Horizon's Gate

Horizon's Gate

Total Weapon Package
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Update: 5 Jan, 2023 @ 8:16am

Updated Mantis Weapons:
No longer gives negative fire resistance (Rakthol enemies already have innate fire weakness)
Now gives +1 or +2 TTA (slower turns)

Updated Spawns in ALAZARAKAZAM Dungeon:
- All "Rakthol" have a chance to spawn with weapons

Update: 3 Jan, 2023 @ 12:34pm

Edited content

Update: 3 Jan, 2023 @ 12:17pm

Updated Art: Katana, Naginata, Yari, Glaive

Updated Monster Weapons (Vinemen, Cleever, Rakthol - aka Mantis):
- added many versions of my weapons to these monster varieties
- changed the basegame cleever and rakthol versions to match my weapons
- Vine weapons now give -1/-2 TTA (quicker turns) and +Acc
- Cleever gives a bigger debuff to PhysEva, but causes Itchy on attack and is immune to Wet
- Mantis gives +1/+2 PhysAtk but also -10/-20% Fire Resistance

Updated SPAWNS for monsters to now use these weapons

Update: 31 Dec, 2022 @ 6:59am

Added: Chigi - a craftable whip that has a unique targeting: straight lines, range of 3, attacks a 3-tile-wide area. Multi-class weapon: Hammer + Flail

Art Updated for Battleaxe and Battlehammer.

Update: 28 Dec, 2022 @ 1:45am

Bug fix: error with Quarterstaff dmg formula

Thanks Mafe!

Update: 27 Dec, 2022 @ 7:20am

Added: Polefist: a fist weapon with spear's attack targeting

Updated descriptions of all corpryst weapons to show that they include defense piercing.

Added possibility for enemies to spawn with: bolas, knuckler, polefist

Update: 26 Dec, 2022 @ 3:55pm

Added: Knucklers - combination fist/shield weapon that counts as a fist but adds some PhysEva based on your shield skill

Updated: lots of journal entries to standardize the "multi-class" weapons
- updated the damage formulas for almost all multi-class weapons by creating my own, allowing for easier reading in the file and easier tweaking in the future if balance tweaks are needed

Tweaked: some damage formulas:
- Bolas are stronger now
- Baselard has a bit more random damage
- Kama is now 75/75 dagger/axe and Sickle is now 100/50 dagger/axe
- Shortbow is now stronger with 125% damage to help makeup for it's lack of a shield and the forced close range combat -- should hopefully entice people to try a CC archer
- Longbow is now -1 power from standard bows but has had damage buff scaling with 40% PhysAtk

- lots of little text edits

Update: 24 Dec, 2022 @ 6:29am

Edited content

Update: 24 Dec, 2022 @ 6:18am

Update: Katana -- reduced the amount of scaling on damage from armor loss. Fixed so that abilities also proc eva loss.

Art: Changed Yari to use the old Shield Spear art.
Created new art for Shield Spears

Fix: Vagari -- (some?) skills were not doing damage. Fixed thanks to Mafé!

Update: 23 Dec, 2022 @ 3:52pm

Updated: Katana
- Slight nerf in that you need to change your strategy to not be an OP killing machine:
-- Now when you attack with a katana, you generate +25% threat and lose ALL PhysEva until start of next turn

Updated: Spear Shield
- Slight buff: increased the damage scaling and removed the penalty for wearing a shield; changed +shield skill to be a flat +PhysEva (now it adds +70% of a standard shield's PhysEva)
-- you can now carry a standard shield or a blaster in your offhand, or a ranged weapon for versatility

Big thanks to @Pato for so so much quality feedback and testing!