Halo: The Master Chief Collection

Halo: The Master Chief Collection

FIREFIGHT CE
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Update: 28 Feb @ 1:55pm

* Fix: Mod package updated to support latest MCC build released on February 28th 2025.

* Fix: Resolved an issue where wave 5 squad randomisation could select an incorrect squad.

Update: 22 Nov, 2024 @ 7:23pm

* Fix: Resolved an issue where the bonus round timer would be in an incorrect position, following an MCC bug introduced in the June 2023 update. Due to another MCC bug, the timer digits are spread further apart than in previous versions.
* Fix: One / Two / Three Random Skulls will no longer select Catch as an option when AI grenade use is disabled.
* Fix: Chief now has animations for entering/exiting the Wraith, and the camera and aiming have been hugely improved. Please see acknowledgements for credits.
* Change: Sergeant Johnson and Stacker's weapons will be randomised when using the "Covenant" or "Human" marine weapon sets, previously this was hardcoded.
* Change: "Increased enemies" has been moved to the initial and final wave menu and can now be adjusted separately for each.
* Change: Marines will now get more into the spirit of things and wield covenant weapons in FRGfight.
* Change: Marine health increased so that their life expectancy is now approximately 5 seconds longer.
* Change: Middle wave squads can now be customised with 7 squad choices (up from 5). This will tweak enemy spawns for Floodfight slightly, other default gametypes are unaffected.
* Change: "Built in squads" is now renamed to "Hardcoded squads" and has been moved to the middle wave menu. When enabled it will also hide the squad options for middle waves to make things clearer.
* Change: "Bonus randomisation" has been moved to the bonus round menu and renamed "Random Squad Mode" with clearer string entries.
* Change: Elite Minors wielding needlers will promote to Elite Majors with needlers, instead of plasma rifles.
* Change: Snowfield lighting adjusted slightly since daytime and nighttime variants now both have additional light sources instead of only on the night version.
* Change: Fistfight now uses the custom Energy Sword weapon by default instead of the Skull/Flag.
* Feature: New gametype "Pink Mist" added. Enemy squads in this mode cannot be customised.
* Feature: Added additional marine weapon set "Assault Rifle".
* Feature: The Energy Sword and Sentinel Beam are available as custom weapons via weapon selection. They can also be toggled on the map via a new option similar to how Digsite content is enabled. Please see acknowledgements for credits.

Update: 14 Feb, 2024 @ 1:02pm

* Fix: Mod package updated to support latest MCC build released on February 14th 2024.

* Fix: Resolved an issue where due to a CE engine bug, enemies would sometimes have incorrect faction flags when AI allegiance is set to default. Following backend workarounds, enemy factions should now always be properly hostile to each other when this is set.

* Fix: Resolved an issue where several gametypes had incorrect bonus round squads following a change made in v1.02.

* Fix: Resolved an issue which prevented the AI grenades drops option from working as intended, and also amended the string entries to reflect actual CE game engine behaviour. This is now "AI Grenade Use". Players who would like to stop AI from dropping grenades will need to disable AI equipment drops. Blame undocumented hardcoded behaviour for this one!

* Fix: Resolved an issue when navigating secondary weapon options backwards.

* Change: Multiple scripts have been optimised, though players should not notice any differences in functionality unless otherwise mentioned.

* Change: Several string entries have been tweaked as part of future update work.

* Feature: Player secondary weapon can now be set to "None".

Update: 19 Sep, 2023 @ 11:57am

Version change to support latest MCC September update.

Update: 20 Jul, 2023 @ 11:13am

* Change: "Grunt Heavy" squad type has been removed and replaced with "Elite Purifiers". Hope you like swords!

* Change: Marines in Floodfight are now armed with shotguns, marines in Robocalypse are now armed with covenant weapons.

* Change: Fiesta by default enables newly added Digsite content.

* Change: Marines enabled/disabled toggle removed in favour of weapon set customisation, and are now enabled using the new option.

* Feature: Marine weapon set can be customised (Disabled / Default / Human / Covenant / Plasma Rifle / Needler / Shotgun / Sniper Rifle).

* Feature: A toggle for Digsite content has been added. This will enable Digsite weapon equipment on the map, Digsite vehicles will spawn, and enable random weapons to also include Digsite weapons, depending on game settings.

* Feature: The Chaingun, MA-5 Assault Rifle, SMG have been added as weapons.

* Feature: The Kestrel and Spectre have been added as vehicles. The Kestrel has been significantly modified from the base released tags, and takes heavy inspiration from the Hornet which it developed into for H3.

Update: 12 Jul, 2023 @ 1:24pm

* 343i fix: HUD text no longer incorrectly scales with resolution when maps are compiled with 'classic' keyword. Note: the latest update introduces some new bugs with the HUD, please refer to known issues.

* Fix: Mod package updated to support latest MCC build released on July 12th 2023.

* Change: Some enemy spawn blockers have been enlarged on Island and Extraction.

* Change: The secondary skulls menu has been removed, please use the main MCC menu to enable secondary skulls and primary skulls (e.g. Eye Patch) not used as part of standard skull selection. The Assassins skull used in the Phantoms gametype and not currently available normally has been moved to the "Cloaked Enemies" option in the General Settings Menu.

* Change: Flamethrower starting weapon ammo has been increased by 200 units (1 canister).

* Change: Menu string entries now refer to the zoom button instead of the action button, following introduction of a bug impacting the gamepad control scheme. Keyboard users were already forced to use the zoom button due to a similar bug and will notice no difference in functionality. Gamepad users please use the zoom button instead of action to navigate the menu in the meantime.

Update: 12 Jan, 2023 @ 3:33pm

v1.01d - 12th January 2023

* Fix: Resolved an issue where bonus round enemies could spawn and remain alive past the end of the bonus round when dropships were enabled.
* Fix: Level preview images in the MCC campaign menu no longer extend past the UI box.
* Fix: Amended a dropship spawn on Rockslide to prevent an enemy clipping through the level.
* Feature: New map Extraction added.

Update: 19 Dec, 2022 @ 5:08pm

Update: 19 Dec, 2022 @ 4:50pm

Updated mod package for December 19th MCC patch.

Update: 7 Dec, 2022 @ 12:50pm