Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Single Player
Showing 31-40 of 48 entries
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Update: 7 Jul, 2023 @ 1:04pm

Another attempt at fixing The Storm and it's rally points

Update: 24 Jun, 2023 @ 5:25pm

CC recoil increased ( -0.37 to -0.41 )
VVD bomb detonation radius increased ( 2 to 2.25 )
VVD bomb projectile now has impact damage ( 5 )
PP primary damage reduced ( 16 to 15 )
PP primary damage modifier to shields increased ( 1.5x to 2x )
CEX now reloads 2 shells per animation
MAG viewmodel raised ( -0.015 to -0.01 )
MAG RRA increased ( 2.4 to 2.5 )
ACLR Firing effects slightly changed
PDW recoil increased ( 0.3 to 0.4 )
Brute Airchief HP increased ( 200 to 250 )
Brute Observer HP increased ( 100 - 100 to 100 - 120 )
Brute Bodyguard shield vitality increased ( 155 - 175 to 170 - 190 )
Brute shield flare intensity reduced
Hunter HP increased ( 300 - 350 to 350 - 400 )
Hunter Liberator vitality increased ( 150 hp to 200 - 250 hp ) ( 200 - 250 shields to 250 - 300 shields )
Rat hp increased ( 10 to 20 )

Various script fixes for various levels, Including but not limited to Sierra 117, Voi, Cortana and Halo.

Update: 7 Jun, 2023 @ 3:02pm

Made quick changes to Sierra 117 and The ARK for a better player experience.

Update: 3 Jun, 2023 @ 7:35pm

Updated Voi to (hopefully) work and not softlock during factory B segment, added insertion points to Sierra 117

Update: 1 Jun, 2023 @ 1:50am

RR proj speed increased (50 to 70)
PSW scope altered (2nd zoom reduced from 10x to 9x)
PSW scoped slowdown reduced (90% to 80%)
AR grenade launcher charge time reduced (1s to 0.75s)
AR grenade launcher cooldown time reduced (2s to 1.5s)
ND supercombine AOE damage increase (10-40 to 10-60)
ND supercombine AOE radius increased (0.25-1.25 to 0.25-1.5)
AND no longer supercombines
ACL damage increased on proj impact (100 to 120)
JD tracer stun increased (10% to 20%)
PB lunge damage reduced (70 to 60)
FM proj explosion splash increased (0.4 to 0.6)
FRG vehicle min rider damage reduced (1.5x to 1x)
MG RRR increase (19 to 20)
MG magnetism angle increase (2.35 to 2.4)
Wraith mortar proj has less drop (1 to 0.75)
BS shake radius reduced (3 to 2.5)
BS splash radius reduced (0.2 - 1.5 to 0.2 - 1.4)
PP primary fire damage increased (13 to 16)
PR proj damage increased (7 to 6 but with the correct damage type, 1.5x to shields)
Hornet missile splash increased (0.25 - 1 to 0.3 - 1.2)
Hornet core AOE spike damage increased (100 to 150)
VD proj tracking rate increased (25-30)
VD primary damage increased (18 to 22)
VD overcharge velocity reduced (6 to 5)
AA wraith projectile speed accel range increased (10-15 to 15-20)
AA wraith projectile drop increased (0.03 to 0.12)
AA wraith projectile guided resting angular velocity increased (8 to 16)
AA wraith projectile guided angular angular velocity increased (16 to 22)
AA wraith projectile velocity bounds stabilized (15 - 6 to 15 - 15)
AA wraith now fires 1 shot per trigger pull
OSLZ added a zoom level (2.5 to 2.5 - 4)
MG added a lock on meter when scoped
Banshee bolt damage reduced (12 to 10)
Banshee bomb projectile speed increased (11 to 18)
Banshee bomb projectile drop increased (0.25 to 0.5)
AR spread acceleration increased (1s to 2s)
SSMG recoil decreased ( 0.5 to 0.175 )
SB recoil reduced ( 0.04 to 0.035 )
MAG vehicle weakspot modifier increased ( 2.5 to 3 )
Ghost health increased ( 400 to 450 )
Ghost weakspot health fraction increased ( 0.7 to 0.8 )
Heretic Phantom has a new color and weapon

Update: 5 Apr, 2023 @ 12:45pm

Now separated into 2 separate workshop items for campaign and MP.

Update: 19 Feb, 2023 @ 6:00pm

Update: 17 Feb, 2023 @ 1:50pm

Fixes and misc changes 23-17-02

Update: 28 Jan, 2023 @ 1:52pm

Full campaign and 4 MP maps, images added.

Update: 16 Jan, 2023 @ 6:01am