Wildermyth

Wildermyth

Battlemage Pack
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Update: 10 Jan, 2023 @ 7:43pm

Trying to add a new weapon, but it's not smooth sailing. Unsure why.

Update: 10 Jan, 2023 @ 8:34am

Added some coding to Sorceror and Paladin armour, in an attempt to stop people from accessing them. So far, the new changes have worked out well.

Unfortunately, ComRat effed up the Ranger Pack, I will have to go in and deal with his #$#^%@ some day.

Update: 10 Jan, 2023 @ 7:52am

Update

Update: 10 Jan, 2023 @ 2:51am

New preview pic inserted. Farewell, Gilded Magpie.....

Update: 10 Jan, 2023 @ 12:08am

NOTE: Funny hats and wizards' hats are not included.

- 2 new weapons and 5 new armour sets.
- Italian Portuguese, Mainland Chinese support.
- Six different staves planned (only on request for my Patrons at patreon.com/beelimsolutions )
- Amendments for Smoker's Expanded Armors and Lamp Inspector's Ranger Pack (dealing with elimination of RANGED_ACCURACY by Worldwalker Games).

Update: 1 Jan, 2023 @ 5:22am

Quiver files from Ranger Pack removed. Since Comrat updated it there is no need to hang on to them.

Update: 22 Dec, 2022 @ 2:55am

Update

Update: 20 Dec, 2022 @ 9:19am

More decluttering underway - Magpie's deprecated files removed.

Update: 20 Dec, 2022 @ 8:29am

Decluttering.

Update: 19 Dec, 2022 @ 11:29pm

- 2 new weapons and 5 new armour sets.
- Italian Portuguese, Mainland Chinese support.
- Six different staves planned (only on request for my Patrons at patreon.com/beelimsolutions )
- Amendments for Smoker's Expanded Armors and Lamp Inspector's Ranger Pack (dealing with elimination of RANGED_ACCURACY by Worldwalker Games).

If you are able to read this, please hold - we are still gathering marketing materials for this mod.