Conan Exiles

Conan Exiles

The Damage Meter (by Xevyr) - v2.2.3
104 Comments
ODAWA™ 4 Jan @ 6:55am 
Hey Xevyr, I did a review of 2 of your mods in this video. Enjoy: https://youtu.be/zkvZ1zrdXDQ
Xevyr  [author] 22 Nov, 2024 @ 2:26pm 
Lol :D Yea... I've seen several servers add it and then the players go "WHAT ARE THESE ON MY SCREEN! I DON'T WANT IT THERE!! REEEEEEEEEEEE!" when all they had to do was click 2 buttons if they didn't want it there.

But! Now we have a secret backend solution for these cases :D
Slav_Bishe 22 Nov, 2024 @ 2:16pm 
The latest update made me giggle-snort - thanks lol
Antlers. 1 Jul, 2024 @ 7:54pm 
absolutely need this, feels like good old tera again.
Xevyr  [author] 6 May, 2024 @ 8:04pm 
There is a button to hide it ofc on the main window, but there's no option to make that the default, you can simply do what I did and make a server-info section in your discord where you can list the basic functions of each mod on the server.. what hotkeys they use... how to do some basic setup etc.

There's also a youtube video above by pixelcave that shows most of the functions, including how to hide the combat log.. so the new players could watch that, though if they're quitting because there is a scrolling combat log on their screens, then you have bigger problems than that.
YesterX2 6 May, 2024 @ 3:14pm 
Hey Xevyr

Thanks for your mod it's great!

Do you think there's an option to disable (minimize, no combat log) it per default? Because i experienced it's overwhelming for new players and then they quit playing in the area of level 0 - 10 but very appreciated for veterans so i'd like to keep the mod but having it disabled per default.
Xevyr  [author] 23 Dec, 2023 @ 8:50am 
Check out the video above to see how it actually works...
36D 23 Dec, 2023 @ 8:09am 
This mod will reset itself midway and will reset many times
Xevyr  [author] 15 Dec, 2023 @ 6:11pm 
Yes, that is correct. I did not want to clutter the screen and the floating numbers do have a slight performance cost (negligible under normal circumstance, but the more numbers on screen the more that grows).

So I thought it best to limit it to the player only for now, however I might add it for thralls as well in a future update as an optional setting, maybe redesign their version of the font so it's a bit smaller.. etc.

For now though if you want to see thrall numbers, I can recommend that you go to the settings, turn off time-stamps as it takes up space..
Then you can resize the combat log from the bottom right corner to something really small and leave it somewhere on-screen in a corner while hiding the main UI

That will at least let you see all hits, including ones from thralls.
[Ar]Curry 15 Dec, 2023 @ 5:59pm 
Working great so far. But it seems there are no floating numbers when the thralls deal any damage, and I saw the tooltip from the settings mentioning "player only". Can you add thralls too?
Xevyr  [author] 15 Dec, 2023 @ 3:21pm 
Yes, of course you can do that! You can hide the combat log directly with the "notepad" button on the main window, and then minimize the main window with the "minus" button in the top left.

In that case you would be left with the floating numbers.
There aren't any for healing though, only damage done by the player (color coded for the various damage types), but it's more than enough imo. and looks pretty RPG-ish :)

And thanks for the feedback :)
[Ar]Curry 15 Dec, 2023 @ 3:17pm 
hey. i am looking for a mod for some floating damage (and maybe healing) numbers, and i am wondering if i can toggle all the widgets and use just the floating numbers from that mod

PS: I am surprised from how many of your mods i use myself. They are all great. Keep up the good work
Xevyr  [author] 30 Nov, 2023 @ 12:55pm 
@Gilver No, because that's a completely separate mod. However the way that mod works is that it applies a separate bonus damage immediately after the hit.. so the critical hit is not actually one bigger hit, but rather a normal hit + an automatic smaller hit (depending on the critical bonus).

You should be able to identify them in the combat log or floating damage numbers simply by getting 2 numbers at the same time instead of 1.
Gilver 30 Nov, 2023 @ 12:26pm 
If i use Kerozards Paragon leveling mod i can have crit hits,but i cant see how many or when i crit can you do it in a different color if a hit do a crit?
(well actually i can set crit on 100% chance and do some math with the mobs HP number but this is not fun at all)
Xevyr  [author] 18 Oct, 2023 @ 7:45am 
@Rentaro, no it has a limit since the window can be dragged / resized and you simply wouldn't see where it is when there's no text in it
Rentaro 18 Oct, 2023 @ 3:05am 
is it possible to somehow make сombat log completely transparent that would appear only text?
arkhyn 30 Sep, 2023 @ 8:39am 
Yes, I see that's what's happening. I am getting a message saying I was killed and it happens when anything deals a significant amount of damage in one hit. Thank you for looking into it.
Xevyr  [author] 27 Sep, 2023 @ 7:01pm 
It just probably thought you died because of the timing if the damage was more than half your health. I will try to tweak that in the next update a bit.
arkhyn 27 Sep, 2023 @ 6:47pm 
Hello! After the AoW Chapter 2 update, this mod stops working after I take damage from the Giant Crocodile world boss. I haven't tested other world bosses yet, but normal NPCs and creatures doing damage doesn't cause an issue.
Xevyr  [author] 21 Sep, 2023 @ 7:32am 
The mod received a massive update for Chapter 2 (check out the change notes)
Old version available in the discord server in case you get temporarily locked out of your server (though that's probably common today)
Xevyr  [author] 9 Sep, 2023 @ 8:12pm 
@Stawos I elaborated a bit more on that on the forums :P
https://forums.funcom.com/t/here-you-go-made-a-damage-meter-mod/213240/25
Xevyr  [author] 16 Aug, 2023 @ 6:41pm 
It's non-measurable
Stawos 16 Aug, 2023 @ 6:22pm 
@Xevyr Love all your mods wish they were vanilla TBH. Quick question about the server load of the damage meter, how does it affect server load? I asked for your mod to be added to the server and was refused because, "we won't be adding in the damage meter one as it will be too much on the server in terms of reading and calculating constant data when players are attacking npcs". Can you give any insight on this? Thanks in advance :D
Xevyr  [author] 13 Aug, 2023 @ 3:18pm 
Here's a bit of an update, hopefully I didn't break anything :)

We had a slight miscalculation of diseased weapon effects, so that's fixed and the settings UI received some slight changed (you can now set a refresh or segment timer in intervals so you don't have to use a microscope to avoid the weird fractions)

Old version is in the discord in case you get temporarily locked out of your server with a mismatch error
Xevyr  [author] 13 Jul, 2023 @ 12:51pm 
@Gilver Ranged damage for orange and effect (poison / bleed) damage for light green / yellow-ish
Gilver 13 Jul, 2023 @ 9:03am 
what is the yellow color for dmg?red is the normal dmg,i have don´t change anything on the settings.
Xevyr  [author] 25 Jun, 2023 @ 10:30am 
Glad you like it, thanks :)
ivaemon 25 Jun, 2023 @ 10:20am 
Great mod, thanks! It is especially valuable that it shows damage per unit of time, which is especially important when testing different weapons.
⚸ Lilitu ⚸ 17 Apr, 2023 @ 11:13pm 
Really nice mod, give the feeling of a real mmo, even so I only playing in SP. :D Simply kinda nuts you been adding all the little things that should have been in the game in the first place. yeah "little things" that adding a lot to a game. Thanks for that. :steamthumbsup:
Xevyr  [author] 10 Apr, 2023 @ 7:28am 
And dammit :D I just did an update and forgot about that layout rearrangement :D :D
Xevyr  [author] 9 Apr, 2023 @ 3:40am 
Well, the Journey debug only comes up when you open it, but all the others are completely movable with your mouse anywhere on the screen... so I did not feel the need to adjust stuff to their default positions :)
(v)1GHTY )v(4V$ 9 Apr, 2023 @ 3:36am 
Would it be possible to rearrange the default Layout to be compatible with your recent Follower and Journey Debug so it doesn't clip the UI Elements. Maybe Presets Bottom Corner aligned, Build Taskbar alinged Left+Right or Build Taskbar aligned Left and Build Taskbar aligned Right.
Xevyr  [author] 1 Apr, 2023 @ 10:28am 
No, there's no option for that at this moment
e v i l 1 Apr, 2023 @ 10:24am 
for those of use who use many followers - can the players name's selected color also be the color that is in the rapid scroling of damage so we can more easily single out our own output?
Xevyr  [author] 22 Mar, 2023 @ 10:15am 
Thanks :) Glad you like it.
arkhyn 22 Mar, 2023 @ 6:58am 
I love the addition of the XP gained when killing things. Thank you for adding that!
Xevyr  [author] 17 Mar, 2023 @ 12:37am 
Thanks, lemme know if you get any updates on that issue
Tourch 16 Mar, 2023 @ 7:03pm 
You might be right, I'm trying to play in single player but your mod is working by itself in single player.. but ToT! is not it crashes my game instantly. So I'll go hit them up and see what they say. Thanks for getting back to me quickly so I can try other things! loving your mod btw
Xevyr  [author] 16 Mar, 2023 @ 6:10pm 
@Tourch - are you by any chance on the same server as Jae and Peregry (discord names)?
If so they reported this today, but I'm not sure it's my mod causing it, they said they'd investigate.

However if you don't know them, then your modlist might help get to the bottom of it
Tourch 16 Mar, 2023 @ 5:24pm 
i'm having an issue where your combat log is stopping me from doing anything else in the game. i can still move the combat chat boxes but i cant click anything else. the menu doesnt work no command prompts work. the only thing i can do is move the combat boxes around the screen. the only thing that breaks it that i've found is hard stopping the game and restarting..any idea's?
Xevyr  [author] 14 Mar, 2023 @ 2:04pm 
The mod has been updated today, (mainly to fix a tiny UI bug, since the old version was working fine with C3 too) however I haven't been able to play yet so idk if there's any elusive stuff.

It's also possible it's just a basegame crash. If nothing hit you and you didn't hit anything then my mod doesn't do anything at all, it only starts calculations and logging AFTER you've been hit.

So if you just ran into the circle and it crashed before the rocknose spawned and hit you, then there's a good chance it's not caused by this. Looking at the logs might help.
ZeroArc3 14 Mar, 2023 @ 1:57pm 
Has this mod been updated to account for the new bloodstone monsters? I only run your mods and this one seems to be causing a crash when I run into Circle of Swords in Creative Mode(one of the bloodstone rocknose spawns)
Xevyr  [author] 10 Feb, 2023 @ 12:02pm 
It already is, just switch to total damage instead of the current fight
chemicalvamp 10 Feb, 2023 @ 11:06am 
Anyways, This is neat. A floating damage text mod might be more for me for what I'm doing right now, But I think it would be damn cool to see how much damage each member has done, Big numbers is better :D

For example, if we keep track of all damage done, there is no way my characters damage bar would ever compare to my greater shaleback bodygaurds. and if you keep track of how much time it took it to do it, the DPS will be more accurate cuz its over hours instead of minutes, Tons more samples.
chemicalvamp 10 Feb, 2023 @ 11:05am 
Yeah, I understand. I wrote a Path of exile XP/hour meter, So I get how downtime screws it all up.

I had to work externally in a C# app reading my current XP from pointers gathered from cheat engine :) When there was a large gap between XP rewards I would continue logging, but add this duration to a downtime variable to be calculated in the sessionTime Get { return (totalTime - downTime) ; } to be used in the averaging math. But I kept all my values with no resets.

From just watching the XP value I could keep track of kills per hour as well.
Xevyr  [author] 10 Feb, 2023 @ 7:24am 
That slider isn't new, it's been there from the very beginning.
What it does is simply sets how long to wait without anything happening (damage done or taken) before it starts logging to a new segment.

This is necessary because unlike in MMOs and other games, in Conan there is no "combat" state, it's just a bunch of collision boxes hitting each-other, the only thing resembling any form of "in combat" is the music, but that is in low level C++ and it's just specific for that, your character doesn't actually get into a different state when being chased by stuff.

And while I could've just made it an internal number (that 7 seems to work fine for most cases), I figured people might want the ability to change it to their preference
chemicalvamp 10 Feb, 2023 @ 7:17am 
I like it! A checkbox to toggle it, perfect.

The new segment time slider is a bit odd? I noticed default was 7 seconds which indicated about half on the slider. If you touch it, that part of the bar becomes 9 seconds or so, with the min of 5 seconds. I think? I would want it to be close to my attack speed? I dunno, works great though.
Xevyr  [author] 9 Feb, 2023 @ 10:28am 
There :D Now everybody can stop complaining about the reset confirmation popup...
Xevyr  [author] 8 Feb, 2023 @ 3:26pm 
Tough :)
(also it doesn't ask you to reset if it's 0.. at least it shouldn't)
chemicalvamp 8 Feb, 2023 @ 3:17pm 
Yeah well a dialog box front middle of the screen demands to be addressed, even if the subject it refers to is not "given any fucks"..

I like to measure damage but when I pop online, am i really going to care to reset my damage meter from zero to zero? And even at that point i think it would be better to reset it exclusively from the reset button.