Stellaris

Stellaris

[3.12] The Storm Cluster
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Update: 24 Jun, 2024 @ 5:04pm

Update: 13 Dec, 2023 @ 1:34pm

Improvements

  • If the Astral Planes DLC is enabled, the Storm Cluster will contain 3 Astral Scars.
  • The Motherlode scripted planet now now has a 50/50 chance to have either Asteroid Belt or Subterranean Wildlife, and will no longer have Asteroid Belt if the planet is or has a moon.

Updates
  • Updated leader classes for Storm Cluster enclaves to correspond to the recent leader class consolidation.

Update: 23 Apr, 2023 @ 3:39pm

Updates:

  • The new nebula cloaking effect is now applied in the Storm Cluster.
  • The Deep Sleepers have replaced the Command Center building on their Citadel with a Dark Matter Listening Post, giving them cloaking detection in their system. Weakening their starbase isn't an ideal solution, however, so I'll likely revisit this.
  • Updated systems and effects to account for changes to pre-FTL in 3.7.

Improvements:
  • Systems now take their spawn_chance and scaled_spawn_chance settings into account, which may sometimes prevent them from appearing even if they're available. scaled_spawn_chance treats the galaxy as if it's 1000 stars regardless of it's actual size in order to keep the odds high, however. The game log and the system flags on the central system track if any systems were available but rolled a null spawn.
  • AI empires are now more likely to research Wormhole Stabilization based on how many wormholes they own or if the Storm Cluster spawned recently.
  • If the mod is currently enabled but wasn't installed at galaxy generation, it will give you the option to activate it the first time you load the game in single player.
  • Precursor anomalies can now be found in Storm Cluster systems, and will be limited to undiscovered ones if possible. This makes the cluster an excellent place to start your precursor event chain if you don't have it by midgame, such as when using the On the Shoulders of Giants origin.
  • Unique Storm Cluster planets:
    • Habitable planets can no longer spawn in the following systems: Ruined Dyson Sphere system, Superflare system
    • Motherlode now has a 1/11 chance to spawn with the Exceptional Quality Minerals modifier instead of High Quality Minerals. (This is the same ratio the modifiers have when spawning randomly.)
    • Storm World now has a guaranteed Betharian Fields deposit.
  • More systems enabled - The following systems can now appear in the Storm Cluster if they haven't already spawned and the corresponding DLC is active:
    • Free
      • Crystal Lair system
      • Great Wound
      • Parvus
      • The Sanctuary system
      • Trappist
    • Distant Stars
      • Abandoned Observation Post system
      • The Caretaker system
      • Old Foes system
      • Phaseshift system
      • Polaris
      • Primitive Robot Civilization system (Rage Virus Event Chain)
      • Sea of Consciousness system
      • Star Lifting System
      • Superflare system
      • Time Loop World system
      • Toxic Planet with Toxic Moon system
      • Vacuum Collapse System
    • Leviathans
      • An Artistan Troupe enclave system
      • The XuraCorp, Riggan Commerce Exchange, and Muutagan Merchant Guild trader enclave systems
  • Certain systems are now modified from their base versions if they spawn in the Storm Cluster, primarily to make them more valuable or give them more chances to generate anomalies.
    • Many systems with guaranteed orbital deposits now add that deposit to any randomly generated ones instead of overwriting them, unless that would cause district issues for a habitat built on them.
    • Increased the minimum and/or maximum number of planets and/or moons in some systems.
    • A few stars/planets/asteroids with more valuable guaranteed orbital deposits can no longer generate anomalies, in order to prevent them from being overwritten. (for example the 3 Rare Crystal deposit on Yormak's Heart and the 12 energy deposit in the High Energy system)
    • Anomalies are no longer disabled on planets in the following systems: Loh, Time Loop World system, Tragula's Cross, Trin's Promise, Zanaam (Broken Worlds)
    • Orbital deposits are no longer disabled on planets in the following systems: Loh, Tragula's Cross, Trin's Promise
    • Great Wound: All black holes in the system are now allowed to have deposits, although they do still all prevent anomalies.
    • Sol system: If Toxoids is enabled Venus will be a toxic terraforming candidate, in addition to Mars being a regular terraforming candidate.
    • Trappist: The sizes and classes of the three habitable planets are randomized (although you still get one of each climate type).
    • Void Cloud System (void3_system): Number of Void Clouds increased from 1 to 3.
    • Added the hostile_system flag to Great Wound and Sanctuary systems, in order to deter Caravaneers.
    • Added the primitive_system flag to the Vacuum Collapse system.

Bugfixes:
  • Storm Cluster systems should no longer spawn a second nebula object (in system view) in cases where the system initializer already creates one.
  • Second instance of Lost Swarm system removed from initializer list, making it no longer twice as likely to spawn as intended.

Compatability:
  • Event overwrite for fallen_empires_awakening.1 now prevents fallen empires with the awakening_not_allowed from triggering a War in Heaven, instead of all Fanatic Pacifist fallen empires.
  • Removed overwrite of the `system_blocks_sensors` game rule, which was only needed for the cut Subspace Fluctuator starbase building.
  • Fixed Corrupt Event Table Entry error caused line in scluster_event_overwrites that wasn't commented out (by removing the entire commented out event).
  • Storm Cloud Lightning is now inheritable by released empires if Space Cloud Lightning is also modified to be inheritable. (Although I'm not sure if any mods actually do that.)

Update: 16 Jan, 2023 @ 11:26pm

Bugfixes:

  • Fixed thumbnail (it was too big)
  • Fixed use of incorrect localization key for the Shield Generator clone building in all loc files: `building_planetary_shield_generator_desc` -> `building_planetary_shield_generator_fe_desc`
  • Commented out nomad.1 copy event
  • Removed NAME_ from the name of Snowfort
  • Snowfort should no longer be able to spawn blockers that aren't blocking anything.
  • Fixed missing moons in the magnetic_mystery_bugpatch_system (gas giant moons were trying to use an invalid random list to choose their class)
  • Restored missing FTL inhibitor to the Deep Sleeper's citadel design
  • Fixed the space_storm modifier in the Cyclocus system, which was being applied to the star instead of the system (and therefore having no effect)

Update: 16 Jan, 2023 @ 8:59pm

**Improvements**

  • Added non-English localization files.
  • Added a tooltip to the new wormholes detected event explaining how to make the nebula graphics appear on the galaxy map.
  • This mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods.
  • The Storm Cluster will now always contain an abandoned gateway.
  • If the Distant Stars DLC is enabled, the Storm Cluster will now almost always contain a liquid metal deposit. If the L-Cluster is enabled but hasn't been opened yet, it may also contain an L-Gate and nanite deposit.
  • If the Utopia DLC is enabled, the Storm Cluster will now almost always contain a 3 Zro deposit.
  • Two new custom systems are available to spawn in the Storm Cluster: an asteroid system with many trade value deposits, and binary system with three colonizable planets with Strong Magnetic Fields that will allow the owner to trigger the bugged Magnetic Miracle colony event.
  • Added five special colonizable planet initializers that may spawn in random Storm Cluster systems: Storm World, Danger Zone, Motherlode, Snowfort, and a relic world with a destroyed orbital ring (requires the Overlord DLC).
  • The Eye of the Storm starbase no longer uses shields or autocannons. Defeating it in battle should give you a chance to spawn debris for a tier 5 Cloud Lightning variant and Crystal-Forged Plating.
  • Added a physics deposit to the Eye of the Storm.
  • Added a new icon for the New Wormhole notification.
  • Some special systems are now more valuable when spawned in the Storm Cluster, with more planets and/or additional deposits.
  • Added the "effect start_space_storm = yes" console command, which is much easier to remember and input if trying to spawn the Storm Cluster quickly via console.

**Bugfixes**
  • The Deep Sleepers no longer automatically destroy the Planetary Shield Generator on their homeworld.
  • The Deep Sleepers can no longer be awakened by the War in Heaven.
  • The Deep Sleepers now have mining and research stations in their home system.
  • The Storm Cluster situation now properly destroys itself when it finishes.
  • Receiving the Wormhole Stabilization technology from the Subspace Emergence Aftermath event now also allows you to order ships to explore wormholes even if you haven't had a ship enter a system with a wormhole before.

Update: 10 Jan, 2023 @ 3:05am

Update: 8 Jan, 2023 @ 2:43pm