Stellaris

Stellaris

[3.12] The Storm Cluster
48 Comments
H4shX 14 Jul @ 4:49am 
Hi, I came across a peculiar Crash

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF67C8CDBA5

This occurs whilst ingame, so first and foremost i love the concept, i have the base game and have my own custom MOD within the game which shouldn't effect any of the code within this mod as there are no overwrites. As well as Real Space (could be an issue here). I also have a few of the Modjam Crisis 2022 mods installed, i am not using Stellaris 4.0 i am running Stellaris 3.12 (held back to most of the updates)

I forced ran the crisis by using effect begin_crisis_scluster after 180 days the game then crashes or freezes and the above error occurs.

I tested this many times one play through i never use the effect and it went past the ingame date of the crash. Once i used the effect it crashes exactly 180 days.

Let me know what i can do to fix this?

Thanks!
Cyber 6 May @ 4:00am 
4.0 please :Gifting:
NiroEnvy 26 Apr @ 12:48am 
rip
Defence of the patience 2 20 Oct, 2024 @ 1:54pm 
An update would be incredible!
Dankuser 13 Sep, 2024 @ 8:38pm 
playing this on a 3.12 save but I get a shitload of events anytime I try to do anything
sirblackaxe  [author] 22 Aug, 2024 @ 11:53am 
WARNING: The upcoming Cosmic Storms DLC seems likely to break this mod, and require some amount of rewriting to get it working again, since the galaxy-wide space storm is being removed and replaced with smaller DLC-only storms. I advise you not to start games with this mod near the release date.
sirblackaxe  [author] 24 Jun, 2024 @ 5:09pm 
@thetruerift @lotoran the Deep Sleepers don't spawn with the Cosmogenesis perk, you must have another mod overwriting the cosmogenesis tech to remove the AP requirement.
sirblackaxe  [author] 23 Jun, 2024 @ 6:17pm 
@thetruerift @lotoran I'll take a look at how FE spawning is working
lotoran 23 Jun, 2024 @ 5:14pm 
The cosmogenesis thing happened in my multiplayer game and my friend’s game as well. We were very confused. I guess the fallen empire in the cluster spawns with the perk.
thetruerift 17 Jun, 2024 @ 8:13pm 
So I am noticing now (3.12) that as soon as the storm cluster appears, it seems to trigger about a half dozen of the Cosmogenesis techs that alter reality, which suddenly applies a bunch of potentially serious bonuses and penalties to the galaxy
FirePrince 1 Jun, 2024 @ 12:09pm 
Shortly inspected, should be fine with 3.12 (except for the still lack of use 'every_playable_country' and 'any_system_colony')
FirePrince 1 Jun, 2024 @ 11:59am 
@Known issues(Unfixable): this is how it is fixable
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/3256337211
Cat-Lunatic 21 May, 2024 @ 10:56am 
Will this need an update to 3.12?
Old Ways 13 May, 2024 @ 2:21am 
Hello, does this mode works? Or i need wait for the update?
sirblackaxe  [author] 15 Mar, 2024 @ 8:51pm 
@invictus97 it should, I don't think anything changed in 3.11 that would break it. I'll push a version update once I'm sure.
invictus97 12 Mar, 2024 @ 10:54am 
Does it work on 3.11?
ShinyNobody 11 Mar, 2024 @ 2:45pm 
Does the Fallen empire do anythign special if you do nothing?
sirblackaxe  [author] 5 Dec, 2023 @ 1:23pm 
I've found some time to work on this again, so an updated version for 3.10 that adds astral scars to the Storm Cluster (DLC permitting) is now in testing.
Taipan 25 Jun, 2023 @ 11:55pm 
For anyone looking for the 3.8 update, FirePrince uploaded one on the modding den discord, you can download it from there. Just google Stellaris modding den for the invite. Sirblack doesn't respond unfortunately.
Rawr'kraine 🐉 26 May, 2023 @ 5:12am 
Same as below, this might not be a "crisis" crisis, but I loved including this mod as getting an extra cluster to explore has always been a treat <3
Velocity 14 May, 2023 @ 4:43pm 
Is this compatible with 3.8?
sirblackaxe  [author] 24 Apr, 2023 @ 10:00pm 
Just added change notes for the recent update.
sirblackaxe  [author] 10 Apr, 2023 @ 12:42pm 
FYI the 3.7 update for this mod should be out in the next couple of days, I just finished rebuilding the cluster creation algorithm to take system spawn chances into account and enabled a few more systems (now with enclaves!), I just need to triple check everything before I push.

@Boy McFacto It should work just fine! The Modjam mod is only needed to prevent conflicts if you're trying to run more than one modjam crisis.
Ro 6 Apr, 2023 @ 6:08pm 
Does this still require the Modjam mod or can this be used standalone?
sirblackaxe  [author] 30 Mar, 2023 @ 12:47pm 
@Cyber @FuZ_Lord @Xnake-Eye I should have time for an update in the next couple days!
Xnake-Eye 28 Mar, 2023 @ 5:59am 
pls, update :-)
FuZ_Lord 23 Mar, 2023 @ 5:45pm 
update soon???
Cyber 21 Mar, 2023 @ 9:49am 
Hopefully an update soon? <3
eny30 10 Feb, 2023 @ 3:44pm 
You are a man of the people, thank you sir.
sirblackaxe  [author] 9 Feb, 2023 @ 6:25pm 
@eny30 Using the Galactic Doorstop origin makes it 100x more likely for a wormhole to the Storm Cluster to spawn in or near your home system!
An origin starting inside it wouldn't really work though, since it doesn't actually get generated until midgame.
eny30 9 Feb, 2023 @ 12:15am 
any way to make an origin start for the storm cluster? looks like a cool way to become the crisis.
sirblackaxe  [author] 30 Jan, 2023 @ 4:33pm 
@ShinyNobody If you activate the mod before starting the game you don't need to do anything else, it should eventually happen on its own some time after the midgame date. If you're adding the mod to a game that already in progress, you'll need to use the "effect set_global_flag = scluster_allowed" command. The rest of the commands are just for anyone who wants to force-spawn it early.
ShinyNobody 29 Jan, 2023 @ 2:36am 
i am confused, if i activate the mod do i still need to write the command for it to work?. where do i enable it if not?
sirblackaxe  [author] 28 Jan, 2023 @ 5:33pm 
@Autist Thanks!
Zyklon-B 25 Jan, 2023 @ 10:13pm 
Honestly the best mod out of all here, it's far superior and more fun than L-Gates.
sirblackaxe  [author] 17 Jan, 2023 @ 12:16am 
@kellendros95 non-English localization files (mostly containing copies of the English localization) have now been added!
sirblackaxe  [author] 16 Jan, 2023 @ 3:49pm 
@Eule it resolves itself in 10 years. It ends when the space storm does.
Eule 16 Jan, 2023 @ 2:18pm 
How does one "resolves" this crisis for consecutive crisis setting, or do I have to trigger all the other ones manually if this one drops?
Decimatarius 15 Jan, 2023 @ 10:39pm 
Ah it does thankyou. Exploration awaits :D
sirblackaxe  [author] 15 Jan, 2023 @ 6:18pm 
@Decimatarius Does using the "effect add_seen_bypass_type = wormhole" console command fix the issue?

@Jack_Hazardous They do not awaken, their main purpose is to block the central system and make it harder for any one empire to survey and own the whole thing. I may update the mod to give them a few few events after MODJAM is over, but that wasn't a priority for the limited timeframe of the contest.
Decimatarius 15 Jan, 2023 @ 12:45pm 
I just got access to a system with the wormhole and i have the wormhole technology but i am unable to explore it with a science ship.
Hazardous 15 Jan, 2023 @ 12:14am 
Do the sleep sleepers do anything or are they just another fallen empire?
CTH2004 11 Jan, 2023 @ 11:44am 
Thanks! I put it in a discusion to store all crisis begining commands for #MODJAM2022. It's Here
sirblackaxe  [author] 11 Jan, 2023 @ 11:29am 
@CTH2004 [code]effect begin_crisis_scluster = yes[/code] will fire it, although it won't spawn in immediately. If there's no space storm currently active, it'll begin a storm first and then spawn the cluster 6 to 18 months later. If a space storm is already active (you can start one with [CODE]effect event_target:global_event_country = { country_event = { id = galactic_features.401 } }[/code]), it should spawn within a month.
CTH2004 11 Jan, 2023 @ 9:04am 
Is there a way to trigger this via the console? if so, how?
sirblackaxe  [author] 10 Jan, 2023 @ 2:43pm 
@kellendros95 I will, but the contest rules mean I can't upload any changes until the 16th. Any changes before then would need to be implemented by MrFreake, who's running the contest.
kellendros95 10 Jan, 2023 @ 11:29am 
Please, add non-english localization files (just copy english ones).