Stellaris

Stellaris

Feztis' Tweaks and Re-balancing
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Update: 1 Feb, 2023 @ 6:41am

- Buffed the three techs that increase pop resource output for a cost of increased pop upkeep on certain capital building tiers from +10% resource output -> +15% resource output per tech tier
- Made World Shaper AP require Terrestrial Sculpting tech instead of Climate Restoration tech, and removed the requirement to have 1 AP taken already for picking World Shaper

Update: 30 Jan, 2023 @ 11:01am

- Removed all changes to cyborg traits and as a result reverted the energy upkeep per cyborg trait to the vanilla level, this after realizing I have yet to nail down how to make these effects apply properly (oops)

Update: 29 Jan, 2023 @ 2:49pm

- Changed the food upkeep reduction from -0.25 -> -0.2 food per trait
- Went through the files and realized I was missing a whole table that I likely need to apply these changes (oops), so I added that too
- Applied the correct localisation to the traits
- Added equivalent effects on mineral upkeep for lithoid cybernetic pops

Update: 28 Jan, 2023 @ 6:52pm

- Added a new Military Service option for Authoritarian empires called "Leaders Only", essentially allowing the affected species/subspecies to generate Admirals and Generals but prohibiting pops of the same species/subspecies from working Soldier/Enforcer/Duelist jobs
- Changed the Noble Chateau holding from giving +2 Stability to the empire capital of the Overlord -> +1 Stability to each of the sector capitals of the Overlord
- Changed the maximum penalty to stability via low housing from -20 -> -50

Update: 26 Jan, 2023 @ 5:49pm

- Overhauled the recruitment and upkeep costs for all buildable armies in the game. All organic, non-lithoid, non-undead armies now require some combination of food and alloys to build (apart from Slave Armies, which only require food to recruit) and food as well as energy to upkeep, while all robotic armies require just alloys to build and energy as well as alloys to upkeep. Lithoid armies instead cost and require upkeep in minerals instead of food
- Added a powerful early-game army unit to the arsenal of Warrior Culture empires, namely the Gladiator Army
- Buffed the effects of the Consecrated Worlds AP, essentially increasing the maximum potential of it from +25% monthly unity/+15% empire-wide amenities/+25% government ethics attraction -> +32% monthly unity/+16% empire-wide amenities/+32% government ethics attraction

Update: 22 Jan, 2023 @ 6:49am

- Tweaked the Noble Estate building available on Orbital Rings from adding +2 Noble jobs -> +3 Noble jobs and +2 Soldier jobs to the planet below. Also changed the name of the building to "Orbital Noble Court".
- Increased the bonus to slave pop resource output via the Slave Processing Facility from +5% -> +10%.

Update: 10 Jan, 2023 @ 10:43am

- Added a +200% modifier to ruler pop political power from having the Shadow Council civic, as well as made it mutually it exclusive with the Shared Burdens civic (for faction unity gain reasons)

Update: 8 Jan, 2023 @ 9:13am

- Fixed a bug that made industrial districts not cost any up-front minerals.

Update: 8 Jan, 2023 @ 9:09am

Update: 8 Jan, 2023 @ 9:01am