Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
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Update: 27 Nov, 2024 @ 2:49am

reflected changes to Vanilla in 0.28.0

Update: 24 Nov, 2024 @ 1:18pm

reflected changes in base game to this mod

Update: 8 Oct, 2024 @ 12:49pm

BatteryConsumer DefaultPriority got renamed in base game
PartCrew1 DefaultPriority got renamed as well

Update: 25 Jul, 2024 @ 2:47pm

- changed resource cost of higher tier chainguns to conform with how it's handled on other tech with tristeel

Update: 23 Jul, 2024 @ 1:36am

- updated mod to conform to changes to the lasers in base game

Update: 20 Jul, 2024 @ 8:34am

- added Hyperium Condenser to Tier 1 for those of us getting stuck because they forgot to bring enough fuel - it needs 1000 batteries to produce one hyperium to balance it
- reduced spread on point defense per tier
- adjusted prices on tiered resources - you now can make some money up-converting them but it's much harder to just buy the high-tier materials

Update: 12 Jul, 2024 @ 12:16am

- added a new (flexible) type of storage that is supposed to replace the resource block storage rooms, which works somewhat like the diamond factory storing carbon
- reduced coil usage of the coil to hypercoil factory

Update: 4 Jul, 2024 @ 8:01am

changed how the mod changes the required fields for some components (important for rocket thrusters as those are also changed by ETT)

Update: 3 Jul, 2024 @ 9:50am

tried to mitigate the error when using tech tree mod together with this one

Update: 2 Jul, 2024 @ 5:00am

- modified values to account for the changes in the base game (and nerfed mining lasers somewhat, they were a bit silly)