NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Red's Light Switches
Showing 1-5 of 5 entries
Update: 11 Jul, 2024 @ 3:40pm

[v2.1] Flicker Improvement Update

  • Changed flicker pattern from random to sawtooth to better emulate a fluorescent bulb.
  • Randomized flicker phase between different SCOs so they don't all flash in unison (which was unpleasant if the lights were all in the same room/area).
  • Changed "Flicker Time" parameter to "Max Flicker Time".
  • Changed flicker pattern from random to sawtooth to better emulate a fluorescent bulb.

Update: 10 Jun, 2024 @ 1:46pm

[v2.0] InteractionObject Update

  • Updated all switches to now use NL2's InteractionObject feature.
  • Changed the placards for Binary Switch and Key Switch to be User Textures and moved the placard textures to the more accessible Placards folder.
  • Updated switch sound effects to now be static resource paths to clean up the entity options menu.
  • Removed the E-Stop feature from the breaker switches. This functionality should now be handled by my Panels & Operators pack. Please use release Version 1.2[github.com] if you would like this functionality back.
  • Removed coaster from demo park as it is no longer needed to present E-Stop feature.
  • Added inverse light groups to some switches.
  • Added LOD 1 to Breaker Switch.
  • Lots of cleanup, refactoring, and reorganization.

Update: 20 Feb, 2023 @ 11:40pm

[v1.2] Breaker Switch Improvements

Improvements:
  • Update Electrical Tower Box model to have on and off symbols.
  • Add inverse light group functionality to Breaker Switches to allow "emergency light" options.

Update: 25 Dec, 2022 @ 12:11am

[v1.1] Improved 3rd Party Compatibility

Fixed:
  • Improved compatibility with scripted 3rd party lights that change color over time by preventing local changes to color when it is not needed (ie. when flicker is disabled).
  • Changed color/intensity handling to the linear color space so it is less error prone.

Update: 23 Dec, 2022 @ 6:18pm

[v1.0] Initial release! :D