RimWorld

RimWorld

Alpha Genes
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Update: 6 Jun, 2023 @ 11:45pm

v1.703:

- Added: XML accesible def, WretchBlacklistDef, allows modders to specifically select genes that will never appear on Wretch mutations
- Fix: Gene Siphon will now not work on androids
- Tweak: pawns resulting from a parasitic stinger will now show their xenotype as "Hybrid". This has no gameplay effects, but maybe it will avoid people getting confused

Update: 31 May, 2023 @ 1:48am

v1.702:

- Fix: Replaced Find.CurrentMap usage
- Fix: Aerofleet heads had some leftover image compression artifacts. Exported them again and in bigger resolution

Update: 25 May, 2023 @ 6:03am

v1.701:

Tweak: Added a loadafter tag so the mod loads after VE Races - Android

Update: 24 May, 2023 @ 2:47am

v1.7:

- Added: 15 new mechanitor genes. These genes will only be active (and their associated abilities usable) if the pawn is a mechanitor. The Innate Mechlink gene allows a pawn to start with a mechlink.
- Added: 9 new android cosmetic "hardware" genes that will only appear in the android editor if Vanilla Races Expanded - Android is installed too. These genes have no complexity or efficiency cost, as they are purely cosmetic.
- Added: 4 new general purpose genes: Night Owl, Water striding and Endogene variants of both Stinger implanter and Parasitic stinger implanter
- Tweak: added the android xenotypes to a blacklist for all the gene editing tools such as the xenotype injector
- Tweak: tweaked the scaly body gene so water movement now applies ignoring base game limitations. The Water striding gene is also there for people who want the movement speed without the scales
- Tweak: ancient hospital beds and shelves can be uninstalled now
- Fix: Hivelings weren't using Hiveling voice gene
- Fix: Malachai had both Pessimist and Depressive
- Fix: Body purists shouldn't moan about horns now
- Fix: Lung rot strength can no longer affect non-humans

Update: 4 May, 2023 @ 1:25am

v1.602:

- Fix: Something weird going on with initialSeverity in hediffs caused Vicious UV Sensibility to act erratically. Changed the hediff to make it work now
- Tweak: Added an exception for the upcoming Vanilla Races Expanded - Waster, so their genes don't pop up on Wretch mutations

Update: 2 May, 2023 @ 11:54pm

v1.601:

- Added an exception for the upcoming Vanilla Races Expanded - Androids, so their genes don't pop up on Wretch mutations

Update: 17 Apr, 2023 @ 2:57am

v1.6:

- Added: new xenotype, the Malachai, that only appear if Vanilla Races Expanded - Sanguophage is installed. Malachai are mutated Strigoi: ageless, deathless super-humans powered by archotech-created archites in the bloodstream. They can slowly incorporate genes from their enemies. Very vulnerable to the sun.
- Added: new gene, Bloodsucker distrust, that makes Malachai dislike any sanguophages that aren't Malachai.
- Tweak: Redrawn the bat wings to be more inline with current mod graphics
- Fix: venom and acid fangs shouldn't be "cured" by mech serums now

Update: 20 Feb, 2023 @ 11:41pm

v1.501:

- Fix: Pawnmorpher compat Null Reference fix
- Fix: removed unused body types that were causing errors with another, unidentified mod

Update: 3 Feb, 2023 @ 7:54am

v1.5:

- Added: new xenotype, the ocularkin (Needs Vanilla Races Expanded - Phytokin)
- Added: Three new abilities: ocular conversion (if you have Alpha Animals OR AlphaBiomes, Summon Ocular slinger and Strike eyes
- Added: New genes: Ocular affinity, Ocular hair, Ocular bark skin

Update: 7 Jan, 2023 @ 1:02am

v1.401:

- Added: new cold immunity archite gene
- Tweak: blacklisted animal summon genes from the unstable mutations mechanic, as they were creating duplicates if many animal mods were installed