Rivals of Aether

Rivals of Aether

Villager (Animal Crossing)
Showing 31-40 of 49 entries
< 1  2  3  4  5 >
Update: 22 Mar, 2023 @ 11:14am

v1.23
Buffs
+ DSpecial water can now push Villager's projectiles (works if it's his own, from another Villager, or if he currently owns it). Particularly useful with Lloid or bowling ball, and could have some use with pocketed projectiles potentially
+ If Villager has bowling ball pocketed, he can fire it out with FAir/BAir (if the button is held)
Fixes / Other Changes
+ Fixed an exploit where if you buffered an attack out of DSpecial immediately, the next attack would be able to cut the tree
+ Added Pocket_Player on pocketed projectiles, so that projectiles can easily refer to this variable if they want to interact with the Villager that pocketed it in some way
+ FStrong bowling ball now persists longer as long as it's still moving
+ Made some adjustments to canon and boss mode stuff

Update: 19 Mar, 2023 @ 1:10pm

v1.21

Update: 19 Mar, 2023 @ 1:05pm

v1.22
Fixes / Other Changes
+ Fixed an issue with the newest patch

Update: 19 Mar, 2023 @ 12:46pm

v1.21
Fixes / Other Changes
+ Villager's default color now has slightly darker and more saturated hair
+ Improved AI a little
+ Added some new hit effects for some moves (mainly DSpecial axe, strongs, etc)
+ Added Wily Castle compatibility
+ Kewtian mode now changes some compatibility things, changes the victory background, and has more effects
+ Moved old rune K to B (because infinite pocket range isnt actually that good lol), and added a new rune K
+ Added canon mode, boss mode, and anti-cheapie
+ DSpecial watering can now extinguishes fire on burned opponents (supports the base burn status effect and Sol's custom one). Technically counts as a buff lol

Update: 16 Mar, 2023 @ 4:01pm

v1.20
Buffs
+ FStrong bowling ball has a bigger hitbox for a few frames when initially dropped, to help its range a little bit (similar to slingshot). Also increased its stats (7->8 bkb, 0.95->1.05 kbs)
+ FTilt kbs increased slightly (0.8->0.85)
+ Wavedash is slightly better
Nerfs
- FAir/BAir now apply a small amount of hitpause to Villager if the sweetspot lands, just to make chains once again very slightly harder to do
- Rune N bowling balls during FAir/BAir are now a little bit weaker (less range and damage mostly)
Fixes / Other Changes
+ Made jumpstart, land, landinglag, tech, and waveland animations a bit smoother as they were previously just 1 frame. Tech and waveland now also have a new, unique animation that uses the boxing gloves
+ CSS and hud now show a Gip icon when Kewtian mode is active (similar to how Toon Link shows a Sol icon)
+ NSpecial, FSpecial, and DSpecial now reset some stuff manually rather than using reset_attack_value due to an uncommon bug with Rivals itself. Ideally this gets fixed officially, but it should prevent the worst of it for now

Update: 16 Mar, 2023 @ 3:57pm

v1.19

Update: 12 Mar, 2023 @ 11:42am

v1.19
Fixes / Other Changes
+ Pocket now makes projectiles transcendent to avoid them being destroyed while pocketed, before resetting it when thrown back out (similar to how pocket adjusts other variables). This'll prevent projectiles from being destroyed by another player before the projectile reaches Villager / while Villager has it pocketed

Update: 10 Mar, 2023 @ 3:51pm

v1.18
Buffs
+ Added a windbox to FTilt (very silly)
+ Added a special frightening up taunt when Kewtian mode is on (very disturbing)
Fixes / Other Changes
+ Kewtian mode can now be turned on by pressing Attack + Jump during taunt or at the start of the match

Update: 3 Mar, 2023 @ 8:57am

v1.17
Fixes / Other Changes
+ Added pocket_release variable. Can be used by other characters to force Villager's projectile out of his pocket (1 = release projectile and reset it, 2 = destroy it), for example by using a timer. Probably not going to be commonly used, but is used by Matty for his new Mjau Mjau pocket compatibility

Update: 24 Feb, 2023 @ 5:08pm

v1.16
Buffs
+ Buffed watering can scaling a little bit as compensation,,, (0.5->0.6)
Fixes / Other Changes
- Fixed an error where the changes from v1.14 were accidentally reverted in v1.15. Now everything should be as intended lol