Halo: The Master Chief Collection

Halo: The Master Chief Collection

Lord Hood Boy's Goldmine Campaign
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Update: 3 Feb, 2024 @ 6:12pm

Hotfix: Removed soft-ceilings on Longshore

Update: 3 Feb, 2024 @ 3:37pm

Multiplayer Map Update

- Map boundary walls and ceilings are now hard barriers. (no longer kill boundaries)
- Removed all Invisible geometry/walls (opens up new playable spaces)
- Added textures to invisible mesh outside of map bounds
- Added collision/physics to outerbounds geometry
- Removed slip surfaces
- Minelayer turrets no longer have a collidable physics body

- Replaced many map-placed weapons with low level custom weapons
- Placed weapons/easter eggs out of bounds
- Added sheegull spawning orb to tentacle pulseball spawns
- Added more on map sheegulls
- Gold weapon roster is now the random weapon spawn pool (fiesta gametype)
Options -> General Settings -> Player Traits -> Weapons and Damage -> Primary Weapon (+ secondary) ~set to random~
- Added special equipment to random equipment spawn pool

- Valhalla Only: Added a ton of custom content to forge (all weapons and vehicles, most equipment, and some scenery)

Update: 5 Jan, 2024 @ 8:20pm

Update 1.8.3

Expanded the playable space in all outdoor multiplayer maps
- Expanded safe zones to boundary
- Extended kill volumes where necessary (water etc)
- removed soft-ceilings
- added preplaced sheegulls around each map with quick respawn when disturbed
Encourages players to explore (although gold weapons only spawn in regular playable areas)

Reduced spawn rate of hatlifts indoors by 10-20%
Reduced occurrence of tentacle spawns in multiplayer

Force-field surrounding hatlifts no longer deflects throwable fusion coils

Slight reduction to hatlift lifespan (-10s)
Hats are no longer given a consistent fall period
- Only disturbed hats have a chance of falling back down (except in multiplayer)

Added Forklift Assembly Kit boxes to human levels

Optimized portable garrison resources
Optimized resources in the missions The Storm and Floodgate (improved performance)
Fixed left AA wraith in the hornet section of The Covenant
Made AA wraiths at the 3rd tower driveable

Minor changes to the intro cutscene
Changes to a handful of eastereggs throughout the campaign

Entirely removed the projectile tracking for the LC AA Wraith main projectiles
Significantly reduced projectile tracking for Banshee Fire Bombs

Update: 30 Dec, 2023 @ 3:59pm

Changes below applied to the mission The Covenant to reduce the difficulty of the hornet run.
- Reduced autoaim and added tracking cuttoff for LC AA Wraith projectiles.
- Reduced autoaim and added tracking cuttoff for banshee fire bomb projectiles.

Update: 29 Dec, 2023 @ 1:57pm

Added Localization Support for Update
- CHUD Elements in all languages

Update: 28 Dec, 2023 @ 10:43pm

Update 1.8
Major Campaign Update + New Multiplayer Maps

NEW MULTIPLAYER Mod
+16 Maps
Construct, Epitaph, Guardian, High Ground, Last Resort, Narrows, The Pit, Valhalla, Foundry, Rats Nest, Standoff, Avalanche, Cold Storage, Assembly, Heretic, Longshore

CAMPAIGN ADDITIONS

SYSTEMATIC

SewerRat Checkpoints
(See patchnots from update 1.7.3)

Tentacles emerge randomly (3 sizes)
- Tentacle fling out pustules that spawn powerup orbs when they burst

Giant hats randomly float up into the sky

Single Use Powerup Orbs
- New LC Grenade (x3)
- Hatlift Equipment
- Quadwing Blast

NEW ENEMIES
- Hayabusa Brutes (blades)
- Enforcer Brutes (jumppack)

New Hero Character in the Portable Garrison
(masterchief like character)

NEW WEAPONS
- Gold Energy Sword
- Supercharged UX Rocket Launcher

ENVIRONMENTAL WEAPONS
- EnforceER Rifle
- LC Turret
- Chili Doritobags

NEW VEHICLES
LC AA Wraith
- New AA mortar and antiinfantry turret
Screenless variant for Xboxhog
(used in multiplayer and for excess warthogs in campaign)

SHEEGULL REVISIONS
- New Flapping animation
- New centered camera angle
- Repositioned enter_driver marker for more consistent entry
- Added boost (+15% speed and lethal collision modifier)
- Improved physics geometry (can now pick up units)
- Removed Crosshair
- Replaced running lights with self-illum map
- Improved firing effect for birdpoop bomb

LEVEL ALTERATIONS

Improved red toolbox spawns
Added Idle toolbox spawns to minelayers

More consistent toolbox delivery
More accessable healing crystal spawns

Added hat lifts to trench run
Replaced hathog on trench run with screenless xboxhog

AA Wraiths are now usable by players

New scenery objects
110_hc *Cortana* Scenery overhaul

New mechanism to expand the goldmine roster

Level shading changes, decal/decorators

Numerous cutscene changes and improvements
(new masterchief character)
Ambient script changes

Opened up new areas of maps
Utilized for new easter eggs (not listed)
{See rec room on crowsnest}

New tooltips on laptop
- Floating hats shield falling debris
Can also cause your cover to float away
- Tentacles do damage but also spawn useful powerup orbs (utility)

Workers now assemble forklifts

Forklifts now require assembly
The forklifts now come in a large destructable box
This change fixes the issue of forklifts despawning with players inside
This change should allow friendly marines/allies to use the forklifts

BUG FIXES

Major Memory Optimization
All minelayer units are no longer created at startup
Seems to significantly improve the overall fidelity of the experience
Improvements to object instancing

Gold Shotgun fixed melee damage in fp_animations
Gold Shotgun fixed fp sound events

Gold needler fixed crosshair when dualwielding from left hand

Fixed the specular map on Truths Hologram (Hat should now be visible)

Worker reinforcements now have vehicle behaviors enabled

Slightly reduced spawn charges on Portable Garrisons to reduce AI load
Increased damage for death timer to more effectively cull AI
Removed portable garrison at beginning of 020_base
Removed duplicate portable garrison at beginning of 030_outskirts

Reduced timeout timer on 070 pelican pickup
Sometimes brutes survive the kill volumes (idk why)

Using invisible mancannon to help Pylon vehicles to make the jump on The Ark

Fixed toolbox spawns on the Tsavo Highway bridge sections
Fixed minelayer during guiltyspark boss fight

Gold shader is now applied to wraith garbage

Ammobags should no longer cause phantom toolboxes in your inventory

Sparks and arcs on supercharged weapons no longer show up in first person

LHB no longer spawns traps at the tunnel opening near the start of 040_voi
(This issue broke the warthog scripts_)

SEE CHANGES MADE IN UPDATES 1.7.1 through 1.7.5

Update: 23 Sep, 2023 @ 6:37pm

Update 1.7.5

- Added alien fauna that invades and grows throughout the campaign.
- Added additional checkpoint stations.
- Fixed collision with checkpoint stations.
- Fixed checkpoint stations on 110_hc
- Scenery and cutscene changes
- Added two new tips to the tutorial laptop

Update: 19 Sep, 2023 @ 8:48pm

Minor Update:
- Placed additional checkpoints throughout the whole campaign and optimized the asset management to improve performance.
- New easter eggs (may have opened some areas around some maps)
- Better localization with the new system
- Other scenery changes
- Works with September MCC Update

Update: 16 Sep, 2023 @ 10:57pm

NEW CHECKPOINT SYSTEM: Look to the network of sewer rats to get all the checkpoints you need!
- Generally there are at least one-two per area, some are hidden
- On a 20 second recharge, can be use as many times as you like
- Triggers defensive countermeasures such as a large protective bubble and also repel enemies and projectiles
- All checkpoint beacons are connected. In coop someone can scout the location of the next beacon when you activate the system
- Use it whenever you want to save your loadout... or your marines...
- Has an invisible canopy to protect you from falling debris

- - The design is supposed to prevent accidental save/kill loops as much as possible
- - Kill loops can still happen if the player activates it while "stuck by a sticky". but after 3-4 checkpoint loads the game will revert to an older save.
- - This is supposed to be an optional system. You can still play the mod with the original checkpoints.


Other changes:
Removed the empty reticle when driving the xboxhog.
Added logo to binoculars.
117B emblem for dustin echoes.
Optimized the confetti bomb effect.
Added billboards to 030_outskirts and 070_waste reminder for jump boost
Bug fix: Toolboxes should now spawn on the left side of the spire on the last mission
Added scenery to 110_hc opening cutscene and 100_citadel catwalk

Update: 10 Sep, 2023 @ 11:03pm

COLDFIX:
Lord Hood Boy now serving cold beverages in the Epilogue