Conan Exiles

Conan Exiles

The Damage Meter (by Xevyr) - v2.2.3
Showing 1-10 of 27 entries
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Update: 22 Nov, 2024 @ 12:20pm

- added minor API functionality so servers can have it minimized by default where players can't be bothered to figure out how it works :D

Update: 14 Dec, 2023 @ 11:44am

- Rebuilt for AoW Chapter 3

Update: 21 Oct, 2023 @ 9:04pm

- Fixed bug introduced in last patch where armor mitigation was applied to concussive damage
- Fixed bug where the damage meter would stop sending data to the player if it incorrectly determined that they died.
- Tweaked damage limiter for incoming damage on single player mode (to try and prevent the mod incorrectly branding us or followers as dead)

Update: 21 Sep, 2023 @ 7:28am

- Complete code cleanup and redesign (roughly 40 hours worth of cleanup work lol, but it's pretty now!)

- Created a color picker instead of the selection grid and redesigned the Settings window to implement it.
- Added setting to show / hide timestamps in combatlog
- Damage meter now remembers Current or Total encounter selected
- Changed calculations for Steel Thewed in accordance with the new gameplay changes (max damage is now 33% of HP)
- Tweaked the floating damage numbers so they now follow their targets and also move a bit faster to spread more
- Tweaked how raw damage is intercepted and filtered (might allow for additional damage sources to be picked up)
- Made the UI more responsive to controls regardless of the refresh interval set
- When tracking another player who killed a target, you will now correctly see 0 XP awarded if you or your followers didn't actually contribute to the kill
- Made the damage meter text on in the header prettier (I hope)
- Made the breakdown UI less transparent than the main one to make text more easily readable
- When scaling the main window or combat log next to the screen edge, they will not expand off-screen
- Added button to reset settings to defaults
- Added option to set which corner of the screen the restore button goes to when minimized (for compatibility with other mods that add icons in the bottom left corner)
- Moved default position of windows to the top (for new users who didn't have it saved yet, as it was overlapping the default position of proximity party)
- Added opacity slider for the theme to allow for more customization

- Fixed situational timing bug resulting in incorrect data saves being used and player not identified correctly
- Fixed bug where color theme would not apply to damage break-down tooltip
- Fixed bug that required pressing segments button twice if it was opened when minimizing
- Fixed bug where Segments panel would shoot off into the distance if it was open while scaling the UI
- Fixed various other minor bugs

Update: 13 Aug, 2023 @ 3:15pm

- Fixed armor mitigation not applying to diseased damage types
- Minor touch-ups on Settings UI (narrower, darker, sliders snap to intervals and play clicky sound)
- Fixed a bug that was affecting window resize after changing the UI scale in the settings, but canceling it after.
- Slightly reduced text size of "The Damage Meter" on the main window (in time will try to progressively make it more compact)

Update: 25 Jun, 2023 @ 5:02pm

- Rebuilt with new devkit
- Added support for Diseased weapons (hunger damage)
- Added support for Wrack mitigation

Update: 17 Apr, 2023 @ 9:34am

- You didn't see that!

Update: 17 Apr, 2023 @ 9:20am

- Implemented floating damage numbers
- Recolored combat log text to make it easier to distinguish between dealt and received damage

Update: 10 Apr, 2023 @ 7:25am

- Fixed XP not displaying for tracked players
- Adjusted damage calculation formula to include new damage routing mechanism used by golems for glancing blows / star metal vulnerability

Update: 30 Mar, 2023 @ 10:26am

- Fixed an issue with interaction being locked after closing the construction GUI in certain cases