Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Update: 15 Jul @ 9:01am

Update: 19 Jun @ 10:14am

Synchronize with official updates; strengthen the robustness of some scripts; redo the T-64a texture; significantly reduce the difficulty of skirmish mode.
与官方更新同步;加强了部份脚本的健壮性;重做了T-64a的贴图;显著的降低了skirmish模式的难度。

Update: 22 May @ 8:17am

修正了ai会持续攻击已经被击毁的坦克的问题;修复了T-10的装甲;优化了模组文件的大小;优化了坦克穿甲弹的伤害.

Fixed the problem that AI will continue to attack destroyed tanks; fixed the armor of T-10; optimized the size of the module file; optimized the damage of tank armor-piercing shells

Update: 17 May @ 6:17am

新功能:
1、T-72和T-80系列的车长指挥塔现在可以跟踪目标。
2、现在反器材狙击步枪手在面对中型坦克和主战坦克的时候,将会优先攻击目标的观瞄系统。
3、略微的修正了穿甲后效的杀伤力。
错误修复:
1、修正了在少数情况下,高爆弹爆炸导致的游戏崩溃。
2、修正了霍克防空导弹会被树、建筑等“弹”到天上去的问题。

本次可能会导致含有T-72和T-80系列坦克的存档无法读取,你们可以先加载存档出售这些车辆再更新模组,或者是导航到/文档/我的游戏/gates of hell/profiles/你的id/campaign/目录下,使用解压缩软件打开你的存档(注意!不是直接解压缩存档文件,而是使用解压缩文件打开存档并浏览其中的文件),使用文本编辑器打开其中的campaign.scn文件,搜索并删除所有的t72、t80的车辆记录,然后保存并更新存档即可.


**New Features:**
1. The commander's cupola on T-72 and T-80 series tanks can now track targets.
2. Anti-materiel rifle snipers will now prioritize attacking the observation and targeting systems of medium tanks and main battle tanks (MBTs).
3. Slightly adjusted the lethality of post-penetration damage effects.

**Bug Fixes:**
1. Fixed a rare crash caused by high-explosive (HE) shell explosions.
2. Fixed an issue where Hawk anti-air missiles could be deflected into the sky by trees, buildings, or other obstacles.

**Important Notes for Compatibility:**
This update may cause saves containing T-72 and T-80 series tanks to become unreadable. To resolve this:
- **Option 1:** Load your save file, sell all T-72 and T-80 vehicles, then update the mod.
- **Option 2:** Navigate to `/Documents/My Games/Gates of Hell/Profiles/[Your ID]/Campaign/`, open your save file **using compression software** (do not extract the file directly). Inside the archive, edit the `campaign.scn` file with a text editor, search for and delete all entries related to T-72 and T-80 vehicles, then save the changes.

**Warning:** Do not directly extract the save file. Use compression software to open and edit the files within the archive.

Update: 11 May @ 8:46pm

Update: 11 May @ 10:39am

Update: 8 May @ 7:24am

新机制:穿甲后效杀伤机制2.1版本(测试)
本次更新移除了通过balstwave模拟破片杀伤的机制,改为生成破片实体并通过物理扩散的方式来对内部构件进行伤害。
新的伤害机制模拟了不同弹种在击穿装甲以后产生弹片对车辆内部构件的损坏。
目前模拟的弹药类型有:
1、全口径穿甲弹
2、全口径高爆穿甲弹
3、次口径超速穿甲弹
4、脱壳穿甲弹
5、尾翼稳定脱壳穿甲弹(短杆)
6、尾翼稳定脱壳穿甲弹(长杆)
7、破甲弹
8、破甲弹(串联战斗部)
9、反坦克导弹
10、反坦克导弹(串联战斗部)
本次更新的后效杀伤机制还在测试,不代表最终效果,后续随时可能会更改。
省流:做了一个青春版战雷后效机制。

更改:降低了m270 高爆火箭弹的爆炸范围。因为我发现这玩意很容易把铁丝网官方地图上的物件炸坏从而导致游戏崩溃。

New Mechanism: Post-Penetration Damage Mechanism v2.1 (Beta Test)
This update removes the blastwave-based fragment simulation and replaces it with physical fragment entities that spread via physical simulation to damage internal components. The new damage mechanism simulates how different ammunition types generate shrapnel after penetrating armor to damage vehicle internals.

Currently simulated ammunition types:

1、Full-caliber armor-piercing (AP) shells

2、Full-caliber armor-piercing high-explosive (APHE) shells

3、Sub-caliber hyper-velocity armor-piercing (HVAP) shells

4、Armor-piercing discarding sabot (APDS)

5、Short-rod fin-stabilized discarding sabot (APFSDS)

6、Long-rod fin-stabilized discarding sabot (APFSDS)

7、High-explosive anti-tank (HEAT) rounds

8、Tandem-charge HEAT rounds

9、Anti-tank guided missiles (ATGM)

10、Tandem-charge ATGMs

Note: This updated post-penetration mechanism is still under testing and subject to changes. Final effects may vary.
TL;DR: Created a lite version of War Thunder"s post-penetration mechanics.

Adjustment: Reduced explosion radius of M270 HE rockets. This change was made because the rockets were frequently destroying wire mesh objects on official maps, causing game crashes.

Update: 5 May @ 9:07am

新机制:穿甲后效杀伤机制2.0版本(测试)
新的伤害机制模拟了不同弹种在击穿装甲以后产生弹片对车辆内部构件的损坏。
总体来说,对于轻型装甲车辆,高爆弹和化学能弹在击穿装甲后会产生更多的破片造成毁伤。而动能弹会因为过穿而产生较少的破片。
对于中型和重型装甲目标,化学能弹击穿后产生的破片要小于动能弹。
在应对不同种类目标的时候请谨慎选择弹种。
本次更新的后效杀伤机制还在测试,不代表最终效果,后续随时可能会更改。
优化:主界面背景视频变的更暗了一些,以防止看不清UI字体。添加了北约军演的画面(你得等一会才能看到)
错误修正:
调整了老干妈过高的射击精度。
修正了百夫长错误的装甲,现在它不在会被RPD机枪在正面打爆弹药架。

New Mechanism: Post-Penetration Damage Mechanics 2.0 (Testing)
The new damage system simulates how different shell types generate fragments after penetrating armor, causing damage to internal vehicle components.

Key Notes:

For light armored vehicles, HE (High Explosive) and chemical energy shells produce more fragments after penetration, resulting in greater damage. Kinetic energy shells, however, create fewer fragments due to over-penetration.

For medium and heavy armored targets, chemical energy shells generate fewer post-penetration fragments compared to kinetic energy shells.

Choose ammunition types carefully based on the target type.
This updated damage mechanic is still in testing and subject to changes. Final effects may differ.

Optimizations:

Darkened the main menu background video to improve UI text readability.

Added footage of NATO military exercises to the background (may take some time to appear).

Bug Fixes:

Adjusted the M2 Browning machine gun's excessively high firing accuracy.

Fixed incorrect armor values for the Centurion tank. It will no longer have its ammo rack detonated by RPD machine gun fire to the front.

Update: 30 Apr @ 1:22am

Update: 27 Apr @ 10:09am

Synchronize with official updates; fixed the mantlet protection problem of Chieftain 5, added mantlet volume to Challenger 1; now the doctrine selected by the AI ​​will be prompted before the battle starts.

与官方更新同步;修复酋长5的炮盾防护问题,增加挑战者1的炮盾体积;现在战斗开始前会提示AI选择的学说。