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Good suggestion, good addition!
Here:
<xpath>Defs/DamageDef[defName="HemoBite" or defName="StabToxic"</xpath>
only these needs patching(others inherit from CutBase, Bite or Bomb): GR_Acid, GR_ToxicExplosion, GR_ToxicGas, GR_HairballExplosion, GR_DistortionDamage, GR_PermanentBurn
It somehow has trouble to calculate path costs of attackers because of this mod. And I'd really like to use both... :>
It somehow has trouble to calculate path costs of attackers because of this mod. And I'd really like to use both... :>
Glitterworld Destroyer 4 - Mechanoid Addon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024527775 , Layered wall destruction
@Lambdadelta breach axes are unaffected by this mod, its damage type has a big multiplier to building damage
@Gadget Hmm I haven't properly experienced the content of the new DLC, maybe I could patch the entities to deal the same damage type as hammers
@犬走椛 I'm not sure what you mean, I need to investigate that
@master.of.herb Hmm, maybe I could patch the power arm to deal hammering damage?