Halo: The Master Chief Collection

Halo: The Master Chief Collection

Lord Hood Boy's Goldmine Campaign
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Update: 1 Mar @ 10:31am

Update for mcc version 1.3495.0

Update: 27 Jul, 2024 @ 12:58pm

minor epilogue update
- added text revealing how to skip cutscenes to requiem scene
- added statues to splashdown scene
- added snack scenery to voi scene

Update: 15 Jun, 2024 @ 9:18pm

Update 1.9.2

Cutscenes can now be skipped (see details)
- Cutscenes can be skipped by holding the flashlight button before the cutscene starts
- Once a cutscene starts, there is no stopping it
- Does not work for the perspective type cutscenes yet

* The default Flashlight Button on Controller -> Up on DPad
* The default Flashlight Button on M&K -> num4

Defensive Drone now fires burst gauss rounds +100% damage

Change on Floodgate :
- Made the crane elevator operational on Lakebed B

Update: 1 Jun, 2024 @ 3:50pm

Flash Update
- Fixed unsc drone device machine 070_waste
- Extended autoturret range on 070_waste
- Fixed double phantom after cutscene ark_reveal 070_waste
- Fixed unsc drone device machine on 110_hc when starting at rallypoint bravo
- Added retro reflector projectile spawn to minelayer spawns
- +1-degree inaccuracy for base skewer weapons
- Updated the control panel object on 120_halo
- Added gravity lock CHUD for hathog driver seat

Update: 30 May, 2024 @ 11:12pm

Update 1.9 Change Notes

General Changes

Marines can carry support low weapons (brute shot, shovel guns, sentinel blast, descent gun)
Friendly AI can now drive Forklifts
Elites can sit in the back of the troophogs
Hathog: major change to physics behavior. Now as equally hard to drive as the xboxhog
Forklifts have a new passenger seat on the back
Made the tops of forklift not collide with environment (forklifts now fits through more doors)
New vehicle_hover script for flying elephant (no longer falls upon exit)
Attached creation effect to quadwing gust (light fire damage)
Sheegulls and forklifts now open doors automatically
RGB jackals now carry Retro Reflectors
Pelicans with statues now have a finger cannon
Hatlifts only lift extra huge crates (less chaotic)
Forklift assembly kits reduced box health by 40% (easier to open)


New Content

Watchtower phantom (phantoms with a covenant watchtower on top)
- Yes its destructible and has turrets
Destructible crate variants that contain themed gear on 040 and 050
- Toolbox Emporium Crate
- Statue Direct Crate
- Crate and Barrel Crate
- Fortune Forklifts Crate
- Mnt Dew Crate X2
Mini Covenant Anti Air Autoturrets added to vehicle sections of 100_citadel
Mini Covenant Ant Infantry Autoturrets added to 030_outskirts and 070_waste
Unsc device machine turrets (flag obj)
- Present the flag to one of these terminals to activate the unsc defense drone
- Travels on rails, firing mobile cannon at enemies
- One per each level
- Powerful assist for section of level
Underwater hotdog fish?
Blue mountain dew can
New Retro Reflector Pistol
UNSC Elites + inclusion in portable garrison
Sheegull Nests, containing sheegull eggs (4-6 hidden on each level)


Bug Fixes

Hathog wheels no longer disappear (removed invalid damage states)
Altar turrets - fixed team assignment
Flying elephant now has unlimited health (100_citadel)
Fixed regular automag fp weapon offset (normal now)
Removed hatlifts powercell collision (invisible geometry above hatlifts that you could shoot)
Monitor gun (343 guilty spark gun) fixed the blinding firing effect for the primary trigger


Level Fixes/Changes

Trench warthog 2 is now a hathog 120_halo (good luck)
Start hornet section when a player enters the flying elephant (100_citadel)
Teleport Marine to gunner of flying elephant (100_citadel)
Teleport Marines if abandoned hornet runs to gauss or tank turrets (100_citadel)
Turn off soft-ceiling for hornet run 100_citadel
Additional toolbox spawn under AA turret 070_waste
Flag bypass for tollbooth 030_outskirts (if the flag is presented, then lord hood boy will not confiscate your weapons)
More garbage collection on garage and tether sections of 030_outskirts


Balance Changes

Reduce Mauler turret accuracy for the AI firing pattern
Removed dual wield damage scaling from regular and gold magnums (+30% more damage when dual wielded)
Increased time to accuracy for skewers by 3 seconds
Reduced Jumping Hunter's health by 20%


Anything Else

Depreciated the Multiplayer section of this mod to reduce file size, will publish as a separate release
- working on adding new minelayer options in multiplayer game settings
Cutscene changes (dialogue, contents, etc)
Scenery changes
New Easter Egg Locations
Stability improvements
Other less notable changes
New Bugs!

Update: 8 Mar, 2024 @ 5:37pm

Update 1.8.9
Fixed major cause of crashing in the campaign

New human faction elites (also added to portable garrison roster and cutscenes)
(Portable garrison elites will now pathfind even if arbiter isnt around)

Smoothed out the Gold Auto BR
Resupply cannisters now contain weapons before the first tower on The Covenant
Added flying elephant to the hornet section of The Covenant
The waterfall on Construct is now 360 degrees (panoramic)

Reduced spawn rate of hatlifts by 20%
Reduced spawn rate of dustin echoes by 18%
Lower spawn rate of red toolboxes

Update: 23 Feb, 2024 @ 6:59pm

Reverting back to v1.8.7 to test if the fatal error crashes were caused by the shared.map change

Update: 17 Feb, 2024 @ 12:05am

Compiled multiplayer and flood levels using a shared.map to reduce the install size by 10 GB. This halves the total install size of the mod.
- Levels should load faster

(Note: Covenant missions failed to compile using the shared map, so those missions remain full sized.)

Update: 16 Feb, 2024 @ 2:28pm

Update 1.8.7

Epitaph map changes:
Extended map boundary down to the desert floor, expanded walls out to fit the entire structure
Created collision mesh for the entire structure all the way down to the base level.
Fixed invisible mesh sections
Added a pair of flying elephants outside of the map

Valhalla map changes:
Fixed invisible mesh sections, fixed texture mapping of snow area and on parts of the forerunner structure
Added various trees and rocks to empty area outside of map
Added a pair of flying elephants outside of the map

All multiplayer maps: Added preplaced sheegull eggs (2+)
Human maps: Added preplaced forklift assembly kits

Sheegulls no longer fall from the sky on multiplayer maps (players wont instantly die to the garbage collector anymore )

Xboxhog: Reduced driver seat pings to 0.0001 (hoping that this improves camera smoothness in gameplay)
- Also applied to multiplayer screenless variant.

Chopper, flip timer increased to 4s
(time to eject)

Campaign Changes:
Sheegull eggs now spawn from tentacles in campaign (these are more safe than sheegulls that fall from the sky)
Increased likelihood of spawning portable garrison equipment for Johnson/Miranda/Shipmaster

MCC update fixed the hat hallucinations on mission Arrival

Update: 8 Feb, 2024 @ 10:15pm

Avalanche Map Fixes
- Fixed misaligned collision for ice instances on Avalanche
- Fixed open-edges on middle glacier
- Lowered the floor of the safe zone to allow for cliff jumping
- Minor UV map fixes
- Added 4 sheegulls around bases

Added mod title to multiplayer map thumbnail images
New thumbnail images