Stellaris

Stellaris

Feztis' Tweaks and Re-balancing
Showing 1-10 of 95 entries
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Update: 26 Jan @ 5:03am

- Changed the Research Coop trade policy into three different policies that give either 1 physics/society/engineering point per 1 trade value

Update: 22 Jan @ 9:58am

- Nerfed the custom research coop trade policy from 0.2 energy/0.375 research per trade value -> 0.2 energy/0.3 research

Update: 5 Jan @ 7:31am

- Increased the bonus to Prosperity Preacher’s trade value output from 1 → 2
- Removed: Made the Limited Cybernetic and Latent Psionic traits not mutually exclusive

Update: 5 Jan @ 5:06am

- Reduced the cost of planet ascension by effectively 20% (in line with the change to ascension effects)

Update: 28 Dec, 2024 @ 7:26am

Updated for 3.14.15926

- Notably, reverted any removals of increased research upkeep from various sources
- Reverted the change to empire size from pops

Update: 12 Oct, 2024 @ 3:45am

- Increased leader experience gain from not being idle (e.g. assigned as governor) from 5 → 6
- Increased leader experience gain from being on the council from 5 → 6

Update: 6 Oct, 2024 @ 7:24am

Update: 5 Oct, 2024 @ 3:03am

- Changed the Voidling leviathan trait from +20% habitability floor → +20% habitability, and reduced trait cost from 3 → 2

Update: 29 Sep, 2024 @ 8:57am

Update: 29 Sep, 2024 @ 7:28am

- The Metallic Puddles feature now replaces all Farmers/Anglers/Agri-Drones with Puddle Technicians/Puddle Technician Drones
- Removed leader capacity bonus from the Colonial Centralization tech
- Reverted amount of Maintenance Drones via the Resource Silo back to its vanilla value