Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Update: 14 Aug @ 11:13pm

Update 0.9.9.9.8.3.9:
- Added 2 new late game enemys (as boss and normal enemy)
- The hardest enemy so far can now be found at higher tiers and can also be a normal enemy at some tiers.
- Modded cockpits have been moved to the new cockpit editor category.

Update: 11 Aug @ 12:01am

Update 0.9.9.9.8.3.8
- Added enemys for the new faction which has been added to the cosmoteers base game.
-> Fixed a crash when getting in such systems.

Update: 5 Aug @ 12:15am

Update 0.9.9.9.8.3.7
- Improved the light effects of the swarm emp missiles.

Update: 2 Aug @ 12:10pm

Update 0.9.9.9.8.3.6:
- Added extra lifetime to the emp cluster missiles. They are most of the time not being killed by that anymore. Before they only had like the direct approach or a bit time after that.
- Minor Improvments

Update: 1 Aug @ 7:34am

Update 0.9.9.9.8.3.5
- Removed warning for not being compatible with the latest cosmoteer patch (meltdown)

Update: 30 Jul @ 12:44pm

Update 0.9.9.9.8.3.4
- Added support for the latest cosmoteer patch. (Meltdown)
-> Modded Parts can (yet) not be overclocked with the new system.
-> The Vanilla Functionallity Plus Mod-Extension is currently not compatible with the new Cosmoteer Version and will need a bigger rework. I will see how I will do that. Until then the biggest downside of that is that the Maltis Booster Modules can not boost the vanilla weapons. Tho they now can be overclocked with the vanilla game feature..
- I plan adding overclock features for my weaponry in the future but this is only a compability patch.
Let me know if you run into any issues ;)

Update: 7 Jul @ 3:17am

Update 0.9.9.9.8.3.3
- Reduced the length of the audio file of the new hyperium sound -> it is played now on every hit as it should and do not overlap anymore...

Update: 30 Jun @ 3:05am

Update 0.9.9.9.8.3.2:
- Reworked the editor group icons of the maltis core mod parts to add extra clarity.
- Reballanced armor weights:
-> Heavy armor weight 1x1: 6 -> 7
-> Tri armor weight 1x1: 3 -> 4
-> Carbon armor weight 1x1: 2 -> 3
- Reworked the small hyperium blaster visuals (on hit/penetration) and its hit sound.

Update: 27 Jun @ 1:26am

Update 0.9.9.9.8.3.1:
- Added visual explosion effect to the cluster bomb shrapnels
- Buffed the flame thrower shield damage by x2
- Minor changes to impulses of the fragment rocket and the cluster bombs
- Increased the flame thrower's shot volume

Update: 24 Jun @ 4:23pm

Update 0.9.9.9.8.3.0:
- Reballancing of the sensor array range is now part of the core mod since it is required for having it at the top compared to the maltis cockpits. (+~33%) -> Before it was part of the vanilla functionallity & reballance mod
- Stats of parts have been polished / finalized -> Same Update for the vanilla mod
- Minor Improvments