the Nano Fabricator