Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Single Player
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Update: 4 Jul @ 4:38pm

Storm Ghost scattergun spread decreased ( 0.7 to 0.6 degrees ) +
Storm Ghost scattergun min transfer damage ratio increased ( 0.5 to 0.65 ) +
Wraith infantry turret damage increased ( 9 - 18* to 12 ) +
*upper damage value was unused, so 9 was being dealt at all times
Ion Rifle active fx altered
Combat Rifle scoped fire now takes 3 shots to fire --
Combat Rifle autoaim falloff range increased (6 to 8) +
Combat Rifle zoom level increased (1.8 to 2) +
Assault Rifle alternate fire ammo cost increased (1 to 2) -
Plasma Pistol overcharge drain increased (20% to 25%) -

Experimental:
Plasma Pistol overcharge time increased (0.8 to 1.4) -
Universal brute shield shader added

Misc script changes
Legendary AI placements added to some levels
Plasma Pistol ammo fraction dropped via generic AI reduced (0.5 - 0.8 to 0.4 - 0.6)

Update: 1 Jun @ 4:14pm

SSMG damage increased ( 5 to 6 ) +
SSMG scope magnification increased ( 1.5 to 2.5 ) +
Plasma Rifle projectile velocity increased ( 19 to 38 ) ++
Spike Shot explosion damage effects have all gained incindiary effects +
Spike Shot starting ammo increased ( 6 to 12 )
Assault Needler projectile detonation lost incindiary effects -

Hunter Legionary's* charge cannon projectile velocity doubled ( 2 - 16 to 4 - 32 )

*Gold Hunter rank

Update: 4 Mar @ 5:58pm

Updated for recent MCC patch.

Strike Banshee cluster bomb mechanics changed ( ROF changed from 5 to 10, second explosion delay increased from 1.3 to 1.6 )

Update: 28 Jan @ 4:57pm

No patch notes, misc fixes

Update: 27 Nov, 2024 @ 12:45pm

Autocannon proj velocity reduced ( 100 to 75 ) --
VVD recoil reduced ( 0.85 to 0.65 ) +
Beam Rifle RRA increased ( 1.15 to 1.85 ) ++
Magnum is now automatic fire ( experimental change )
Magnum fire delay reduced ( 0.2 to 0.1 )
Magnum dual wield removed
SSMG scoped fire delay decreased ( 0.28 to 0.27 ) =

Brute Pilot shield vitality ranges decreased ( 60 - 60 to 40 - 60 ) --
Brute Minor shield vitality ranges increased ( 40 - 60 to 50 - 70 ) +

Fixed Sierra 117 legendary being unable to be completed

Update: 6 Jul, 2024 @ 11:56am

Superflare equipment detonation delay reduced ( 0.2 to 0.15 )
Assault Needler RRA reduced ( 6 to 3 ) --
Shockchain warthog projectile detonation radius increased ( 0.6 to 0.8 ) +
Shockchain warthog projectile detonation and impact damage swapped EMP ability ( to impact from detonation ) -
Shockchain warthog projectile speed decreased ( 120 to 115 ) -
Shockchain warthog projectile detonation radius increased ( 0.6 to 0.8 ) +
Mortar warthog projectile spread reduced ( 0.5 and 1.25 to 0.5 and 1.15 ) +
Anti-air wraith projectile tracking guided angular velocity increased ( +2 to all ) +
BR RRA increased ( 2.35 to 2.7 ) + ( experimental change )
BR proj velocity decreased ( 165 to 145 ) - ( experimental change )
Flare damage radius increased ( 0.5 to 3 ) ++ ( experimental change )
PDW shot spread increased ( 2.5 to 3.25 ) -
PDW flame damage reduced ( 0.1 to 0.015 ) --
PDW flame duration increased ( 1 to 8 seconds ) +++

Update: 19 May, 2024 @ 12:18pm

Plasma blade empty damage reduced ( 70 to 45 )

Brute minor scary target threshold increased by 1 ( 10 on normal to 11 )
Brute major scary target threshold increased by 1 ( 11 on normal to 12 )
Scarab head turret vitality scale increased ( 0.4 to 0.6 ) +
Scarab top turret total vitality decreased ( 1800 to 1600 ) -

Update: 18 Apr, 2024 @ 1:37pm

Automag aim reticle stickiness angle increased ( 6 to 7 ) +
Automag RRA increased ( 1.5 to 1.55 ) +
Firebomb initial explosion damage knockback increased ( 0 to 1 ) +

Experimental Changes:
BR RRA increased ( 2.25 to 2.35 )
BR Proj velocity increased ( 155 to 165 )
BR zoom increased ( 2 to 2.5 )
BR aim magnetism ranges increased ( 13 and 21 to 14 and 24 )

Update: 26 Mar, 2024 @ 7:37pm

Mortar Gun initial ammo reduced ( 8 to 4 ) --
Jammer deploy velocity increased ( 4 to 5 )

Update: 1 Mar, 2024 @ 10:39pm

Split of compilation between SP and MP into seperate compile batches.