RimWorld

RimWorld

Walls are solid
Showing 1-10 of 19 entries
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Update: 22 Jul @ 12:11pm

[Auto-generated text]: Update on 7/22/2025 4:11:32 PM.

Tweaked some patches, should be more compatible now.

Update: 21 Jul @ 6:02am

[Auto-generated text]: Update on 7/21/2025 10:02:52 AM.

- Fixed 1.5 version

Update: 18 Jul @ 3:33pm

[Auto-generated text]: Update on 7/18/2025 7:31:49 PM.

Update: 18 Jul @ 10:46am

[Auto-generated text]: Update on 7/18/2025 2:46:34 PM.

Update: 18 Jul @ 10:40am

[Auto-generated text]: Update on 7/18/2025 2:40:41 PM.

Update: 17 Jul @ 11:48am

[Auto-generated text]: Update on 7/17/2025 3:48:07 PM.

Update: 12 Jul @ 7:02am

[Auto-generated text]: Update on 7/12/2025 11:00:31 AM.

- Compatibility with Layered Wall Destruction.

Update: 8 Jul @ 3:15pm

[Auto-generated text]: Update on 7/8/2025 7:15:50 PM.

Update: 7 Jul @ 2:38pm

[Auto-generated text]: Update on 7/7/2025 6:37:59 PM.

Fixed patch for damagedefs from Vanilla Genetics Expanded.

Update: 6 Jul @ 12:23pm

[Auto-generated text]: Update on 7/6/2025 4:23:32 PM.

- Added 1.6 tag
- You can now edit the multipliers for each kind of damage, I added a list of defnames in the menus for what I considered for each category, there are two sliders for each category, one for what the game calls 'Passable' and one for 'Impassable, the latter being basically walls and giant buildings, like the ones from mech clusters.
- Changed how the patch for damaging buildings normally works, should be more consistent now, so only walls and doors get the damage reduction.