Stellaris

Stellaris

Feztis' Tweaks and Re-balancing
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Update: 16 Aug, 2024 @ 3:50pm

- Made the custom Livestock Behaviorologist destiny trait available to gestalts (may have to fix that as machine leaders could potentially get this)
- Buffed the custom Livestock Behaviorologist destiny trait for the Analyst sub-class from +2/+4 society research per livestock pop → +3/+6
- Buffed the custom Materials Research Expert destiny trait for the Analyst sub-class from +10%/+20% physics/society/engineering research from jobs per Mote Harvester/Gas Extractor/Crystal Miner (resp.) → +15%/+30%

Update: 15 Aug, 2024 @ 4:51am

- Gave the Genesis Monument a job swap for Memorialist empires
- Allowed for terraforming worlds into Tomb Worlds with the Post-Apocalyptic origin
- Made the change to the Environmental Diversification tradition a tradition swap for individualist empires (forgot that gestalts exist, oops)

Update: 14 Aug, 2024 @ 3:00pm

- Made the flat increase of unity per administrator job via the First League Offices empirewide instead of planetwide, aswell as increased the jobs given by it from 2 → 4

Update: 14 Aug, 2024 @ 2:37am

- Lowered the increase I made to the starbase influence cost reduction of the Expansionist Statistician-class trait from -10%/-15%/-20% → -5%/-10%/-15%

Update: 12 Aug, 2024 @ 7:49am

Update: 12 Aug, 2024 @ 5:15am

- Incorporated CassIsVibbin's mod (update of Keizerguy's mod) that adds specialized research buildings for each research category

Update: 11 Aug, 2024 @ 4:36am

- Changed the base planet ascension scaling from +25% planet ascension effect per level → +20%
- Doubled the chance of spawning barren/frozen/toxic terraforming candidates

Update: 8 Aug, 2024 @ 2:28pm

- Fixed a bug that disabled the ability of Servile pops to work in Artisan/Metallurgist jobs

Update: 7 Aug, 2024 @ 4:49am

Added localization to the added faction issue (see previous mod version)

Update: 7 Aug, 2024 @ 4:14am

- Changed the upkeep increase of the Exotic Breath trait to only affect food/minerals pop upkeep
- Removed not being able to roll Anti-Gravity Engineering or pick the Arcology Project if an Agrarian Idyll empire
- Added faction issue giving -20 Prosperity faction approval if you picked the Arcology Project AP as an Agrarian Idyll empire
- Tweaked the “Keep the Peace” faction issue for the Prosperity faction from giving +5/-10 faction approval → +10/-5