Door Kickers 2

Door Kickers 2

FOB Evacuation
Showing 1-6 of 6 entries
Update: 18 Jan, 2023 @ 10:08am

Separated the 'rescue' and 'evac' zones as reported issue of mission not completing may be due to conflict of the zones being on top of one another.
Really, the 'rescue' zone is redundant anyway because there is no victory condition to meet for saving the ally, but have kept it in case players want to command him to 'run to exit'.
If anyone remains unable to complete mission when entering evac zone, check all objectives are complete and the UH60 crew are also in the zone - otherwise please comment!

Update: 5 Jan, 2023 @ 11:51am

Adjusted origin of "antenna" poles as noticed the arms would spawn lower than in editor render, probably because the entities used are physics-based, and swapped out intact fusebox for destroyed one, in case it was confused it could be used for something.

Update: 3 Jan, 2023 @ 7:45am

Minor change: added tooltip comment to ammo depot objective as suicide vest entity doesn't appear to allow notes on hover

Update: 1 Jan, 2023 @ 2:22pm

Adjusted damage triggers for breach FOV blockers as were not deleting as intended

Update: 1 Jan, 2023 @ 12:34pm

Changed fire effects to vanilla and begrudgingly added triggers to remove breach smoke grenade FOV blockers, after realising my custom particle effects do not come with the map..

Update: 31 Dec, 2022 @ 11:26pm