Rivals of Aether

Rivals of Aether

Harold
Showing 1-8 of 8 entries
Update: 23 Apr @ 1:30pm

v1.6

-Removed duplicate sprites

Update: 2 Apr, 2023 @ 11:53am

v1.5


General
-Whifflag fixed on: DTilt, DAir, FStrong(Axe), FStrong(Staff), DStrong(Zweihander)

Strongs:
FStrong (Staff)
-Last Hitbox Lifetime (3 > 2), which also fixes the whifflag

NSpecial (Fire)
-Can be charged for a more powerful attack. This would have been the intended use of Fire if I had more time with the jam.

NSpecial (Ice)
-Ice no longer bonks players

Update: 19 Mar, 2023 @ 6:45am

v1.4

Strongs:
FStrong, UStrong (Bow)
-Removed hitstun multiplier

NSpecial (Slash)
-Grounded NSpecial now doesn't dissappear upon hitting the edge.

NSpecial (Fire)
-Endlag (32 > 24)
-Angle (50 > 40)

NSpecial (Ice)
-Scaling (0.6 > 0.75)
-Ice now spawns shards on the player if hit in the air.

FSpecial (Dark Claw)
-Move now travels upwards slightly.
-Removed hitstun multiplier on claw
-Dark Claw now spawns 2 frames after Harold moves. The startup is not affected.
-Multihits now should more reliably connect

USpecial (Wind)
-Full Charge Wind Hitstun Multiplier (0.6 > 0.8)

USpecial (Holy Wings)
-Fixed sound bug upon hitting it at a certain part of the move.
-Added Drift to the endlag
-Sweetspot KB (7 > 9)
-Sweetspot Hitpause/HPS (8/1 > 12/1.1)

Update: 6 Feb, 2023 @ 11:50am

v1.3
Added Po & Gumbo Compatability in preperation for Vortex
Added charselect noise

Update: 6 Jan, 2023 @ 1:34am

v1.2

USpecial (Hero's Spin)
-Decreased air friction and hopefully made the move feel better again.

Update: 1 Jan, 2023 @ 1:40pm

v1.1

Strongs:
FStrong, UStrong (Bow)
-Projectile Active Frames (6 > 8)
-Projectile horizontal distance increased.
-Charge should affect the distance more drastically.

Specials:
NSpecial (Slash)
-Now has grounded and air variants. The grounded one is more powerful. The air variant has the same stats as the old one.
-Added a physical hitbox right as the projectile is spawned. It's weak but it's meant to smack the opponent into the projectile.
-Projectile sprite updated.
-Endlag (30 > 24)
-Cooldown (12 > 25)
-Increases speed when parried.

NSpecial (Fire)
-Increases speed when parried.

NSpecial (Ice)
-Bounces and increases speed when parried.
-Ice no longer stops when used near a platform.
-Ice horizontal distance increased.
-Ice projectile now goes through grounded opponents, meaning if it hits the ice landing still spawns.

FSpecial (Shield Bash)
-Clean Hit Lifetime (12 > 5);
-Late Hit Lifetime increased to compensate.
-Projectile blocking hitbox should no longer falsely hit players, causing a jump cancel.
-Jump cancel is now only applicable on the endlag.
-Hitting a wall has VFX.

FSpecial (Dark Claw)
-Projectile now doesn't multihit near the end of its active time and just does the final hit.
-Projectile active time decreased

USpecial (Hero's Spin)
-Grounded version movement speed decreased
-Physics altered in the air. Specifically:
-Air Friction increased during initial rise
-Air speed multiplier increased.
-VSpeed now added only once during the endlag.
-Aerial multihit KB now accounts for Harold's movement direction, which should make it more consistent.
-Removed the ability to fastfall at the end of the move. As it turns out this is not a standardized thing.

USpecial (Wind)
-Full Charge Wind KBS (0.8 > 1)

USpecial (Holy Wings)
-Added hitboxes. Has a high KB sweetspot hitbox at the very beginning.
-Invincibility duration (40 > 10)
-Max aim angle (45 > 60)
-FAF (60 > 42)
-Gravity increased
-Vertical height decreased significantly.

DSpecial:
-Skill Select now rerolls after every use.
-Pressing special now cancels out of the menu instead of accepting.
-Added left stick macros

Update: 30 Nov, 2022 @ 12:11pm

v1.0


General:
-Added "Millenium Knight" alt. Surprised Alex wasn't on here from the beginning.
-EXP particles made lighter in color. They're supposed to change per player slot but the player 1 slot made it look like demon energy.
-Added Mamizou and Adventure Mode compatability.

Normals:
DTilt:
Active time (4 > 6)

Specials:
NSpecial (Ice)
-Projectle Damage (1 > 4)
-Hitbox is now a circle as opposed to an oval.

Update: 27 Nov, 2022 @ 11:24am

v1.0