Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Single Player
41 Comments
Big fish 5 Jul @ 1:10am 
I second this. Downloading new mods is something I love but I admit it's time consuming to download them at times. It is very encouraging to know what's inside the box. :hops1up:
Auswirkungen  [author] 23 May @ 5:10pm 
Good idea! thanks for the input, I'll add it to the description
Lambda 20 May @ 10:12am 
You should create a changelog for everything you’ve done, campaign mods can be quite hefty and a lot of players won’t download another rebalance unless they see the changes on the page first hand.
Jsoull 1 Apr @ 10:29pm 
Just tried this out today and outside of some minor gripes this is a really fun rendition of Halo 3's Sandbox ! I'm especially fond of the new weapons and upgraded brute enemy types. I'm also happy to see the exclusion of any gaudy imports from assets sourced from other games in the series.
ABadOmen 5 Mar @ 6:25pm 
Could you create one? Also thx for updating again. I lost the plot since I hadn't played in a bit and want to get a thorough refresher.
Auswirkungen  [author] 26 Feb @ 11:12pm 
To Embrace, you can post it wherever you want, I frequent the "halo mods" discord and the "halo modding reclaimers" discord, or if you prefer I could start a discussion page :MCCSWORD:

To OutDoor, Interesting problem for The Storm, I cannot replicate the issue but I'll see about adding a scripting failsafe, and yes I am aware of the purple chieftain being funny and deciding he doesn't want to die when he should. In reference to flood combatforms, elite forms have had their weakspot moved to their melee arm :MCCHELMET:
OutDoorSquidTank 17 Feb @ 2:23pm 
This was fun to play. I discovered variant guns and vehicles. a few problems tho. 1. After finishing the mission Tsvo highway and transitioning into the storm, the front hog stopped and caused the rest of them to stop. had to exit and load the next mission. 2. In the mission the Covenant, I encountered a purple brute chieftain after Truth died. he was invincible for some reason. I don't know if he was meant to be friendly or not. I had to run right past him as he kept attacking me. also most guns felt useless against the flood and trying to shoot them in there weak spot didn't work most of the time. Regardless, I had fun with this one.
ABadOmen 17 Feb @ 1:36pm 
Finished it finally. You have a discord, or could I post the whole thing here?
Auswirkungen  [author] 17 Jan @ 4:33pm 
I look forward to the full review, more feedback is always a good thing. Glad you are enjoying it :MCCHELMET:
ABadOmen 16 Jan @ 2:08pm 
This is one of the simplest yet most thoroughly detailed Halo 3 mods I've ever played. There's a lot of good in here, and I'm only at The Ark so far on legendary. I'll post a full review when I'm finished, but this is probably my favorite H3 mod!
Auswirkungen  [author] 28 May, 2024 @ 11:16pm 
Yeah IDK either, without a vid I can't verify exact...maybe you did it too fast or didn't enter fully enough? who knows. Modding MCC is very iffy since MCC isn't exactly super stable and there are often unknown issues that pop up all the time that have no solutions. :steamsalty:
Rookie (ZOE) 28 May, 2024 @ 4:45pm 
No problem, and thanks. :PinkContent:

It's nice to know that you confirmed it for me so that you know i'm not making it up. It's strange though since in every other H3 mod i've done the same method before and the two Phantoms still always show up after releasing Johnson and then partially entering the structure via the side window as shown in the speedrun to trigger the "we're even" dialogue to start the event, no bullsh*t.
Auswirkungen  [author] 28 May, 2024 @ 3:56pm 
And it will be fixed next update, thanks for the info :MCCHELMET:
Auswirkungen  [author] 28 May, 2024 @ 2:48pm 
Tested this and yeah if you activate the switch from atop the roof, and then never enter the building proper a script requirement will never be filled and the game will not progress until you enter the building proper, this is a vanilla issue
Rookie (ZOE) 27 May, 2024 @ 11:57pm 
Nah, though I often tend to crouch-switch off the containment field holding Johnson and the rando marines atop the glass skylight window, which, strange as it sounds, doesn't proc Johnson's "we're even" dialogue, only when I slightly enter the inner area of the room.

Guess you can say I incorporate a bit of this ( https://www.youtube.com/watch?v=6FADHO68xbo#t=4m25s ) speedrun a bit, since I found it highly convenient to know that I can deactivate the field simply by standing atop the intact-glass skylight window above the containment control imprisoning Johnson instead of having to enter the room. heh :erune:
Auswirkungen  [author] 27 May, 2024 @ 7:06pm 
I might have a lead on the issue, did you use the grav lift to skip the bridge and get to Johnson?
Rookie (ZOE) 27 May, 2024 @ 6:54pm 
I honestly dunno how it happened tbh, i'd be willing to record a full run of it on post it on my currently-used Youtube account for verification if need be, though the annoying "fatal error" can cause it to halt, as we all know by now. Just grateful that said issue is semi-rare at least.
Auswirkungen  [author] 27 May, 2024 @ 6:51pm 
Can you send any additional details over? I did a playthrough on heroic and both phantoms spawned in as normal :MCCHELMET:
Rookie (ZOE) 22 May, 2024 @ 11:44pm 
Sierra 117 (actual starting mission and not the opening fmv) is impossible to complete as the second phantom refuses to show up after rescuing Johnson, thus locking out the pelican's scripting of appearing to destroy said two phantom, please fix. :UnhappyLilith:

And before you even think of it, no, I am NOT making this up and will even make a proof-vid if I have to.
Auswirkungen  [author] 20 May, 2024 @ 12:20pm 
Thanks :MCCHELMET::lunar2019piginablanket:
BloodGulch 19 May, 2024 @ 4:45pm 
great mod man. you put in some good work.
Auswirkungen  [author] 7 Mar, 2024 @ 10:03pm 
In regards to previous comment, SP is working again but please comment with additional issues if found, thanks
Auswirkungen  [author] 1 Mar, 2024 @ 1:59pm 
This issue is being tracked and solution is being looked for ATM, in the meantime only MP is playable. Sorry for the experience
Pin Poff 28 Feb, 2024 @ 6:45pm 
That's true. You can't start any mission. Starting at any rally point sends you back to te main menu.
XYZ 28 Feb, 2024 @ 5:36pm 
I'm also having this issue when I start "The Storm" level.
[CIS] the racist robot 28 Feb, 2024 @ 5:19pm 
im trying to start up sierra 117 but it immediately kicks me to menu upon loading the level, though oddly tutorial works just fine thru heroic quickplay. is there anything else i need? i have both h3 sp/mp
Auswirkungen  [author] 27 Feb, 2024 @ 8:36pm 
Should have been updated, I'll rebuild tonight and upload tomorrow with some more minor changes :MCCHELMET:
Pin Poff 26 Feb, 2024 @ 6:54pm 
Bro, your mod doesn't show up in the main menu with the anti cheat disabled. Are you updated it for the latest MCC patch?
Pin Poff 27 Nov, 2023 @ 6:07pm 
Yes. In the first room when the ghosts are, before you get out to the lakebed with the first AA wraith. That door isn't work. It isn't show any text to interact and you can do anything to open it, even if you hold the interaction button touching the door.
Auswirkungen  [author] 27 Nov, 2023 @ 1:41pm 
Which door? the door leading to the first lakebed?
XYZ 21 Nov, 2023 @ 3:57pm 
The 3rd door trigger for The Storm is not working.
AlwaysAngron 7 Nov, 2023 @ 1:41pm 
add a description. Literally most basic thing for a mod to do. dont be lazy
Pin Poff 22 Oct, 2023 @ 12:14am 
Why I can't play the missions after Floodgate? The files for Ark, Covenant, Cortana and Halo isn't there.
XYZ 8 Jul, 2023 @ 2:22pm 
Crow's Nest and Tsavo Highway blackscreened for me.
Thinking About A Sangheili Name 10 Jun, 2023 @ 2:37pm 
https://steamhost.cn/steamcommunity_com/profiles/76561198303425928/images/
Check out these ranks that everyday mercenary made
Jigsaw1591 9 Jun, 2023 @ 7:35pm 
Overall pretty fun. if this effective invincibility throughout Cortana was intentional, thank you. If not, I almost suffered an epileptic episode from it.
Worth it, in all honesty
WHOOOOOOOME 9 Jun, 2023 @ 3:28pm 
Just a little request that could make this mod more unique since I love the layout more than any other mod, could you maybe add covie allies throughout the missions or at the start of the missions such as Elites, Grunts, Jackals, Drones, Hunters, etc?
Auswirkungen  [author] 7 Jun, 2023 @ 3:03pm 
I am tracking this issue and am working on a fix, thank you!
Jigsaw1591 7 Jun, 2023 @ 11:24am 
Happened to me too, restarting to last checkpoint fixes it
lil carmine 6 Jun, 2023 @ 6:44am 
so i found a very big bug in the storm you cant open the door to the aa wraiths
Zack 5 Jun, 2023 @ 8:56pm 
So what does it change?